ReadingWritingMemory.vb Help
Hi, i'm trying to make an OrcsMustDie2 Trainer using ReadWritingmemory,
Though i'm having some difficulties with pointers.
Here's my current Code so far
and here's the pointer
Since the pointers have This as an adress
"OrcsMustDie2.exe"+007A4454
Anyone could help me?
The Pointer works through the Trainer Generator in Cheat Engine, but never in visual basic.
But i wanna make a more advanced Trainer.
there were multiple pointers, but everyone pointed to the same adress, and all worked.
did i get the wrong pointer or something?
it does update the money etc, and it's editable in Cheat Engine.
Any help at all would be a greatly appriciated!
Full Table Code
i have the right code, when i open and close the game it still points to the same number, just that my code are f**ked.
Though i'm having some difficulties with pointers.
Here's my current Code so far
Code:
Try
WriteDMAInteger("OrcsMustDie2", &H7A4454, {&H20, &H14, &H50, &H2C, &H2D8}, TextBox1.Text, 5)
Catch ex As Exception
MsgBox(ex.Message)
End Try
and here's the pointer
Since the pointers have This as an adress
"OrcsMustDie2.exe"+007A4454
Anyone could help me?
The Pointer works through the Trainer Generator in Cheat Engine, but never in visual basic.
But i wanna make a more advanced Trainer.
there were multiple pointers, but everyone pointed to the same adress, and all worked.
did i get the wrong pointer or something?
it does update the money etc, and it's editable in Cheat Engine.
Any help at all would be a greatly appriciated!
Full Table Code
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"Money"</Description>
<LastState Value="4000" RealAddress="3F838464"/>
<VariableType>4 Bytes</VariableType>
<Address>"OrcsMustDie2.exe"+007A4454</Address>
<Offsets>
<Offset>2D8</Offset>
<Offset>2C</Offset>
<Offset>50</Offset>
<Offset>14</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>


