Code:
Aimbot:
ActivationKey(int) - VirtualKey code of button that activates the aimbot
EnableFire(1 or 0) - Enable/disable auto firing when the aimbot is active(only full auto weapons).
EnableRandomPitchRecoilReductionFactor(1 or 0) - Enable/disable a random value to be generated and used as recoil reduction for recoil on the pitch axis
EnableRandomYawRecoilReductionFactor(1 or 0) - Enable/disable a random value to be generated and used as recoil reduction for recoil on the yawaxis
EnableTimeout(1 or 0) - Enable/disable a timeout in milliseconds for the aimbot
Enabled(1 or 0) - Enable/disable the aimbot entirely
IgnoreShotCount(int) - The number of shots before the aimbot is activated
MaxRandomPitch(float, 2.0 for perfect compensation) - The maximum value for randomly generated pitch axis recoil reduction
MaxRandomYaw(float, 2.0 for perfect compensation) - The maximum value for randomly generated yaw axis recoil reduction
MinRandomPitch(float, 2.0 for perfect compensation) - The minimum value for randomly generated pitch axis recoil reduction
MinRandomYaw(float, 2.0 for perfect compensation) - The minimum value for randomly generated yaw axis recoil reduction
TargetJumpingPlayers(1 or 0) - Enable/disable the targeting of jumping players
SmoothPercent(float, 1 to 99) - The percentage of how smooth the aimbot should aim
StaticPitch(float, 2.0 for perfect compensation) - A static value for pitch axis recoil reduction
StaticYaw(float, 2.0 for perfect compensation) - A static value for yaw axis recoil reduction
TargetBone(int) - The index of which bone of the playermodel the aimbot should aim at
Timeout(int) - The time in milliseconds that the aimbot is active for before timing out
Triggerbot:
ActivationKey(int) - VirtualKey code of button that activates the triggerbot
EnableTimeout(1 or 0) - Enable/disable a timeout in milliseconds for the triggerbot
Enabled (1 or 0) - Enable/disable the triggerbot entirely
FirstShotDelay(int) - The delay in milliseconds before the first shot is fired
FollowUpDelay(int) - The delay in milliseconds between each shot
Timeout(int) - The time in milliseconds that the triggerbot is active for before timing out
Esp:
DrawEnemyBones(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the drawing of enemy skeleton
DrawEnemyBox(1 or 0) - Enable/disable the drawing of enemy box
DrawEnemyHealthBar(1 or 0) - Enable/disable the drawing of enemy healthbar
DrawEnemyNameText(1 or 0) - Enable/disable the drawing of enemy name
DrawEnemySnapLines (1 or 0) - Enable/disable the drawing of enemy snaplines
DrawFriendlyBones(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the drawing of friendly skeleton
DrawFriendlyBox(1 or 0) - Enable/disable the drawing of friendly box
DrawFriendlyHealthBar(1 or 0) - Enable/disable the drawing of friendly healthbar
DrawFriendlyNameText(1 or 0) - Enable/disable the drawing of friendly name
DrawFriendlySnapLines(1 or 0) - Enable/disable the drawing of friendly snaplines
DrawRecoilMarker(1 or 0) - Enable/disable the drawing of recoil crosshair
EnableTargetBoneHighlight(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the highlight of the currently targeted enemy skeleton
EnableTargetBoxHighlight(1 or 0) - Enable/disable the highlight of currently targeted enemy box
