
Originally Posted by
CaET
I've heard since internals do not need to update the address, if that's true, it's perfect for someone new to start, right?
If you have someone like me to pass on some basic notion of Internals, I would greatly appreciate it.
Or any notion of cheat in cs: go, I've been seeing the topics for a long time but I can not understand basically anything.
Thanks from now =)
Internals: An injector injects a .dll file into a process e.g. (Gameboost, Skype, Googlechrome). Then that process injects a .dll into csgo.
Externals: You open your cheat .exe file then it will open a
handle to csgo to be used to edit memory. Or an injector injects a .dll into a process then uses that process to edit memory in csgo.
In my experience (started making cheats 4-5 months ago) it is better to start by updating the addresses manually. The
Sticky Offsets Mega Thread is usually updated with all the updated offsets and addresses.
I think it can be mutually agreed on that external cheats are easier to code and make undetected (that does
NOT mean that they are harder to detect in general).
If you code an internal but do not know how to make your own hook(injection); if the hook you presumably
copy and pasted gets detected every cheat using it can be detected.
(Over simplified)
Were as if you code your own external with
Read Process Memory and/or
Write Process Memory you won't have to inject into anything, so as long as you don't
copy and paste anything it should be undetected.
(Over simplified)
In summery
IMO you should start by learning to code externals. A guy named
HazardEdit on youtube has a nice series "Game Hacking" where he teaches you to code common csgo cheats externally . Good luck
