Should i use polyloader on hack's injector.exe or dll ??? sorry for noob question, zero coding experience
PolyLoader 3.0
I have visual studio 2017 installed, and it doesn't detect any visual studio's, how do I fix this? Because I ain't wasting another 9GB for a 2015 version.
Edit: lmao I should kill myself, never knew there was a manual installation where you could locate your 2017 version XD fml
Edit: lmao I should kill myself, never knew there was a manual installation where you could locate your 2017 version XD fml
Thanks for sharing
How to download c++ extensions, it gives me an error, please help,
- - - Updated - - -
Also, where do I find the path for the compiler, it doesn't show for me.
- - - Updated - - -
Also, where do I find the path for the compiler, it doesn't show for me.

looks good! ty for sharing
Good like <3<3<3
great thank you
@Yemiez Exit code: [0]
Whenever I try to compile it says "Compilation Failed (Look at console for errors!) and when I try to copy errors nothing copies to my clipboard
Whenever I try to compile it says "Compilation Failed (Look at console for errors!) and when I try to copy errors nothing copies to my clipboard
what does p2c mean
@Yemiez
I tried to use your new version, proprely this time, yet it fails to cooperate
> New session started <
[11:43:22][LOG]: PolyLoader version: 3.5.4
[11:43:22][LOG]: PolyLoader starting up
[11:43:22][INFO]: Argument size: 0
[11:43:22][INFO]: PolyLoader is setup (theme etc)
[11:43:22][INFO]: Registry 'PolyLoader' Rundown>
>Theme: Dark
>Style: Default
>last_cl_browse: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
>VCVer: 14.0
>VCPath: c:\program files (x86)\microsoft visual studio 14.0
>installed: true
>first_poly_3.5.4:
>last_browse: X:\Sorsik_pituch\pitucha
>vcpp_found: true
[11:43:22][INFO]: Running PolyLoader main form
[11:43:25][LOG]: Releasing previous File info (if existing)
[11:43:25][LOG]: Parsing file...
It's not loaded
I try to load it once more
Pressing continue at this point does appear as IF I'd load the file, but with invalid poly version and days since release. Also it says message is not specified.
When I try to build it it goes halfway and says compilation succesful and opens my computer without any output file.
// The PolyLoader version
version: 3.0
// The message displayed in File information, write a short description.
message: mutiny.pw_polyloader
// The command line arguments given to vcvars32.bat, they can be the same as before except it is encouraged to skip the /Od flag (Debug).
command: /EHsc /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /link /FORCE:MULTIPLE /OUT:csgofullv2.dll
// set input as the specified /OUT flag
input: csgofullv2.dll
// Set output to what you want your distributed executable as.
output: csgofullv2_poly.dll
// Now you can also set HTML messages, like so:
// make sure html parsing is enabled
// Note that links only work inside of an <a> tag or using the "poly-onclick" attribute.
// Files should now also be excluded using the exclude command.
//exclude: file1.cpp
//exclude: file1.h
// This does not exclude the file from compilation, only randomization.
// It is also encouraged to enter the date you released your file in, for simplicity there are 3 variables for it.
release-year: 2018
release-month: 02
release-day: 27
// set tasks
// This set the current 'TaskTypeState' to inlined C# code.
//task-type: cs
// All the C# code must be on the same line if you use the cs tag.
// I'd recommend using cs-file and instead adding a file.
task. using PolyPlugin; namespace Test { class Hey : Plugin { public string GetAuthor() { return "Yemiez"; } public string GetName() { return "Hey"; } public string GetCompany() { return ""; } public void InitializePlugin(CSPluginManager pm) { pm.PolyNotification( "Hello world!", "Hey!" ); } public void Dispose() { } } };
// And this is how east it is to use a file instead.
//task-type: cs-file
//task: mycsfile.cs
// And that's it for the metadata file.
Doesn't really matter if I pull command line straight from visual or use your default one.
Am I doing something wrong here or is it just not working properly?
Here's log from poly after trying to continue after the exception:
> New session started <
[11:05:51][LOG]: PolyLoader version: 3.5.4
[11:05:51][LOG]: PolyLoader starting up
[11:05:51][INFO]: Argument size: 0
[11:05:51][INFO]: PolyLoader is setup (theme etc)
[11:05:51][INFO]: Registry 'PolyLoader' Rundown>
>Theme: Dark
>Style: Default
>last_cl_browse: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
>VCVer: 14.0
>VCPath: c:\program files (x86)\microsoft visual studio 14.0
>installed: true
>first_poly_3.5.4:
>last_browse: X:\Sorsik_pituch\pitucha
>vcpp_found: true
[11:05:51][INFO]: Running PolyLoader main form
[11:05:53][LOG]: Releasing previous File info (if existing)
[11:05:53][LOG]: Parsing file...
