Running client side lua without forcing sv_allowcslua
So, I'd like a way of running client side lua without the usage of a bypass that forces sv_allowcslua given how easy that is to detect. Sadly I have no knowledge of C making writing my own bypass difficult. I do however have knowledge of GLua. If anyone would be willing to point me in the right direction I'd be very pleased.
did you try looking at the first page of cheats on MPGH?
So I manged to make an injected DLL load lua, from a file. Currently I need to call the function through lua. How would I make a concommand in C++? I'd like to do it without source SDK.