♦Pointer Mega-Offset♦

Posts 1630 of 31 · Page 2 of 3
Quote Originally Posted by Minerva View Post


Hi, if you are trying to do hacks based in old method like: "Norecoil, Nospread, all2melee, Scope, Silencer, RapidFire, All2Rifle, Damage, Speed, BreakAnimations, Weapom-hack, big-head, pink chams" then need bypass the MIM, but if you have a new method ignore my comment.
Thanks Minerva , already long time i not online or touch my PC .
Busy or what else should i say .
Quote Originally Posted by RuShi View Post
BlackShot SEA:
Code:
//************** Pointer *************//
#define ADR_BASEPOINTER      0x00A31744
#define ADR_OTHERPOINTER     0x00A0A3B8
#define ADR_WEAPONPOINTER    0x00596FF4
#define ADR_POSITIONPOINTER  0x00A277CC

//************** Address *************//
#define ADR_ANTIKICK1        0x00531DDA
#define ADR_ANTIKICK2        0x00531E04

//************** Bypass *************//
#define MemoryModfied        0x00714A5C


------ 30/10/2016 ------
I think this addr is outdated !
Quote Originally Posted by nikazizi97 View Post
I think this addr is outdated !
The address is latest and updated.
Quote Originally Posted by RuShi View Post
The address is latest and updated.
yeah, i knew .

i playing my own hack , right now !
BlackShot EU:
Code:
//
#define ADR_BASEPOINTER        0x00A39FCC
#define ADR_OTHERPOINTER       0x00A162F8
#define ADR_POSITIONPOINTER    0x00A3000C

//
#define ADR_ANTIKICK1          0x00535297
#define ADR_ANTIKICK2          0x005352C1

//
#define MemoryModified         0x0071AC6C
----- 11/3/2016 -----
Quote Originally Posted by RuShi View Post
BlackShot EU:
Code:
//
#define ADR_BASEPOINTER        0x00A39FCC
#define ADR_OTHERPOINTER       0x00A162F8
#define ADR_POSITIONPOINTER    0x00A3000C

//
#define ADR_ANTIKICK1          0x00535297
#define ADR_ANTIKICK2          0x005352C1

//
#define MemoryModified         0x0071AC6C
----- 11/3/2016 -----
Do you know how to fix this?

Code:
#define TeamESP 0x00A31744

		if(GetAsyncKeyState(VK_INSERT)) // ON or OFF TeamESP
		{
			*(BYTE*)(*(DWORD*)(TeamESP) + 0x61) = 0;
				*(BYTE*)(0xA3A2E0) = 0;
		} 
		else
		{ 
			*(BYTE*)(*(DWORD*)(TeamESP) + 0x61) = 1;
				*(BYTE*)(0xA3A2E0) = 1;
		}
Thanks
Quote Originally Posted by nikazizi97 View Post
Do you know how to fix this?

Code:
#define TeamESP 0x00A31744

		if(GetAsyncKeyState(VK_INSERT)) // ON or OFF TeamESP
		{
			*(BYTE*)(*(DWORD*)(TeamESP) + 0x61) = 0;
				*(BYTE*)(0xA3A2E0) = 0;
		} 
		else
		{ 
			*(BYTE*)(*(DWORD*)(TeamESP) + 0x61) = 1;
				*(BYTE*)(0xA3A2E0) = 1;
		}
Thanks
Yes, you just need add infinite loop while turn the value either for 00 or 01.
Quote Originally Posted by Minerva View Post


Yes, you just need add infinite loop while turn the value either for 00 or 01.
you mean like

WHILE
SLEEP and RETURN ?
Quote Originally Posted by nikazizi97 View Post
Hey there, what hack need to use MemoryModified ?



What is this addr for? :
#define ADR_BASEPOINTER 0x00A31744
#define ADR_OTHERPOINTER 0x00A0A3B8
#define ADR_WEAPONPOINTER 0x00596FF4
LOL, Base - Ghost , Fly ---- Other - UBT ----- Weapon - Weapon Loop like luffy said ..all this hack doesn't have to use memory modified bypass
Quote Originally Posted by ScorpionVenom789 View Post
LOL, Base - Ghost , Fly ---- Other - UBT ----- Weapon - Weapon Loop like luffy said ..all this hack doesn't have to use memory modified bypass
lel, i already know that as you can see , there are someone who reply my post

btw you didn't read my PM or just didn't reply?

- - - Updated - - -

Quote Originally Posted by ScorpionVenom789 View Post
LOL, Base - Ghost , Fly ---- Other - UBT ----- Weapon - Weapon Loop like luffy said ..all this hack doesn't have to use memory modified bypass
lel, i already know that as you can see , there are someone who reply my post

btw you didn't read my PM or just didn't reply?
Quote Originally Posted by nikazizi97 View Post
lel, i already know that as you can see , there are someone who reply my post

btw you didn't read my PM or just didn't reply?

- - - Updated - - -



lel, i already know that as you can see , there are someone who reply my post

btw you didn't read my PM or just didn't reply?
Oh , hehe I don't see it BTW When you send me message ? I don't notice anything

- - - Updated - - -

Quote Originally Posted by nikazizi97 View Post
lel, i already know that as you can see , there are someone who reply my post

btw you didn't read my PM or just didn't reply?

- - - Updated - - -



lel, i already know that as you can see , there are someone who reply my post

btw you didn't read my PM or just didn't reply?
Oh , hehe I don't see it BTW When you send me message ? I don't notice anything
Quote Originally Posted by nikazizi97 View Post
lel, i already know that as you can see , there are someone who reply my post
btw you didn't read my PM or just didn't reply?
Quote Originally Posted by ScorpionVenom789 View Post
Oh , hehe I don't see it BTW When you send me message ? I don't notice anything
Hi guys, currently MPGH is having host problem I guess that is causing dificulty while trying to do normal things like create Post/Thread/SemdMessage.
Quote Originally Posted by Minerva View Post



Hi guys, currently MPGH is having host problem I guess that is causing dificulty while trying to do normal things like create Post/Thread/SemdMessage.
Ouh , Its Okay . We Understand
Quote Originally Posted by Minerva View Post


Hi, if you are trying to do hacks based in old method like: "Norecoil, Nospread, all2melee, Scope, Silencer, RapidFire, All2Rifle, Damage, Speed, BreakAnimations, Weapom-hack, big-head, pink chams" then need bypass the MIM, but if you have a new method ignore my comment.
may i have latest mim address because i don't have any idea how to search them and no one want to teach me.
poorly

thanks minerva. hope you can help me with MIM
Quote Originally Posted by RuShi View Post
BlackShot SEA:
Code:
//************** Pointer *************//
#define ADR_BASEPOINTER      0x00A31744
#define ADR_OTHERPOINTER     0x00A0A3B8
#define ADR_WEAPONPOINTER    0x00596FF4
#define ADR_POSITIONPOINTER  0x00A277CC

//************** Address *************//
#define ADR_ANTIKICK1        0x00531DDA
#define ADR_ANTIKICK2        0x00531E04

//************** Bypass *************//
#define MemoryModfied        0x00714A5C


------ 30/10/2016 ------
Is this still usable on 10/12/2016?
Posts 1630 of 31 · Page 2 of 3
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