case 0: x = 90; break; case 1: x = -90; break; case 2: x = 180; break; case 3: x = -180; break;
int switch = bullets % 50; // Or Whatever Percent You Want
switch (switch) {
// Antiaims above here so:
case 0: x = 90; break;
case 1: x = -90; break;
case 2: x = 180; break;
case 3: x = -180; break;
case 0: y = ; break; case 1: y = ; break; case 2: y = ; break; case 3: y = ; break; case 4: y = ; break; case 5: y = ; break; case 6: y = -; break; case 7: y = Player->reset.y; break; case 8: y += 0; break; case 9: y = Player->reset.y + ; break; case 10: y += ; break; case 11: y = Player->reset.y + ; break; case 12: y -= ; break; case 13: y = Player->reset.y + ; break; case 14: y += 0; break; case 15: y = Player->reset.y + ; break; case 16: y -= ; break; case 17: y += ; break;