PostNilly's Realm Assets (XMLs & Textures)

Posts 111 of 11 · Page 1 of 1
Nilly's Realm Assets (XMLs & Textures)
I noticed the nilly's realm xml & texture urls aren't working either, luckily I saved them earlier. I am rehosting them here for all to use (this is all custom content in nilly's realm like boshy gun, bow of ornias and all that good stuff).

You'll have to implement parsing the xmlTextures because the textures aren't all a list of , here's the code the client uses to parse them:
Code:
		private function _0g5(param1:IDataInput) : void
		{
			var loc5:Portrait = null;
			var loc6:String = null;
			var loc7:ByteArray = null;
			var loc8:* = null;
			var loc2:Dictionary = new Dictionary();
			var loc3:int = param1.readInt();
			var loc4:int = 0;
			while(loc4 < loc3)
			{
				loc6 = param1.readUTF();
				loc7 = new ByteArray();
				param1.readBytes(loc7,0,param1.readInt());
				loc2[loc6] = loc7;
				loc4++;
			}
			for each(loc5 in ObjectLibrary._1eh)
			{
				if(loc5.isRemoteTexture() && loc2.hasOwnProperty(loc5.id()))
				{
					loc8 = loc5.id() + "_mask";
					if(loc2[loc8] != null)
					{
						loc5.setTexture(_S_n._0Y_R_(loc2[loc5.id()]),_S_n._0Y_R_(loc2[loc8]));
					}
					else
					{
						loc5.setTexture(_S_n._0Y_R_(loc2[loc5.id()]));
					}
				}
			}
			completeTask(true);
			if(this._0v2 != null)
			{
				this._0S_c();
			}
		}
The item/object xmls themselves are normal.

Here's an example of the xmls:
Code:
	<Object type="0x7035" id="America Sword">
		<Class>Equipment</Class>
		<Item />
		<RemoteTexture>
			<Instance>draw</Instance>
			<Id>1023436625</Id>
		</RemoteTexture>
		<SlotType>1</SlotType>
		<Description>America!</Description>
		<RateOfFire>1</RateOfFire>
		<Sound>weapon/mithril_sword</Sound>
		<Projectile>
			<ObjectId>Infinity Proj</ObjectId>
			<Speed>100</Speed>
			<MinDamage>160</MinDamage>
			<MaxDamage>180</MaxDamage>
			<LifetimeMS>380</LifetimeMS>
			<MultiHit />
			<ArmorPiercing />
		</Projectile>
		<Undead />
		<BagType>8</BagType>
		<FameBonus>5</FameBonus>
		<OldSound>bladeSwing</OldSound>
		<Shop>
			<Name>america</Name>
			<Price>1776</Price>
		</Shop>
	</Object>
Enjoy!

Scans:
https://virusscan.jotti.org/en-US/fi...job/17hpcj9qgt
https://virustotal.com/en/file/1bb8a...is/1483425208/

Credits to the nilly's realm team, I did not make these at all, thank them not me.

If this violates the copyright rule feel free to remove.

@Ahl @Raple approve :^)
nillysxml_mpgh.net.zip200 KB · 162 downloads Clean
you just downloaded xmls from nr forum, since they free to use...
Quote Originally Posted by Nirpen View Post
you just downloaded xmls from nr forum, since they free to use...
xmls maybe are, i didnt see any sprites tho.
Quote Originally Posted by MikeRaarupBirk View Post
xmls maybe are, i didnt see any sprites tho.
you dont see cus he didnt post them, he just downloaded xml from nr forums and pasted here.
Quote Originally Posted by Nirpen View Post
you dont see cus he didnt post them, he just downloaded xml from nr forums and pasted here.Another idiot.
sorry, i dont understand ur language, could you translate to english? XMLS are from nillys forums, i checked through the nillys realms forums looking for the spritesm which were not released. What are you trying to tell me? "idiot"
Quote Originally Posted by Nirpen View Post
you dont see cus he didnt post them, he just downloaded xml from nr forums and pasted here.
No I didn't, if they're on the forums I'm not aware of that, I don't browse the forums. I downloaded them from the urls the client sends to retreive them when the client launches.

The sprites are bundled in a weird thing you'll have to unbundle.
thanks, i am goin to add these to my test server to fool around with when approved
Approved.

Nothing wrong with it but with the textures, you'll have to extract them yourselves
Has anybody figured out how to extract the sprites? I've tried multiple extraction tools, none of them were able to do anything. Universal Extractor (unknown reliability) says the file is a video file, which I highly doubt, and I assume is some bug.
Closing, making a better one.
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