[Source] SUDOMOD mod base (infamousdevteam)

Posts 7690 of 150 · Page 6 of 10
the menu in the pic is that still unban able and is there a way for us that have modded before online use it
You can no longer download the source ;(
Why ? How to get the source now to create mod menus ?
Quote Originally Posted by Redstoner26 View Post
Why ? How to get the source now to create mod menus ?
#1 - Look for mod menu bases. For example OriginMenu.

#2 - Learn C++ as all menus (for online use at least) are written in C++ and use natives from the natives.h file.

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Quote Originally Posted by damiansharma View Post
i added a menu.h and put a fully functional visual menu inside of it and i go to load it theres nothing is it the compiling because i didnt see the log telling if it compiled menu.h????
please help
Did you include your drawing function in main/the scripthook loop or referenced it in a method which uses it?

Have you added the menu.h header correctly? (in Visual Studio -> right click your project -> Add -> Existing item -> menu.h) and does VS actually find it? (hover over it and it'll tell you if it couldn't find it or not. Sometimes it won't highlight it red, but it hasn't found it).
Quote Originally Posted by Zenamez View Post
#1 - Look for mod menu bases. For example OriginMenu.

#2 - Learn C++ as all menus (for online use at least) are written in C++ and use natives from the natives.h file.

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Did you include your drawing function in main/the scripthook loop or referenced it in a method which uses it?

Have you added the menu.h header correctly? (in Visual Studio -> right click your project -> Add -> Existing item -> menu.h) and does VS actually find it? (hover over it and it'll tell you if it couldn't find it or not. Sometimes it won't highlight it red, but it hasn't found it).
add my skype: programmer015
i added a menu.h and put a fully functional visual menu inside of it and i go to load it theres nothing is it the compiling because i didnt see the log telling if it compiled menu.h????
please help
hey bro! what i need to learn before code the menu?
C+? C++? C#? AUTO IT? C ?
Quote Originally Posted by hiimtt2k3 View Post
hey bro! what i need to learn before code the menu?
C+? C++? C#? AUTO IT? C ?
C++ or C#
for modding easy its C# for online modding is C++
How do i download the mod base? I get an error when i press on the bitbucket link
Pls help
Quote Originally Posted by KMHD View Post
How do i download the mod base? I get an error when i press on the bitbucket link
Pls help
Find a menu base like this and use it, or use that menu base and splice in another menu base/another GUI system you want instead (like IMGui).

Sudo made the Bitbucket link private after the community was....shall we say - ungrateful at him giving us a workaround to the scripthook.
Nice hack !
Could You release BGG Base remasterd 1.39? (BiG_GhOsT_GaMeR's) menu base updated?

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Or at least give me some pointers on how to update it? what do I update the cross maps? how?
Quote Originally Posted by swilswag View Post
Could You release BGG Base remasterd 1.39? (BiG_GhOsT_GaMeR's) menu base updated?

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Or at least give me some pointers on how to update it? what do I update the cross maps? how?
In the script.cpp file, copy the same file contents from the BGG base into it. That way, you'll have BGG's base on a Sudomod hook.

Of course, you'll have to change other things (like remove the online bypass code in BGG as that won't work, and replace Hook() with Sudomod's one). You'll also need to delete all reference to the scripthook in BGG's script.cpp file.

Go here for the crossmap updater. Running that will update the crossmaps but you'll need to go to the scripthook thread on GTAForums to get Alexander Blade's native hashmap pastebin link for the latest map.
Quote Originally Posted by Zenamez View Post
In the script.cpp file, copy the same file contents from the BGG base into it. That way, you'll have BGG's base on a Sudomod hook.

Of course, you'll have to change other things (like remove the online bypass code in BGG as that won't work, and replace Hook() with Sudomod's one). You'll also need to delete all reference to the scripthook in BGG's script.cpp file.

Go here for the crossmap updater. Running that will update the crossmaps but you'll need to go to the scripthook thread on GTAForums to get Alexander Blade's native hashmap pastebin link for the latest map.
How would I get sudomods 1.39 Hook?. He made it private after the community shit on him should I say(what u said , not really), were being douche's. What do You mean c&p the same file contents in script.cpp from BGG base into 'it'.

Is this the updated one?-------> h t t p s : / / pastebin . c o m / yz3bxJSs
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