Hi, i'm trying to make an OrcsMustDie2 Trainer using ReadWritingmemory,
Though i'm having some difficulties with pointers.
Here's my current Code so far
Code:
Try
WriteDMAInteger("OrcsMustDie2", &H7A4454, {&H20, &H14, &H50, &H2C, &H2D8}, TextBox1.Text, 5)
Catch ex As Exception
MsgBox(ex.Message)
End Try
and here's the pointer
Since the pointers have This as an adress
"OrcsMustDie2.exe"+007A4454
Anyone could help me?
The Pointer works through the Trainer Generator in Cheat Engine, but never in visual basic.
But i wanna make a more advanced Trainer.
there were multiple pointers, but everyone pointed to the same adress, and all worked.
did i get the wrong pointer or something?
it does update the money etc, and it's editable in Cheat Engine.
Any help at all would be a greatly appriciated!
Full Table Code
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"Money"</Description>
<LastState Value="4000" RealAddress="3F838464"/>
<VariableType>4 Bytes</VariableType>
<Address>"OrcsMustDie2.exe"+007A4454</Address>
<Offsets>
<Offset>2D8</Offset>
<Offset>2C</Offset>
<Offset>50</Offset>
<Offset>14</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
i have the right code, when i open and close the game it still points to the same number, just that my code are f**ked.