EnableTargetSnapLineHighlight(1 or 0) - Enable/disable the highlight of currently targeted enemy snapline
Enabled (1 or 0) - Enable/disable the esp entirely
EnemyBoxColor(ARGB Color) - The color of enemy box
EnemyBoxLineWidth(float) - The width of enemy box lines
EnemyBoxOutlineColor(ARGB Color) - The color of the enemy box outline
EnemyBoxOutlineWidth(float) - The width of enemy box outline
EnemyHealthBarBackColor(ARGB Color) - The back color of the enemy healthbar
EnemyHealthBarFrontColor(ARGB Color) - The front color of the enemy healthbar
EnemyHealthBarOutlineColor(ARGB Color) - The color of the enemy healthbar outline
EnemyHealthBarOutlineWidth(float) - the width of enemy healthbar outline
EnemyHealthBarWidth(float) - the width of enemy healthbar
EnemyNameOutlineTextColor(ARGB Color) - The color of the enemy name outline
EnemyNameTextColor(ARGB Color) - The color of the enemy name
EnemySnapLineColor(ARGB Color) - The color of the enemy snapline
EnemySnapLineOutlineColor(ARGB Color) - The color of the enemy snapline outline
EnemySnapLineOutlineWidth(float) - the width of enemy snapline outline
EnemySnapLineWidth(float) - the width of enemy snapline
FriendlyBoxColor(ARGB Color) - The color of the friendly box
FriendlyBoxLineWidth(float) - the width of friendly box lines
FriendlyBoxOutlineColor(ARGB Color) - The color of the friendly box outline
FriendlyBoxOutlineWidth(float) - the width of friendly box outline
FriendlyHealthBarBackColor(ARGB Color) - The back color of the friendly healthbar
FriendlyHealthBarFrontColor(ARGB Color) - The front color of the friendly healthbar
FriendlyHealthBarOutlineColor(ARGB Color) - The color of the friendly healthbar outline
FriendlyHealthBarOutlineWidth(float) - the width of friendly healthbar outline
FriendlyHealthBarWidth(float) - the width of friendly healthbar
FriendlyNameOutlineTextColor(ARGB Color) - The color of the friendly name outline
FriendlyNameTextColor(ARGB Color) - The color of the friendly name
FriendlySnapLineColor(ARGB Color) - The color of the friendly snapline
FriendlySnapLineOutlineColor(ARGB Color) - The color of the friendly snapline outline
FriendlySnapLineOutlineWidth(float) - the width of friendly snapline outline
FriendlySnapLineWidth(float) - the width of friendly snapline
RecoilMarkerColor(ARGB Color) - The color of the recoil crosshair
RecoilMarkerLineWidth(float) - the width of recoil crosshair lines
RecoilMarkerOutlineColor(ARGB Color) - The color of the recoil crosshair outline
RecoilMarkerOutlineWidth(float) - the width of recoil crosshair outline
RecoilMarkerSize(float) - the size of the recoil crosshair
RecoilMarkerType(1 = circle, or 2 = crosshair) - the type of recoil crosshair
TargetEnemyBoxColor(ARGB Color) - The color of the currently targeted enemy box
TargetEnemyBoxLineWidth(float) - the width of currently targeted enemy box lines
TargetEnemyBoxOutlineColor(ARGB Color) - The color of the currently targeted enemy box outline
TargetEnemyBoxOutlineWidth(float) - the width of currently targeted enemy box outline
TargetEnemySnapLineColor(ARGB Color) - The color of the currently targeted enemy snapline
TargetEnemySnapLineOutlineColor(ARGB Color) - The color of the currently targeted enemy snapline
