Damn looks pretty complicated, to advanced for me! xD
OutdatedInternal/External Customizable Multi-Hack |AIMBOT + TRIGGERBOT + ESP + BHOP|
Thank you for your answer.
I used ExtremeInjector but always with steam closed. Do you think *ANY* injector will do the job?
Also, aren't untrusted bans instant? I got all them after playing 6-7 mm safe THEN kicked very soon during a warmup.
Finally, I want to pinpoint that in one case I was banned while using RAGE aimbot, and in another one I was using only ESP from PP and .ahk script for recoil.
I will surely post a screenshot of my latest banned account asap, and I wish you merry christmas as well!
I used ExtremeInjector but always with steam closed. Do you think *ANY* injector will do the job?
Also, aren't untrusted bans instant? I got all them after playing 6-7 mm safe THEN kicked very soon during a warmup.
Finally, I want to pinpoint that in one case I was banned while using RAGE aimbot, and in another one I was using only ESP from PP and .ahk script for recoil.
I will surely post a screenshot of my latest banned account asap, and I wish you merry christmas as well!

Well , i said on the first page that Extreme Injector has been reported several times as causing untrusted bans. At the moment , only because of the injectors.. , the cheat is undetected
//And yes any injector is good but you need one that is undetected
24/12/2016 Working and undetected.
/I will try to bump everyday with the status orwith the new offsets.
Reminder: If you got untrusted is most likely caused by your injector. EXTREME INJECTOR caused several untrusted bans
//And yes any injector is good but you need one that is undetected

24/12/2016 Working and undetected.
/I will try to bump everyday with the status orwith the new offsets.
Reminder: If you got untrusted is most likely caused by your injector. EXTREME INJECTOR caused several untrusted bans
Works and undetected 25/12/2016
Offsets:
Before you use this cheat please take a look on the first page, read everything.
Offsets:

Before you use this cheat please take a look on the first page, read everything.
''Injection succsessfully'' but nothing works..aimbot no,triggerbot no,bhop no..why ?
Code:
Aimbot: ActivationKey(int) - VirtualKey code of button that activates the aimbot EnableFire(1 or 0) - Enable/disable auto firing when the aimbot is active(only full auto weapons). EnableRandomPitchRecoilReductionFactor(1 or 0) - Enable/disable a random value to be generated and used as recoil reduction for recoil on the pitch axis EnableRandomYawRecoilReductionFactor(1 or 0) - Enable/disable a random value to be generated and used as recoil reduction for recoil on the yawaxis EnableTimeout(1 or 0) - Enable/disable a timeout in milliseconds for the aimbot Enabled(1 or 0) - Enable/disable the aimbot entirely IgnoreShotCount(int) - The number of shots before the aimbot is activated MaxRandomPitch(float, 2.0 for perfect compensation) - The maximum value for randomly generated pitch axis recoil reduction MaxRandomYaw(float, 2.0 for perfect compensation) - The maximum value for randomly generated yaw axis recoil reduction MinRandomPitch(float, 2.0 for perfect compensation) - The minimum value for randomly generated pitch axis recoil reduction MinRandomYaw(float, 2.0 for perfect compensation) - The minimum value for randomly generated yaw axis recoil reduction TargetJumpingPlayers(1 or 0) - Enable/disable the targeting of jumping players SmoothPercent(float, 1 to 99) - The percentage of how smooth the aimbot should aim StaticPitch(float, 2.0 for perfect compensation) - A static value for pitch axis recoil reduction StaticYaw(float, 2.0 for perfect compensation) - A static value for yaw axis recoil reduction TargetBone(int) - The index of