[11:06:01][LOG]: Releasing previous File info (if existing)
[11:06:01][LOG]: Parsing file...
[11:06:01][LOG]: Setting form components...
[11:06:05][LOG]: Running 'Compiler'
[11:06:05][LOG]: Compiler::set_status 'Starting up...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing'
[11:06:05][INFO]: Total steps: 594
[11:06:05][LOG]: Running randomization engine..
[11:06:05][LOG]: Compiler::set_status 'Randomizing Aimbot.h...'
[11:06:05][LOG]: Attempting to add includes to 'Aimbot.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing Animation.h...'
[11:06:05][LOG]: Attempting to add includes to 'Animation.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoBone.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoBone.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoGrief.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoGrief.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoWall.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoWall.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseAnimating.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseAnimating.h'
[11:06:05][LOG]: Added include after last '#pramga' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseCombatWeapon.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseCombatWeapon.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseEntity.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseEntity.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing bfwrite.h...'
[11:06:05][LOG]: Attempting to add includes to 'bfwrite.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing bitvec.h...'
[11:06:06][LOG]: Attempting to add includes to 'bitvec.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing BunnyHop.h...'
[11:06:06][LOG]: Attempting to add includes to 'BunnyHop.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CBaseHandle.h...'
[11:06:06][LOG]: Attempting to add includes to 'CBaseHandle.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CGOTVRecorder.h...'
[11:06:06][LOG]: Attempting to add includes to 'CGOTVRecorder.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CharSplit.h...'
[11:06:06][LOG]: Attempting to add includes to 'CharSplit.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing checksum_md5.h...'
[11:06:06][LOG]: Attempting to add includes to 'checksum_md5.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ClassIDS.h...'
[11:06:06][LOG]: Attempting to add includes to 'ClassIDS.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ClientSideAnimationList.h...'
[11:06:06][LOG]: Attempting to add includes to 'ClientSideAnimationList.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ConfigFile.h...'
[11:06:06][LOG]: Attempting to add includes to 'ConfigFile.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ConVar.h...'
[11:06:06][LOG]: Attempting to add includes to 'ConVar.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing coordsize.h...'
[11:06:06][LOG]: Attempting to add includes to 'coordsize.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CreateMove.h...'
[11:06:06][LOG]: Attempting to add includes to 'CreateMove.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CSGO_HX.h...'
[11:06:06][LOG]: Attempting to add includes to 'CSGO_HX.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CUtlMemory.h...'
[11:06:06][LOG]: Attempting to add includes to 'CUtlMemory.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing CViewSetup.h...'
[11:06:07][LOG]: Attempting to add includes to 'CViewSetup.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_fnv1.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_fnv1.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_pcg32.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_pcg32.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_strenc.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_strenc.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing c_playerresource.h...'
[11:06:07][LOG]: Attempting to add includes to 'c_playerresource.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing D3DFont.h...'
[11:06:07][LOG]: Attempting to add includes to 'D3DFont.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing dataupdatetypes.h...'
[11:06:07][LOG]: Attempting to add includes to 'dataupdatetypes.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Decrypt.h...'
[11:06:07][LOG]: Attempting to add includes to 'Decrypt.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Deque.h...'
[11:06:07][LOG]: Attempting to add includes to 'Deque.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing DirectX.h...'
[11:06:07][LOG]: Attempting to add includes to 'DirectX.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing EncryptString.h...'
[11:06:07][LOG]: Attempting to add includes to 'EncryptString.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ErrorCodes.h...'
[11:06:07][LOG]: Attempting to add includes to 'ErrorCodes.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ESP.h...'
[11:06:07][LOG]: Attempting to add includes to 'ESP.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Events.h...'
[11:06:07][LOG]: Attempting to add includes to 'Events.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing FakeLag.h...'
[11:06:07][LOG]: Attempting to add includes to 'FakeLag.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing FixMove.h...'
[11:06:07][LOG]: Attempting to add includes to 'FixMove.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing framework.h...'
