Dead by Daylight - Wallhack

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Dead by Daylight - Wallhack
I have found this source code for Dead By Daylight. Unfortunately I can't seem to figure out how to open the .exe. Can someone help out?
Here is an image.
i.gyazo.com/d9dbf95cf716f750d2a76ee2b5019b60 dot jpg

Code:
#define UWORLD 0x2A68F70
 
class APlayerController
{
public:
	char pad_0x0000[0x380]; //0x0000
	AActor* m_pawn; //0x0380
};
 
class CameraShit
{
public:
	char pad_0x0000[0x14C]; //0x0000
	matrix3x4_t viewMatrix; //0x014C
};
 
class ULocalPlayer
{
public:
	char pad_0x0000[0x30]; //0x0000
	APlayerController* m_playerController; //0x0030 
	char pad_0x0038[0x38]; //0x0038
	Vector3 origin; //0x0070 
	char pad_0x007C[0x1C]; //0x007C
	CameraShit* cameraShit; //0x0098 
};
 
class UGameInstance
{
public:
	char pad_0x0000[0x38]; //0x0000
	TTransArray<ULocalPlayer*> localPlayers;
};//Size=0x0080
 
class ViewLocationLastFrame
{
public:
	Vector3 location; //0x0000 
	char pad_0x000C[0x34]; //0x000C
};//Size=0x0040
 
class UWorld
{
public:
	char pad_0x0000[0x30]; //0x0000
	ULevel* m_persistentLevel; //0x0030 
	char pad_0x0038[0x98]; //0x0038
	ViewLocationLastFrame* m_viewLocationRenderedLastFrame; //0x00D0 
	char pad_0x00D8[0x58]; //0x00D8
	UGameInstance* m_owningGameInstance; //0x0130 
	char pad_0x0138[0x3C8]; //0x0138
};//Size=0x0500
 
class ULevel
{
public:
	char pad_0x0000[0xA0]; //0x0000
	TTransArray<AActor*> actors;
};//Size=0x0140
 
class USceneComponent
{
public:
	char pad_0x0000[0x100]; //0x0000
	Vector3 m_origin; //0x0100
};//Size=0x0140
 
class AActor
{
public:
	char pad_0x0000[0xC]; //0x0000
	__int32 m_internalIndex; //0x000C 
	UClass* m_uClass; //0x0010 
	char pad_0x0018[0x140]; //0x0018
	USceneComponent* m_rootComponent; //0x0158 
	char pad_0x0160[0x738]; //0x0160
};//Size=0x0898
those are just structs to make the wallhack
LOOOL

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