When I try to add more mobs to Jeebs event spawner I get "The given key was not present in the dictionary" error
Normal unedited behavior works fine
Code:
#region

using wServer.logic.behaviors;
using wServer.logic.loot;
using wServer.logic.transitions;

#endregion

namespace wServer.logic
{
    partial class BehaviorDb
    {
        private _ Jeebs = () => Behav()
              .Init("Jeebs",
                  new State(
                new TransformOnDeath("Jeebs"),

                                            new State("PlayerChoice",
                          new Taunt("Up for another round, that's what I'm doing!"),

                        new TimedTransition(5000, "PlayerChoice2")
                              ),
                                            new State("WOWWWW",
                                                new Taunt("Up for another round, that's what I'm doing!"),
                                                 new TimedTransition(3000, "PlayerChoice2")
                                                ),
                          new State("PlayerChoice2",
                          new Taunt("So choose one of the following 'CUBE' 'SKULL' 'SPHINX' 'CRYSTAL' 'HERMIT' 'BES' 'NUT' 'GEB' 'MALPHAS' 'ORYX' 'ORYX2' 'ORYX3'"),

                        new TimedTransition(25, "NOOOOOOWWWW")

                      ),
                          new State("NOOOOOOWWWW",
                               new ChatTransition("Cube God Prep", "cube"),
                               new ChatTransition("Tomb Defender Prep", "bes"),
                               new ChatTransition("Archdemon Malphas Prep", "malphas"),
                               new ChatTransition("Oryx the Mad God 1 Prep", "oryx"),
                               new ChatTransition("Oryx the Mad God 2 Prep", "oryx2"),
                               new ChatTransition("Oryx the Mad God 3 Prep", "oryx3"),
                               new ChatTransition("Tomb Attacker Prep", "geb"),
                               new ChatTransition("Tomb Support Prep", "nut"),
                               new ChatTransition("Hermit God Prep", "hermit"),
                               new ChatTransition("Skull Shrine Prep", "skull"),
                               new ChatTransition("Mysterious Crystal Prep", "crystal"),
                               new ChatTransition("Grand Sphinx Prep", "sphinx"),
                                   new ChatTransition("Cube God Prep", "CUBE"),
                                   new ChatTransition("Tomb Defender Prep", "BES"),
                                   new ChatTransition("Tomb Attacker Prep", "GEB"),
                                   new ChatTransition("Tomb Support Prep", "NUT"),
                                   new ChatTransition("Hermit God Prep", "HERMIT"),
                                   new ChatTransition("Archdemon Malphas Prep", "MALPHAS"),
                                   new ChatTransition("Skull Shrine Prep", "SKULL"),
                                   new ChatTransition("Mysterious Crystal Prep", "CRYSTAL"),
                                   new ChatTransition("Grand Sphinx Prep", "SPHINX"),
                                   new ChatTransition("Oryx the Mad God 1 Prep", "ORYX"),
                                   new ChatTransition("Oryx the Mad God 2 Prep", "ORYX2"),
                                   new ChatTransition("Oryx the Mad God 3 Prep", "ORYX3")
                              ),
                          new State("Cube God Prep",
                              new Taunt("Cube God that is in 10 seconds"),
                              new TimedTransition(0, "Cube God")
                              ),
                    new State("Cube God",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Cube God", 1, coolDown: 10000),

                        new TimedTransition(12000, "Cube God Check")
                        ),
                    new State("Cube God Check",
                        new EntityNotExistsTransition("Cube God", 10000, "suicide")
                        ),
                     new State("Tomb Defender Prep",
                              new Taunt("Bes that is in 10 seconds"),
                              new TimedTransition(0, "Tomb Defender")
                              ),
                    new State("Tomb Defender",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Tomb Defender", 1, coolDown: 10000),

                        new TimedTransition(12000, "Tomb Defender Check")
                        ),
                    new State("Tomb Defender Check",
                        new EntityNotExistsTransition("Tomb Defender", 10000, "suicide")
                        ),
                    new State("Tomb Attacker Prep",
                        new Taunt("Geb that is in 10 seconds"),
                             new TimedTransition(0, "Tomb Attacker")
                              ),
                    new State("Tomb Attacker",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Tomb Attacker", 1, coolDown: 10000),

