
using wServer.networking;
namespace wServer.realm.worlds
{
public class NAME : World
{
public Name()
{
Id =ID;
Name = "Name";
Background = 0;
Difficulty = 0;
SetMusic("Overworld");
}
protected override void Init()
{
base.FromWorldMap(typeof(RealmManager).Assembly.GetManifestResourceStream("wServer.realm.worlds.Name.jm"));
}
public override World GetInstance(Client client)
}
return Manager.AddWorld(new Name());
}
}
