π‘ how can i fix this patterns
Code:
// Glow offset
// DWORD gpStartOMG = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxxxxxx?", 14, 0xB8, 0, 0, 0, 0, 0xC3, 0xCC, 0xCC, 0xCC, 0x55, 0x8B, 0xEC, 0xA1, 0);
// offGlow = mem.Read<DWORD>(gpStartOMG + 1) - modClient.dwBase;
// Entity list
// DWORD elStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
// DWORD elP1 = mem.Read<DWORD>(elStart + 1);
// BYTE elP2 = mem.Read<BYTE>(elStart + 7);
// offEntityList = (elP1 + elP2) - modClient.dwBase;
// Local player
// DWORD lpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
// DWORD lpP1 = mem.Read<DWORD>(lpStart + 3);
// BYTE lpP2 = mem.Read<BYTE>(lpStart + 18);
// offLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
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no answer ty. in 2014 this forum was great for helping people...