[11:06:07][LOG]: Attempting to add includes to 'framework.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameEventListener.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameEventListener.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameMemory.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameMemory.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameMovementSimulation.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameMovementSimulation.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GetViewModelFOV.h...'
[11:06:07][LOG]: Attempting to add includes to 'GetViewModelFOV.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GOTV.h...'
[11:06:07][LOG]: Attempting to add includes to 'GOTV.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GrenadePrediction.h...'
[11:06:07][LOG]: Attempting to add includes to 'GrenadePrediction.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing hDirectX.h...'
[11:06:07][LOG]: Attempting to add includes to 'hDirectX.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing hDrawings.h...'
[11:06:07][LOG]: Attempting to add includes to 'hDrawings.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing HitChance.h...'
[11:06:07][LOG]: Attempting to add includes to 'HitChance.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IBaseClientDLL.h...'
[11:06:07][LOG]: Attempting to add includes to 'IBaseClientDLL.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IClientEntityList.h...'
[11:06:07][LOG]: Attempting to add includes to 'IClientEntityList.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IClientModeShared.h...'
[11:06:07][LOG]: Attempting to add includes to 'IClientModeShared.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ICollidable.h...'
[11:06:07][LOG]: Attempting to add includes to 'ICollidable.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ICvar.h...'
[11:06:07][LOG]: Attempting to add includes to 'ICvar.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IEngineClient.h...'
[11:06:07][LOG]: Attempting to add includes to 'IEngineClient.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IEngineTrace.h...'
[11:06:07][LOG]: Attempting to add includes to 'IEngineTrace.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IGameMovement.h...'
[11:06:07][LOG]: Attempting to add includes to 'IGameMovement.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IGlobalVarsBase.h...'
[11:06:07][LOG]: Attempting to add includes to 'IGlobalVarsBase.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing imdlcache.h...'
[11:06:07][LOG]: Attempting to add includes to 'imdlcache.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IModelInfoClient.h...'
[11:06:07][LOG]: Attempting to add includes to 'IModelInfoClient.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing INetchannelInfo.h...'
[11:06:07][LOG]: Attempting to add includes to 'INetchannelInfo.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Interfaces.h...'
[11:06:07][LOG]: Attempting to add includes to 'Interfaces.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Interpolation.h...'
[11:06:08][LOG]: Attempting to add includes to 'Interpolation.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Intersection.h...'
[11:06:08][LOG]: Attempting to add includes to 'Intersection.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IPrediction.h...'
[11:06:08][LOG]: Attempting to add includes to 'IPrediction.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing ivdebugoverlay.h...'
[11:06:08][LOG]: Attempting to add includes to 'ivdebugoverlay.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IVPanel.h...'
[11:06:08][LOG]: Attempting to add includes to 'IVPanel.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IVRenderView.h...'
[11:06:08][LOG]: Attempting to add includes to 'IVRenderView.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing KnifeBot.h...'
[11:06:08][LOG]: Attempting to add includes to 'KnifeBot.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing LegitBot.h...'
[11:06:08][LOG]: Attempting to add includes to 'LegitBot.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Licensing.h...'
[11:06:08][LOG]: Attempting to add includes to 'Licensing.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Licensing2.h...'
[11:06:08][LOG]: Attempting to add includes to 'Licensing2.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing LocalPlayer.h...'
[11:06:08][LOG]: Attempting to add includes to 'LocalPlayer.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Math.h...'
[11:06:08][LOG]: Attempting to add includes to 'Math.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing mathshit.h...'
[11:06:08][LOG]: Attempting to add includes to 'mathshit.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing memalloc.h...'
[11:06:08][LOG]: Attempting to add includes to 'memalloc.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Menu.h...'
[11:06:08][LOG]: Attempting to add includes to 'Menu.h'
[11:06:08][WARNING]: Added include at first line of file, may cause bugs.
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing misc.h...'
[11:06:08][LOG]: Attempting to add includes to 'misc.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing model_types.h...'
[11:06:10][LOG]: Attempting to add includes to 'model_types.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing MutinyInject.h...'
[11:06:10][LOG]: Attempting to add includes to 'MutinyInject.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NameChanger.h...'
[11:06:10][LOG]: Attempting to add includes to 'NameChanger.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing netadr.h...'
[11:06:10][LOG]: Attempting to add includes to 'netadr.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Netchan.h...'