                        new TimedTransition(12000, "Tomb Attacker Check")
                        ),
                    new State("Tomb Attacker Check",
                        new EntityNotExistsTransition("Tomb Attacker", 10000, "suicide")
                        ),
                    new State("Tomb Support Prep",
                              new Taunt("Nut that is in 10 seconds"),
                              new TimedTransition(0, "Tomb Support")
                              ),
                    new State("Tomb Support",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Tomb Support", 1, coolDown: 10000),

                        new TimedTransition(12000, "Tomb Support Check")
                        ),
                    new State("Tomb Support Check",
                        new EntityNotExistsTransition("Tomb Support", 10000, "suicide")
                        ),
                     new State("Hermit God Prep",
                              new Taunt("Hermit that is in 10 seconds"),
                              new TimedTransition(0, "Hermit God")
                              ),
                    new State("Hermit God",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Hermit God", 1, coolDown: 10000),

                        new TimedTransition(12000, "Hermit God Check")
                        ),
                    new State("Hermit God Check",
                        new EntityNotExistsTransition("Hermit God", 10000, "suicide")
                        ),
                    new State("Oryx the Mad God 1 Prep",
                              new Taunt("Oryx that is in 10 seconds"),
                              new TimedTransition(0, "Oryx the Mad God 1")
                              ),
                    new State("Oryx the Mad God 1",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Oryx the Mad God 1", 1, coolDown: 10000),

                        new TimedTransition(12000, "Oryx the Mad God 1 Check")
                        ),
                    new State("Oryx the Mad God 1 Check",
                        new EntityNotExistsTransition("Oryx the Mad God 1", 10000, "suicide")
                        ),
                   new State("Oryx the Mad God 2 Prep",
                              new Taunt("Oryx 2 that is in 10 seconds"),
                              new TimedTransition(0, "Oryx the Mad God 2")
                              ),
                    new State("Oryx the Mad God 2",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Oryx the Mad God 2", 1, coolDown: 10000),

                        new TimedTransition(12000, "Oryx the Mad God 2 Check")
                        ),
                    new State("Oryx the Mad God 2 Check",
                        new EntityNotExistsTransition("Oryx the Mad God 2", 10000, "suicide")
                        ),
                    new State("Oryx the Mad God 3 Prep",
                              new Taunt("Oryx 3 that is in 10 seconds"),
                              new TimedTransition(0, "Oryx the Mad God 3")
                              ),
                    new State("Oryx the Mad God 3",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Oryx the Mad God 3", 1, coolDown: 10000),

                        new TimedTransition(12000, "Oryx the Mad God 3 Check")
                        ),
                    new State("Oryx the Mad God 3 Check",
                        new EntityNotExistsTransition("Oryx the Mad God 3", 10000, "suicide")
                        ),
                          new State("Skull Shrine Prep",
                              new Taunt("Skull Shrine that is in 10 seconds"),
                              new TimedTransition(0, "Skull Shrine")
                              ),
                      new State("Skull Shrine",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Skull Shrine", 1, coolDown: 10000),

                        new TimedTransition(12000, "Skull Shrine Check")
                        ),
                      new State("Skull Shrine Check",
                        new EntityNotExistsTransition("Skull Shrine", 10000, "suicide")
                         ),
                          new State("Mysterious Crystal Prep",
                              new Taunt("Mysterious Crystal that is in 10 seconds"),
                              new TimedTransition(0, "Crystal")
                              ),
                      new State("Crystal",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Mysterious Crystal", 1, coolDown: 10000),

                        new TimedTransition(12000, "Crystal Check")
                        ),
                      new State("Crystal Check",
                        new EntityNotExistsTransition("Mysterious Crystal", 12000, "Prisoner Check")
                        ),
                      new State("Prisoner Check",
                        new EntityNotExistsTransition("Crystal Prisoner", 12000, "suicide")
                         ),
                          new State("Grand Sphinx Prep",
                              new Taunt("Grand Sphinx Prep that is in 10 seconds"),
                              new TimedTransition(0, "Grand Sphinx")
                              ),
                      new State("Grand Sphinx",
                    new ConditionalEffect(ConditionEffectIndex.Invincible),

                    new Spawn("Grand Sphinx", 1, coolDown: 10000),

                        new TimedTransition(12000, "Grand Sphinx Check")
                        ),
                      new State("Grand Sphinx Check",
                        new EntityNotExistsTransition("Grand Sphinx", 2000, "suicide")
                            ),

                        new State("suicide",
                        new Suicide()


                        )
                          )


            );
    }
}
- - - Updated - - -

I'm an idiot, didn't add Malphas, solved now @059 @Raple @Ahlwong