which bone of the playermodel the aimbot should aim at Timeout(int) - The time in milliseconds that the aimbot is active for before timing out Triggerbot: ActivationKey(int) - VirtualKey code of button that activates the triggerbot EnableTimeout(1 or 0) - Enable/disable a timeout in milliseconds for the triggerbot Enabled (1 or 0) - Enable/disable the triggerbot entirely FirstShotDelay(int) - The delay in milliseconds before the first shot is fired FollowUpDelay(int) - The delay in milliseconds between each shot Timeout(int) - The time in milliseconds that the triggerbot is active for before timing out Esp: DrawEnemyBones(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the drawing of enemy skeleton DrawEnemyBox(1 or 0) - Enable/disable the drawing of enemy box DrawEnemyHealthBar(1 or 0) - Enable/disable the drawing of enemy healthbar DrawEnemyNameText(1 or 0) - Enable/disable the drawing of enemy name DrawEnemySnapLines (1 or 0) - Enable/disable the drawing of enemy snaplines DrawFriendlyBones(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the drawing of friendly skeleton DrawFriendlyBox(1 or 0) - Enable/disable the drawing of friendly box DrawFriendlyHealthBar(1 or 0) - Enable/disable the drawing of friendly healthbar DrawFriendlyNameText(1 or 0) - Enable/disable the drawing of friendly name DrawFriendlySnapLines(1 or 0) - Enable/disable the drawing of friendly snaplines DrawRecoilMarker(1 or 0) - Enable/disable the drawing of recoil crosshair EnableTargetBoneHighlight(1 or 0, NOT YET IMPLEMENTED) - Enable/disable the highlight of the currently targeted enemy skeleton EnableTargetBoxHighlight(1 or 0) - Enable/disable the highlight of currently targeted enemy box EnableTargetSnapLineHighlight(1 or 0) - Enable/disable the highlight of currently targeted enemy snapline Enabled (1 or 0) - Enable/disable the esp entirely EnemyBoxColor(ARGB Color) - The color of enemy box EnemyBoxLineWidth(float) - The width of enemy box lines EnemyBoxOutlineColor(ARGB Color) - The color of the enemy box outline EnemyBoxOutlineWidth(float) - The width of enemy box outline EnemyHealthBarBackColor(ARGB Color) - The back color of the enemy healthbar EnemyHealthBarFrontColor(ARGB Color) - The front color of the enemy healthbar EnemyHealthBarOutlineColor(ARGB Color) - The color of the enemy healthbar outline EnemyHealthBarOutlineWidth(float) - the width of enemy healthbar outline EnemyHealthBarWidth(float) - the width of enemy healthbar EnemyNameOutlineTextColor(ARGB Color) - The color of the enemy name outline EnemyNameTextColor(ARGB Color) - The color of the enemy name EnemySnapLineColor(ARGB Color) - The color of the enemy snapline EnemySnapLineOutlineColor(ARGB Color) - The color of the enemy snapline outline EnemySnapLineOutlineWidth(float) - the width of enemy snapline outline EnemySnapLineWidth(float) - the width of enemy snapline FriendlyBoxColor(ARGB Color) - The color of the friendly box FriendlyBoxLineWidth(float) - the width of friendly box lines FriendlyBoxOutlineColor(ARGB Color) - The color of the friendly box outline FriendlyBoxOutlineWidth(float) - the width of friendly box outline FriendlyHealthBarBackColor(ARGB Color) - The back color of the friendly healthbar FriendlyHealthBarFrontColor(ARGB Color) - The front color of the friendly healthbar FriendlyHealthBarOutlineColor(ARGB Color) - The color of the friendly healthbar outline FriendlyHealthBarOutlineWidth(float) - the width of friendly healthbar outline FriendlyHealthBarWidth(float) - the width of friendly healthbar FriendlyNameOutlineTextColor(ARGB Color) - The color of the friendly name outline FriendlyNameTextColor(ARGB Color) - The color of the friendly name FriendlySnapLineColor(ARGB Color) - The color of the friendly snapline