[11:06:10][LOG]: Attempting to add includes to 'Netchan.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NetVarManager.h...'
[11:06:10][LOG]: Attempting to add includes to 'NetVarManager.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NetVars.h...'
[11:06:10][LOG]: Attempting to add includes to 'NetVars.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NoRecoil.h...'
[11:06:10][LOG]: Attempting to add includes to 'NoRecoil.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NoSpread.h...'
[11:06:10][LOG]: Attempting to add includes to 'NoSpread.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Offsets.h...'
[11:06:10][LOG]: Attempting to add includes to 'Offsets.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Overlay.h...'
[11:06:10][LOG]: Attempting to add includes to 'Overlay.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing OverrideView.h...'
[11:06:10][LOG]: Attempting to add includes to 'OverrideView.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing platform.h...'
[11:06:10][LOG]: Attempting to add includes to 'platform.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing PlayerList.h...'
[11:06:10][LOG]: Attempting to add includes to 'PlayerList.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing player_lagcompensation.h...'
[11:06:10][LOG]: Attempting to add includes to 'player_lagcompensation.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Prediction.h...'
[11:06:10][LOG]: Attempting to add includes to 'Prediction.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Profiler.h...'
[11:06:10][LOG]: Attempting to add includes to 'Profiler.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing pSilent.h...'
[11:06:10][LOG]: Attempting to add includes to 'pSilent.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing RadianEuler.h...'
[11:06:10][LOG]: Attempting to add includes to 'RadianEuler.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Reporting.h...'
[11:06:10][LOG]: Attempting to add includes to 'Reporting.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing resource.h...'
[11:06:10][LOG]: Attempting to add includes to 'resource.h'
[11:06:10][WARNING]: Added include at first line of file, may cause bugs.
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing RunCommand.h...'
[11:06:10][LOG]: Attempting to add includes to 'RunCommand.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing SetClanTag.h...'
[11:06:10][LOG]: Attempting to add includes to 'SetClanTag.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing SkinWindow.h...'
[11:06:10][LOG]: Attempting to add includes to 'SkinWindow.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status ''
[11:06:37][LOG]: Releasing previous File info (if existing)
[11:06:37][LOG]: Parsing file...
[11:06:37][LOG]: Setting form components...
I tried to use your new version, proprely this time, yet it fails to cooperate
Log from poly after loading zip
> New session started <
[11:43:22][LOG]: PolyLoader version: 3.5.4
[11:43:22][LOG]: PolyLoader starting up
[11:43:22][INFO]: Argument size: 0
[11:43:22][INFO]: PolyLoader is setup (theme etc)
[11:43:22][INFO]: Registry 'PolyLoader' Rundown>
>Theme: Dark
>Style: Default
>last_cl_browse: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
>VCVer: 14.0
>VCPath: c:\program files (x86)\microsoft visual studio 14.0
>installed: true
>first_poly_3.5.4:
>last_browse: X:\Sorsik_pituch\pitucha
>vcpp_found: true
[11:43:22][INFO]: Running PolyLoader main form
[11:43:25][LOG]: Releasing previous File info (if existing)
[11:43:25][LOG]: Parsing file...
It's not loaded
I try to load it once more
Unhandled exception with Directory not empty
Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.
************** Tekst wyjątku **************
System.IO.IOException: Katalog nie jest pusty.
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
w System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
w System.IO.Directory.Delete(String path)
w 랒蠾つ爑ﻐ.㈿䒃ㅡ㦎豛殹쾢屎(String ꉠ樖놼㉑钲枵)
w 䎮ᕨ撐œ花먗뺫.*惡䋀ퟰ٦툝ﵞ(String 坍᪁偦﹢騌웤츠)
w 䎮ᕨ撐œ花먗뺫.쳻䦜閬㐍覮⩦퐔()
w PolyLoader_3._0.PolyLoader.닽債�㉄ᅧ፺.ṹ퀚㤥ዺ腼谬()
w System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
w System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
w System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
w System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
w System.Windows.Forms.Control.InvokeMarshaledCallba cks()
************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PolyLoader 3.0
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/polyloader%203.0.exe
----------------------------------------
System
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
標锿綀邚ᖫ唺老
Wersja zestawu: 0.0.65535.65535
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/polyloader%203.0.exe
----------------------------------------
PolyUI
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/PolyUI.DLL
----------------------------------------
System.Windows.Forms
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Net.Http
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Configuration
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
MetroFramework
Wersja zestawu: 1.3.0.0
Wersja Win32: 1.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/MetroFramework.DLL
----------------------------------------
PolyPlugin
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/PolyPlugin.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Wersja zestawu: 0.85.4.369
Wersja Win32: 0.85.4.369
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/ICSharpCode.SharpZipLib.DLL
----------------------------------------
MetroFramework.Fonts
Wersja zestawu: 1.3.0.0
Wersja Win32: 1.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/MetroFramework.Fonts.DLL
----------------------------------------
mscorlib.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Accessibility
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.mshtml
Wersja zestawu: 7.0.3300.0
Wersja Win32: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Debugowanie w trybie JIT **************
Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
aplikacji lub komputera (machine.config) musi mieć
wartość jitDebugging ustawioną w sekcji system.windows.forms.
