❗ Need help with Anti Aim!

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❗ Need help with Anti Aim!
Hi, i just made a simple anti aim. But there is something wrong with it.
When im using this
Code:
pCmd->viewangles.y -= 90;
.
When im trying to walk forward my character walks to the left.
How do i fix this.
Sorry for bad english!
There's nothing wrong with it, obviously you'll move at the direction you're looking at.
Make or paste a movement fix, there's tons of source at MPGH and other forums.
There should be a big thanks if you can link one!
add
break;
This is probably inaccurate since I don't really mess with hvh stuff but

for pitch - from past experience for things that are under 89 I don't movefix, just set the same viewangles clientside and serverside.
for yaw - I DO movefix non-static yaws / spinbot. I can't remember if i movefix for backwards and too lazy 2 check


also you can just paste some movefix and put it after you call the antiaim function in createmove
Posts 1–6 of 6 · Page 1 of 1

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