TargetEnemySnapLineOutlineWidth(float) - the width of currently targeted enemy snapline outline
TargetEnemySnapLineWidth(float) - the width of currently targeted enemy snapline
Bhop:
BhopSettings.Enabled(1 or 0) - Enable/disable bhop
BhopSettings.ActivationKey(int) - VirtualKey code of button that activates the bhop
Code:
Offsets.m_iCompetitiveRanking = 0x00001A3C
Offsets.m_iCompetitiveRanking = 0x00001A44
Offsets.m_iKills = 0x00000BE8
Offsets.m_iDeaths = 0x00000DF0
Offsets.m_bHasDefuser = 0x000017B8
Offsets.m_iPlayerC4 = 0x0000161C
Offsets.CSPlayerResource = 0x02F063A4
Offsets.m_dwViewMatrix = 0x04AB9BB4
Offsets.m_dwEntityList = 0x04AC8014
Offsets.m_dwLocalPlayer = 0x00AA5834
Offsets.m_iHealth = 0x000000FC
Offsets.m_vecOrigin = 0x00000134
Offsets.m_iTeamNum = 0x000000F0
Offsets.m_lifeState = 0x0000025B
Offsets.m_fFlags = 0x00000100
Offsets.m_dwBoneMatrix = 0x00002698
Offsets.m_vecPunch = 0x0000301C
Offsets.m_bDormant = 0x000000E9
Offsets.m_dwClientState = 0x005C7524
Offsets.m_dwLocalPlayerIndex = 0x00000178
Offsets.m_iCrossHairID = 0x0000AA70
Offsets.m_dwViewAngle = 0x00004D0C
Offsets.m_iShotsFired = 0x0000A2C0
Offsets.m_vecVelocity[0] = 0x00000110
Offsets.m_vecViewOffset[0] = 0x00000104
Offsets.m_dwRadarBase = 0x04EFCD2C
Offsets.m_dwRadarBasePointer = 0x00000054
Offsets.m_dwRadarName1 = 0x000001E0
Offsets.m_dwRadarName2 = 0x00000024
Offsets.m_EntitySize = 0x00000010
AimbotSettings.Enabled = 1
AimbotSettings.ActivationKey = 1
AimbotSettings.EnableFire = 0
AimbotSettings.EnableRandomPitchRecoilReductionFactor = 1
AimbotSettings.EnableRandomYawRecoilReductionFactor = 1
AimbotSettings.EnableTimeout = 1
AimbotSettings.IgnoreShotCount = 1
AimbotSettings.MaxRandomPitch = 2
AimbotSettings.MaxRandomYaw = 1.8
AimbotSettings.MinRandomPitch = 1.8
AimbotSettings.MinRandomYaw = 2
AimbotSettings.TargetJumpingPlayers = 1
AimbotSettings.SmoothPercent = 95
AimbotSettings.StaticPitch = 2
AimbotSettings.StaticYaw = 2
AimbotSettings.TargetBone = 6
AimbotSettings.Timeout = 800
EspSettings.Enabled = 1
EspSettings.DrawEnemyBox = 1
EspSettings.EnemyBoxColor = (255,000,255,000)
EspSettings.EnemyBoxLineWidth = 1
EspSettings.EnemyBoxOutlineColor = (255,000,000,000)
EspSettings.EnemyBoxOutlineWidth = 1
EspSettings.DrawFriendlyBox = 1
EspSettings.FriendlyBoxColor = (255,000,255,255)
EspSettings.FriendlyBoxLineWidth = 1
EspSettings.FriendlyBoxOutlineColor = (255,000,000,000)
EspSettings.FriendlyBoxOutlineWidth = 1
EspSettings.DrawTargetBoxHighlight = 1
EspSettings.TargetEnemyBoxColor = (255,255,255,255)
EspSettings.TargetEnemyBoxLineWidth = 1
EspSettings.TargetEnemyBoxOutlineColor = (255,000,000,000)
EspSettings.TargetEnemyBoxOutlineWidth = 1
EspSettings.DrawEnemySnapLines = 1
EspSettings.EnemySnapLineColor = (255,000,255,000)
EspSettings.EnemySnapLineOutlineColor = (255,000,000,000)
EspSettings.EnemySnapLineOutlineWidth = 1
EspSettings.EnemySnapLineWidth = 1
EspSettings.DrawFriendlySnapLines = 1
EspSettings.FriendlySnapLineColor = (255,000,255,255)
EspSettings.FriendlySnapLineOutlineColor = (255,000,000,000)
EspSettings.FriendlySnapLineOutlineWidth = 1
EspSettings.FriendlySnapLineWidth = 1
EspSettings.DrawTargetSnapLineHighlight = 1
EspSettings.TargetEnemySnapLineColor = (255,255,255,255)