Aplikacja musi być również skompilowana z włączonym
debugowaniem.
Na przykład:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
są wysyłane do debugera JIT zarejestrowanego na komputerze
i nie są obsługiwane w tym oknie dialogowym.
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.
************** Tekst wyjątku **************
System.IO.IOException: Katalog nie jest pusty.
w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
w System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
w System.IO.Directory.Delete(String path)
w 랒蠾つ爑ﻐ.㈿䒃ㅡ㦎豛殹쾢屎(String ꉠ樖놼㉑钲枵)
w 䎮ᕨ撐œ花먗뺫.*惡䋀ퟰ٦툝ﵞ(String 坍᪁偦﹢騌웤츠)
w 䎮ᕨ撐œ花먗뺫.쳻䦜閬㐍覮⩦퐔()
w PolyLoader_3._0.PolyLoader.닽債�㉄ᅧ፺.ṹ퀚㤥ዺ腼谬()
w System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
w System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
w System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
w System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
w System.Windows.Forms.Control.InvokeMarshaledCallba cks()
************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PolyLoader 3.0
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/polyloader%203.0.exe
----------------------------------------
System
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
標锿綀邚ᖫ唺老
Wersja zestawu: 0.0.65535.65535
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/polyloader%203.0.exe
----------------------------------------
PolyUI
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/PolyUI.DLL
----------------------------------------
System.Windows.Forms
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Net.Http
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Configuration
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
MetroFramework
Wersja zestawu: 1.3.0.0
Wersja Win32: 1.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/MetroFramework.DLL
----------------------------------------
PolyPlugin
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/PolyPlugin.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Wersja zestawu: 0.85.4.369
Wersja Win32: 0.85.4.369
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/ICSharpCode.SharpZipLib.DLL
----------------------------------------
MetroFramework.Fonts
Wersja zestawu: 1.3.0.0
Wersja Win32: 1.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/MetroFramework.Fonts.DLL
----------------------------------------
mscorlib.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Accessibility
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.mshtml
Wersja zestawu: 7.0.3300.0
Wersja Win32: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Debugowanie w trybie JIT **************
Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
aplikacji lub komputera (machine.config) musi mieć
wartość jitDebugging ustawioną w sekcji system.windows.forms.
Aplikacja musi być również skompilowana z włączonym
debugowaniem.
Na przykład:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
są wysyłane do debugera JIT zarejestrowanego na komputerze
i nie są obsługiwane w tym oknie dialogowym.
Pressing continue at this point does appear as IF I'd load the file, but with invalid poly version and days since release. Also it says message is not specified.
When I try to build it it goes halfway and says compilation succesful and opens my computer without any output file.
heres my metadata
// The PolyLoader version
version: 3.0
// The message displayed in File information, write a short description.
message: mutiny.pw_polyloader
// The command line arguments given to vcvars32.bat, they can be the same as before except it is encouraged to skip the /Od flag (Debug).
command: /EHsc /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /link /FORCE:MULTIPLE /OUT:csgofullv2.dll
// set input as the specified /OUT flag
input: csgofullv2.dll
// Set output to what you want your distributed executable as.
output: csgofullv2_poly.dll
// Now you can also set HTML messages, like so:
// make sure html parsing is enabled
// Note that links only work inside of an <a> tag or using the "poly-onclick" attribute.
// Files should now also be excluded using the exclude command.
//exclude: file1.cpp
//exclude: file1.h
// This does not exclude the file from compilation, only randomization.
// It is also encouraged to enter the date you released your file in, for simplicity there are 3 variables for it.
release-year: 2018
release-month: 02
release-day: 27
// set tasks
// This set the current 'TaskTypeState' to inlined C# code.