FriendlySnapLineOutlineColor(ARGB Color) - The color of the friendly snapline outline FriendlySnapLineOutlineWidth(float) - the width of friendly snapline outline FriendlySnapLineWidth(float) - the width of friendly snapline RecoilMarkerColor(ARGB Color) - The color of the recoil crosshair RecoilMarkerLineWidth(float) - the width of recoil crosshair lines RecoilMarkerOutlineColor(ARGB Color) - The color of the recoil crosshair outline RecoilMarkerOutlineWidth(float) - the width of recoil crosshair outline RecoilMarkerSize(float) - the size of the recoil crosshair RecoilMarkerType(1 = circle, or 2 = crosshair) - the type of recoil crosshair TargetEnemyBoxColor(ARGB Color) - The color of the currently targeted enemy box TargetEnemyBoxLineWidth(float) - the width of currently targeted enemy box lines TargetEnemyBoxOutlineColor(ARGB Color) - The color of the currently targeted enemy box outline TargetEnemyBoxOutlineWidth(float) - the width of currently targeted enemy box outline TargetEnemySnapLineColor(ARGB Color) - The color of the currently targeted enemy snapline TargetEnemySnapLineOutlineColor(ARGB Color) - The color of the currently targeted enemy snapline TargetEnemySnapLineOutlineWidth(float) - the width of currently targeted enemy snapline outline TargetEnemySnapLineWidth(float) - the width of currently targeted enemy snapline Bhop: BhopSettings.Enabled(1 or 0) - Enable/disable bhop BhopSettings.ActivationKey(int) - VirtualKey code of button that activates the bhop
Code:
Offsets.m_iCompetitiveRanking = 0x00001A3C Offsets.m_iCompetitiveRanking = 0x00001A44 Offsets.m_iKills = 0x00000BE8 Offsets.m_iDeaths = 0x00000DF0 Offsets.m_bHasDefuser = 0x000017B8 Offsets.m_iPlayerC4 = 0x0000161C Offsets.CSPlayerResource = 0x02F063A4 Offsets.m_dwViewMatrix = 0x04AB9BB4 Offsets.m_dwEntityList = 0x04AC8014 Offsets.m_dwLocalPlayer = 0x00AA5834 Offsets.m_iHealth = 0x000000FC Offsets.m_vecOrigin = 0x00000134 Offsets.m_iTeamNum = 0x000000F0 Offsets.m_lifeState = 0x0000025B Offsets.m_fFlags = 0x00000100 Offsets.m_dwBoneMatrix = 0x00002698 Offsets.m_vecPunch = 0x0000301C Offsets.m_bDormant = 0x000000E9 Offsets.m_dwClientState = 0x005C7524 Offsets.m_dwLocalPlayerIndex = 0x00000178 Offsets.m_iCrossHairID = 0x0000AA70 Offsets.m_dwViewAngle = 0x00004D0C Offsets.m_iShotsFired = 0x0000A2C0 Offsets.m_vecVelocity[0] = 0x00000110 Offsets.m_vecViewOffset[0] = 0x00000104 Offsets.m_dwRadarBase = 0x04EFCD2C Offsets.m_dwRadarBasePointer = 0x00000054 Offsets.m_dwRadarName1 = 0x000001E0 Offsets.m_dwRadarName2 = 0x00000024 Offsets.m_EntitySize = 0x00000010 AimbotSettings.Enabled = 1 AimbotSettings.ActivationKey = 1 AimbotSettings.EnableFire = 0 AimbotSettings.EnableRandomPitchRecoilReductionFactor = 1 AimbotSettings.EnableRandomYawRecoilReductionFactor = 1 AimbotSettings.EnableTimeout = 1 AimbotSettings.IgnoreShotCount = 1 AimbotSettings.MaxRandomPitch = 2 AimbotSettings.MaxRandomYaw = 1.8 AimbotSettings.MinRandomPitch = 1.8 AimbotSettings.MinRandomYaw = 2 AimbotSettings.TargetJumpingPlayers = 1 AimbotSettings.SmoothPercent = 95 AimbotSettings.StaticPitch = 2 AimbotSettings.StaticYaw = 2 AimbotSettings.TargetBone = 6 AimbotSettings.Timeout = 800 EspSettings.Enabled = 1 EspSettings.DrawEnemyBox = 1 EspSettings.EnemyBoxColor = (255,000,255,000) EspSettings.EnemyBoxLineWidth = 1 EspSettings.EnemyBoxOutlineColor = (255,000,000,000) EspSettings.EnemyBoxOutlineWidth = 1 EspSettings.DrawFriendlyBox = 1 EspSettings.FriendlyBoxColor = (255,000,255,255) EspSettings.FriendlyBoxLineWidth = 1 EspSettings.FriendlyBoxOutlineColor = (255,000,000,000) EspSettings.FriendlyBoxOutlineWidth = 1 EspSettings.DrawTargetBoxHighlight = 1 EspSettings.TargetEnemyBoxColor = (255,255,255,255) EspSettings.TargetEnemyBoxLineWidth = 1 EspSettings.TargetEnemyBoxOutlineColor = (255,000,000,000) EspSettings.TargetEnemyBoxOutlineWidth = 1 EspSettings.DrawEnemySnapLines = 1 EspSettings.EnemySnapLineColor = (255,000,255,000) EspSettings.EnemySnapLineOutlineColor = (255,000,000,000) EspSettings.EnemySnapLineOutlineWidth = 1 EspSettings.EnemySnapLineWidth = 1 EspSettings.DrawFriendlySnapLines = 1 EspSettings.FriendlySnapLineColor = (255,000,255,255) EspSettings.FriendlySnapLineOutlineColor = (255,000,000,000) EspSettings.FriendlySnapLineOutlineWidth = 1 EspSettings.FriendlySnapLineWidth = 1 EspSettings.DrawTargetSnapLineHighlight = 1 EspSettings.TargetEnemySnapLineColor = (255,255,255,255) EspSettings.TargetEnemySnapLineOutlineColor = (255,000,000,000) EspSettings.TargetEnemySnapLineOutlineWidth = 1 EspSettings.TargetEnemySnapLineWidth = 1 EspSettings.DrawEnemyHealthBar = 1 EspSettings.EnemyHealthBarBackColor = (255,255,000,000) EspSettings.EnemyHealthBarFrontColor = (255,000,255,000) EspSettings.EnemyHealthBarOutlineColor = (255,000,000,000) EspSettings.EnemyHealthBarOutlineWidth = 1 EspSettings.EnemyHealthBarWidth = 1 EspSettings.DrawFriendlyHealthBar = 1 EspSettings.FriendlyHealthBarBackColor = (255,255,000,000) EspSettings.FriendlyHealthBarFrontColor = (255,000,255,255) EspSettings.FriendlyHealthBarOutlineColor = (255,000,000,000) EspSettings.FriendlyHealthBarOutlineWidth = 1 EspSettings.FriendlyHealthBarWidth = 1 EspSettings.DrawEnemyNameText = 1 EspSettings.DrawEnemyHealthText = 1 EspSettings.DrawEnemyKillsText = 1 EspSettings.DrawEnemyDeathsText = 1 EspSettings.DrawEnemyKDRatioText = 1 EspSettings.DrawEnemyRankText = 1 EspSettings.DrawEnemyBombCarrierText = 1 EspSettings.DrawEnemyDefuseKitCarrierText = 1 EspSettings.EnemyInfoTextColor = (255,000,255,000) EspSettings.EnemyInfoTextOutlineColor = (255,000,000,000) EspSettings.DrawFriendlyNameText = 1 EspSettings.DrawFriendlyHealthText = 1 EspSettings.DrawFriendlyKillsText = 1 EspSettings.DrawFriendlyDeathsText = 1 EspSettings.DrawFriendlyKDRatioText = 1 EspSettings.DrawFriendlyRankText = 1 EspSettings.DrawFriendlyBombCarrierText = 1 EspSettings.DrawFriendlyDefuseKitCarrierText = 1 EspSettings.FriendlyInfoTextColor = (255,000,255,255) EspSettings.FriendlyInfoTextOutlineColor = (255,000,000,000) EspSettings.DrawEnemyTargetBoneMarker = 1 EspSettings.EnemyTargetBoneMarkerColor = (255,000,255,000) EspSettings.EnemyTargetBoneMarkerLineWidth = 1 EspSettings.EnemyTargetBoneMarkerSize = 15 EspSettings.EnemyTargetBoneMarkerType = 2 EspSettings.EnemyTargetBoneMarkerOutlineColor = (255,000,000,000) EspSettings.EnemyTargetBoneMarkerOutlineWidth = 1 EspSettings.DrawFriendlyTargetBoneMarker = 1 EspSettings.FriendlyTargetBoneMarkerColor = (255,000,255,255) EspSettings.FriendlyTargetBoneMarkerLineWidth = 1 EspSettings.FriendlyTargetBoneMarkerSize = 15 EspSettings.FriendlyTargetBoneMarkerType = 2 EspSettings.FriendlyTargetBoneMarkerOutlineColor = (255,000,000,000) EspSettings.FriendlyTargetBoneMarkerOutlineWidth = 1 EspSettings.DrawRecoilMarker = 1 EspSettings.RecoilMarkerColor = (255,255,255,255) EspSettings.RecoilMarkerLineWidth = 1 EspSettings.RecoilMarkerOutlineColor = (255,000,000,000) EspSettings.RecoilMarkerOutlineWidth = 1 EspSettings.RecoilMarkerSize = 15 EspSettings.RecoilMarkerType = 2 TriggerbotSettings.Enabled = 1 TriggerbotSettings.ActivationKey = 4 TriggerbotSettings.EnableTimeout = 1 TriggerbotSettings.EnableRecoilLimit = 1 TriggerbotSettings.YawRecoilLimit = 0.1 TriggerbotSettings.PitchRecoilLimit = 0.1 TriggerbotSettings.FirstShotDelay = 1 TriggerbotSettings.FollowUpDelay = 20 TriggerbotSettings.Timeout = 1000 BhopSettings.Enabled = 1 BhopSettings.ActivationKey = 18
closed upon OP's request.
//closed.
//closed.
This thread is closed for replies.
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