EspSettings.TargetEnemySnapLineOutlineColor = (255,000,000,000)
EspSettings.TargetEnemySnapLineOutlineWidth = 1
EspSettings.TargetEnemySnapLineWidth = 1
EspSettings.DrawEnemyHealthBar = 1
EspSettings.EnemyHealthBarBackColor = (255,255,000,000)
EspSettings.EnemyHealthBarFrontColor = (255,000,255,000)
EspSettings.EnemyHealthBarOutlineColor = (255,000,000,000)
EspSettings.EnemyHealthBarOutlineWidth = 1
EspSettings.EnemyHealthBarWidth = 1
EspSettings.DrawFriendlyHealthBar = 1
EspSettings.FriendlyHealthBarBackColor = (255,255,000,000)
EspSettings.FriendlyHealthBarFrontColor = (255,000,255,255)
EspSettings.FriendlyHealthBarOutlineColor = (255,000,000,000)
EspSettings.FriendlyHealthBarOutlineWidth = 1
EspSettings.FriendlyHealthBarWidth = 1
EspSettings.DrawEnemyNameText = 1
EspSettings.DrawEnemyHealthText = 1
EspSettings.DrawEnemyKillsText = 1
EspSettings.DrawEnemyDeathsText = 1
EspSettings.DrawEnemyKDRatioText = 1
EspSettings.DrawEnemyRankText = 1
EspSettings.DrawEnemyBombCarrierText = 1
EspSettings.DrawEnemyDefuseKitCarrierText = 1
EspSettings.EnemyInfoTextColor = (255,000,255,000)
EspSettings.EnemyInfoTextOutlineColor = (255,000,000,000)
EspSettings.DrawFriendlyNameText = 1
EspSettings.DrawFriendlyHealthText = 1
EspSettings.DrawFriendlyKillsText = 1
EspSettings.DrawFriendlyDeathsText = 1
EspSettings.DrawFriendlyKDRatioText = 1
EspSettings.DrawFriendlyRankText = 1
EspSettings.DrawFriendlyBombCarrierText = 1
EspSettings.DrawFriendlyDefuseKitCarrierText = 1
EspSettings.FriendlyInfoTextColor = (255,000,255,255)
EspSettings.FriendlyInfoTextOutlineColor = (255,000,000,000)
EspSettings.DrawEnemyTargetBoneMarker = 1
EspSettings.EnemyTargetBoneMarkerColor = (255,000,255,000)
EspSettings.EnemyTargetBoneMarkerLineWidth = 1
EspSettings.EnemyTargetBoneMarkerSize = 15
EspSettings.EnemyTargetBoneMarkerType = 2
EspSettings.EnemyTargetBoneMarkerOutlineColor = (255,000,000,000)
EspSettings.EnemyTargetBoneMarkerOutlineWidth = 1
EspSettings.DrawFriendlyTargetBoneMarker = 1
EspSettings.FriendlyTargetBoneMarkerColor = (255,000,255,255)
EspSettings.FriendlyTargetBoneMarkerLineWidth = 1
EspSettings.FriendlyTargetBoneMarkerSize = 15
EspSettings.FriendlyTargetBoneMarkerType = 2
EspSettings.FriendlyTargetBoneMarkerOutlineColor = (255,000,000,000)
EspSettings.FriendlyTargetBoneMarkerOutlineWidth = 1
EspSettings.DrawRecoilMarker = 1
EspSettings.RecoilMarkerColor = (255,255,255,255)
EspSettings.RecoilMarkerLineWidth = 1
EspSettings.RecoilMarkerOutlineColor = (255,000,000,000)
EspSettings.RecoilMarkerOutlineWidth = 1
EspSettings.RecoilMarkerSize = 15
EspSettings.RecoilMarkerType = 2
TriggerbotSettings.Enabled = 1
TriggerbotSettings.ActivationKey = 4
TriggerbotSettings.EnableTimeout = 1
TriggerbotSettings.EnableRecoilLimit = 1
TriggerbotSettings.YawRecoilLimit = 0.1
TriggerbotSettings.PitchRecoilLimit = 0.1
TriggerbotSettings.FirstShotDelay = 1
TriggerbotSettings.FollowUpDelay = 20
TriggerbotSettings.Timeout = 1000
BhopSettings.Enabled = 1
BhopSettings.ActivationKey = 18
There is one more thread that is marked as DETECTED, an old one. I uploaded the last version of the cheat and seems to be undetected. A reason why i posted this is because is still undetected since a really long time so you can profit $$