//task-type: cs
// All the C# code must be on the same line if you use the cs tag.
// I'd recommend using cs-file and instead adding a file.
task. using PolyPlugin; namespace Test { class Hey : Plugin { public string GetAuthor() { return "Yemiez"; } public string GetName() { return "Hey"; } public string GetCompany() { return ""; } public void InitializePlugin(CSPluginManager pm) { pm.PolyNotification( "Hello world!", "Hey!" ); } public void Dispose() { } } };
// And this is how east it is to use a file instead.
//task-type: cs-file
//task: mycsfile.cs
// And that's it for the metadata file.
Doesn't really matter if I pull command line straight from visual or use your default one.
Am I doing something wrong here or is it just not working properly?
Here's log from poly after trying to continue after the exception:
polylog
> New session started <
[11:05:51][LOG]: PolyLoader version: 3.5.4
[11:05:51][LOG]: PolyLoader starting up
[11:05:51][INFO]: Argument size: 0
[11:05:51][INFO]: PolyLoader is setup (theme etc)
[11:05:51][INFO]: Registry 'PolyLoader' Rundown>
>Theme: Dark
>Style: Default
>last_cl_browse: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
>VCVer: 14.0
>VCPath: c:\program files (x86)\microsoft visual studio 14.0
>installed: true
>first_poly_3.5.4:
>last_browse: X:\Sorsik_pituch\pitucha
>vcpp_found: true
[11:05:51][INFO]: Running PolyLoader main form
[11:05:53][LOG]: Releasing previous File info (if existing)
[11:05:53][LOG]: Parsing file...
[11:06:01][LOG]: Releasing previous File info (if existing)
[11:06:01][LOG]: Parsing file...
[11:06:01][LOG]: Setting form components...
[11:06:05][LOG]: Running 'Compiler'
[11:06:05][LOG]: Compiler::set_status 'Starting up...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing'
[11:06:05][INFO]: Total steps: 594
[11:06:05][LOG]: Running randomization engine..
[11:06:05][LOG]: Compiler::set_status 'Randomizing Aimbot.h...'
[11:06:05][LOG]: Attempting to add includes to 'Aimbot.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing Animation.h...'
[11:06:05][LOG]: Attempting to add includes to 'Animation.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoBone.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoBone.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoGrief.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoGrief.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoWall.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoWall.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseAnimating.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseAnimating.h'
[11:06:05][LOG]: Added include after last '#pramga' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseCombatWeapon.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseCombatWeapon.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseEntity.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseEntity.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing bfwrite.h...'
[11:06:05][LOG]: Attempting to add includes to 'bfwrite.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing bitvec.h...'
[11:06:06][LOG]: Attempting to add includes to 'bitvec.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing BunnyHop.h...'
[11:06:06][LOG]: Attempting to add includes to 'BunnyHop.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CBaseHandle.h...'
[11:06:06][LOG]: Attempting to add includes to 'CBaseHandle.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CGOTVRecorder.h...'
[11:06:06][LOG]: Attempting to add includes to 'CGOTVRecorder.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CharSplit.h...'
[11:06:06][LOG]: Attempting to add includes to 'CharSplit.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing checksum_md5.h...'
[11:06:06][LOG]: Attempting to add includes to 'checksum_md5.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ClassIDS.h...'
[11:06:06][LOG]: Attempting to add includes to 'ClassIDS.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ClientSideAnimationList.h...'
[11:06:06][LOG]: Attempting to add includes to 'ClientSideAnimationList.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ConfigFile.h...'
[11:06:06][LOG]: Attempting to add includes to 'ConfigFile.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ConVar.h...'
[11:06:06][LOG]: Attempting to add includes to 'ConVar.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing coordsize.h...'
[11:06:06][LOG]: Attempting to add includes to 'coordsize.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CreateMove.h...'
[11:06:06][LOG]: Attempting to add includes to 'CreateMove.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CSGO_HX.h...'
[11:06:06][LOG]: Attempting to add includes to 'CSGO_HX.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CUtlMemory.h...'
[11:06:06][LOG]: Attempting to add includes to 'CUtlMemory.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing CViewSetup.h...'
[11:06:07][LOG]: Attempting to add includes to 'CViewSetup.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_fnv1.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_fnv1.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_pcg32.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_pcg32.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_strenc.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_strenc.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing c_playerresource.h...'
[11:06:07][LOG]: Attempting to add includes to 'c_playerresource.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing D3DFont.h...'
[11:06:07][LOG]: Attempting to add includes to 'D3DFont.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing dataupdatetypes.h...'
[11:06:07][LOG]: Attempting to add includes to 'dataupdatetypes.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Decrypt.h...'
[11:06:07][LOG]: Attempting to add includes to 'Decrypt.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Deque.h...'
[11:06:07][LOG]: Attempting to add includes to 'Deque.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing DirectX.h...'
[11:06:07][LOG]: Attempting to add includes to 'DirectX.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing EncryptString.h...'
[11:06:07][LOG]: Attempting to add includes to 'EncryptString.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ErrorCodes.h...'
[11:06:07][LOG]: Attempting to add includes to 'ErrorCodes.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ESP.h...'
[11:06:07][LOG]: Attempting to add includes to 'ESP.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Events.h...'
[11:06:07][LOG]: Attempting to add includes to 'Events.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing FakeLag.h...'
[11:06:07][LOG]: Attempting to add includes to 'FakeLag.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing FixMove.h...'
[11:06:07][LOG]: Attempting to add includes to 'FixMove.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing framework.h...'
[11:06:07][LOG]: Attempting to add includes to 'framework.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameEventListener.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameEventListener.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameMemory.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameMemory.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameMovementSimulation.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameMovementSimulation.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GetViewModelFOV.h...'
[11:06:07][LOG]: Attempting to add includes to 'GetViewModelFOV.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GOTV.h...'
[11:06:07][LOG]: Attempting to add includes to 'GOTV.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GrenadePrediction.h...'
[11:06:07][LOG]: Attempting to add includes to 'GrenadePrediction.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing hDirectX.h...'
[11:06:07][LOG]: Attempting to add includes to 'hDirectX.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing hDrawings.h...'
[11:06:07][LOG]: Attempting to add includes to 'hDrawings.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing HitChance.h...'
[11:06:07][LOG]: Attempting to add includes to 'HitChance.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IBaseClientDLL.h...'
[11:06:07][LOG]: Attempting to add includes to 'IBaseClientDLL.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IClientEntityList.h...'
[11:06:07][LOG]: Attempting to add includes to 'IClientEntityList.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IClientModeShared.h...'
[11:06:07][LOG]: Attempting to add includes to 'IClientModeShared.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ICollidable.h...'
[11:06:07][LOG]: Attempting to add includes to 'ICollidable.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ICvar.h...'
[11:06:07][LOG]: Attempting to add includes to 'ICvar.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IEngineClient.h...'
[11:06:07][LOG]: Attempting to add includes to 'IEngineClient.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IEngineTrace.h...'
[11:06:07][LOG]: Attempting to add includes to 'IEngineTrace.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IGameMovement.h...'
[11:06:07][LOG]: Attempting to add includes to 'IGameMovement.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IGlobalVarsBase.h...'
[11:06:07][LOG]: Attempting to add includes to 'IGlobalVarsBase.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing imdlcache.h...'
[11:06:07][LOG]: Attempting to add includes to 'imdlcache.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IModelInfoClient.h...'
[11:06:07][LOG]: Attempting to add includes to 'IModelInfoClient.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing INetchannelInfo.h...'
[11:06:07][LOG]: Attempting to add includes to 'INetchannelInfo.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Interfaces.h...'
[11:06:07][LOG]: Attempting to add includes to 'Interfaces.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Interpolation.h...'
[11:06:08][LOG]: Attempting to add includes to 'Interpolation.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Intersection.h...'
[11:06:08][LOG]: Attempting to add includes to 'Intersection.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IPrediction.h...'
[11:06:08][LOG]: Attempting to add includes to 'IPrediction.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing ivdebugoverlay.h...'
[11:06:08][LOG]: Attempting to add includes to 'ivdebugoverlay.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IVPanel.h...'
[11:06:08][LOG]: Attempting to add includes to 'IVPanel.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IVRenderView.h...'
[11:06:08][LOG]: Attempting to add includes to 'IVRenderView.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing KnifeBot.h...'
[11:06:08][LOG]: Attempting to add includes to 'KnifeBot.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing LegitBot.h...'
[11:06:08][LOG]: Attempting to add includes to 'LegitBot.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Licensing.h...'
[11:06:08][LOG]: Attempting to add includes to 'Licensing.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Licensing2.h...'
[11:06:08][LOG]: Attempting to add includes to 'Licensing2.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing LocalPlayer.h...'
[11:06:08][LOG]: Attempting to add includes to 'LocalPlayer.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Math.h...'
[11:06:08][LOG]: Attempting to add includes to 'Math.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing mathshit.h...'
[11:06:08][LOG]: Attempting to add includes to 'mathshit.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing memalloc.h...'
[11:06:08][LOG]: Attempting to add includes to 'memalloc.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Menu.h...'
[11:06:08][LOG]: Attempting to add includes to 'Menu.h'
[11:06:08][WARNING]: Added include at first line of file, may cause bugs.
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing misc.h...'
[11:06:08][LOG]: Attempting to add includes to 'misc.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing model_types.h...'
[11:06:10][LOG]: Attempting to add includes to 'model_types.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing MutinyInject.h...'
[11:06:10][LOG]: Attempting to add includes to 'MutinyInject.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NameChanger.h...'
[11:06:10][LOG]: Attempting to add includes to 'NameChanger.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing netadr.h...'
[11:06:10][LOG]: Attempting to add includes to 'netadr.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Netchan.h...'
[11:06:10][LOG]: Attempting to add includes to 'Netchan.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NetVarManager.h...'
[11:06:10][LOG]: Attempting to add includes to 'NetVarManager.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NetVars.h...'
[11:06:10][LOG]: Attempting to add includes to 'NetVars.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NoRecoil.h...'
[11:06:10][LOG]: Attempting to add includes to 'NoRecoil.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NoSpread.h...'
[11:06:10][LOG]: Attempting to add includes to 'NoSpread.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Offsets.h...'
[11:06:10][LOG]: Attempting to add includes to 'Offsets.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Overlay.h...'
[11:06:10][LOG]: Attempting to add includes to 'Overlay.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing OverrideView.h...'
[11:06:10][LOG]: Attempting to add includes to 'OverrideView.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing platform.h...'
[11:06:10][LOG]: Attempting to add includes to 'platform.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing PlayerList.h...'
[11:06:10][LOG]: Attempting to add includes to 'PlayerList.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing player_lagcompensation.h...'
[11:06:10][LOG]: Attempting to add includes to 'player_lagcompensation.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Prediction.h...'
[11:06:10][LOG]: Attempting to add includes to 'Prediction.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Profiler.h...'
[11:06:10][LOG]: Attempting to add includes to 'Profiler.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing pSilent.h...'
[11:06:10][LOG]: Attempting to add includes to 'pSilent.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing RadianEuler.h...'
[11:06:10][LOG]: Attempting to add includes to 'RadianEuler.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Reporting.h...'
[11:06:10][LOG]: Attempting to add includes to 'Reporting.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing resource.h...'
[11:06:10][LOG]: Attempting to add includes to 'resource.h'
[11:06:10][WARNING]: Added include at first line of file, may cause bugs.
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing RunCommand.h...'
[11:06:10][LOG]: Attempting to add includes to 'RunCommand.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing SetClanTag.h...'
[11:06:10][LOG]: Attempting to add includes to 'SetClanTag.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing SkinWindow.h...'
[11:06:10][LOG]: Attempting to add includes to 'SkinWindow.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status ''
[11:06:37][LOG]: Releasing previous File info (if existing)
[11:06:37][LOG]: Parsing file...
[11:06:37][LOG]: Setting form components...
I get this error UG9seUxvYWRlciAzLjUuNCBCeSBZZW1pZXoNCnVzYWdlOiBjbC BbIG9wdGlvbi4uLiBdIGZpbGVuYW1lLi4uIFsgL2xpbmsgbGlu a29wdGlvbi4uLiBdDQpNaWNyb3NvZnQgKFIpIEMvQysrIE9wdG ltaXppbmcgQ29tcGlsZXIgVmVyc2lvbiAxOS4wMC4yNDIxNS4x IGZvciB4ODYNCkNvcHlyaWdodCAoQykgTWljcm9zb2Z0IENvcn BvcmF0aW9uLiAgQWxsIHJpZ2h0cyByZXNlcnZlZC4NCg0K
av blocked polyloader, so he couldn't access the internet
Has anyone actually used a detected cheat with Polyloader and not got banned?
This thread is closed for replies.
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