PolyLoader 3.0

Posts 436450 of 689 · Page 30 of 46
Should i use polyloader on hack's injector.exe or dll ??? sorry for noob question, zero coding experience
I have visual studio 2017 installed, and it doesn't detect any visual studio's, how do I fix this? Because I ain't wasting another 9GB for a 2015 version.

Edit: lmao I should kill myself, never knew there was a manual installation where you could locate your 2017 version XD fml
How to download c++ extensions, it gives me an error, please help,

- - - Updated - - -

Also, where do I find the path for the compiler, it doesn't show for me.
looks good! ty for sharing
Quote Originally Posted by xvirion View Post
I cant download it because it always delete automatically by antivirus or chrome , either I disable it
Disable antivirus then click download. Chrome will block it so in the top right, click the 3 dots and go down to "Downloads" and then select Keep this file and google will let you download it.
Good like <3<3<3
Quote Originally Posted by Yemiez View Post
PolyLoader 3.4.3


What is PolyLoader?
PolyLoader is a program that opens hack files, randomizes the source code and compiles it.
This process results in an application that is very hard to detect for VAC because the signature changes everytime.

Changelog
 
View change log
Code:
3.4.3 
---
Added HTML Developer messages.
Added C# temporary tasks for Hack Files.
Added metadata tag task-type (cs and cs-file)
Added metadata tag task
Added CSPluginManager and Plugin for Hack files.
Added new icon.
Added Windows Installer (.msi)
You can also only launch PolyLoader as admin now.
Changed PolyEngine into 3 parts.
Changed the Registry subkey location. (Now in CurrentUser/Software/PolyLoader)
Changed the way the randomized directory works.
Fixed Manual Install stage.

3.0.2
---
Added the following PolyEngine tags (See Developer guide for usage):
[rand_val optional_type /]
[func_decl function_name /] 
[arg_tuple function_name /]
[arg_tuple_put function_name /]
[arg_tuple_use function_name /]
[arg_tuple_rand function_name optional_type_specification /]
[arg_tuple_if function_name type]
[/arg_tuple_if]
Fixed bug with swap_blocks tag. 

3.0.1
---
Added "Manul Install" window for manually specifying a VC compiler.
Added [junk_function ? ? /] PolyEngine macro. (This took me all day :s)
Removed Visual Studio 2013 from the install manager. (It doesn't work)
Fixed a bug that forced you to restart PolyLoader everytime you wanted to recompile.


3.0
---
Revamped UI
Added better parsing, and completely new framework.
Added some more PolyEngine Macros.
Added automatic installation for Visual Studio 2013/2015 redistributable.
Added new string obfusaction system, the strings stay readable when editing the code now, very useful for debugging.
Added new hack file layout. (View updated developer guide if you're interested in doing it the right way!)
Copying errors from the "Copy Error" button now actually works.

2.3
---
Added more safety checks to minimize crashing, most exceptions are now handled and will pop up with a error.

2.1
---
Added drag and drop functionality (drag hackfile to PolyLoader.exe)
Better error reporting, it will now scan for the correct version of VS2013, the windows SDK and the ERROR: Cannot determine ....

2.0
---
Better junk code generation
Complete syntax change for hack files
String encryption
New UI
Better performance
Automatic detection of the compiler path


For users


1. Download the PolyLoader
2. Install
3. Use

Errors:
"Compilation failed!":
Press the "Show console" checkbox and post the data of the console that opens within [code] tags.

Access denied:
Run as admin.

How to use VMProtect/Enigma etc...:
First you have to generate an exe using the loader for instance "PolyHack_RT.exe".
Now you can protect "PolyHack_RT.exe".


For developers
Everyone can create a hack that supports the PolyLoader platform.
 
View developer guide
A hack file is just a simple zip with the following files:
-metadata*
-C++ header or source files.

What files do PolyLoader 3.* recognize as Source files?
Any file with the extension of ".cpp", ".c", or ".cc" are recognized as source files.

What files do PolyLoader 3.* recognize as Header files?
Any file with the extension of ".hpp", ".h", or ".inl" are recognized as source files.

So how do I make a hack file?
Step 1, modify your source code.
The PolyLoader uses a few tags to understand your file:

[swap_lines][/swap_lines] - Swap the lines between the 2 tags, useful for randomizing a structure.
Code:
struct Entity {
    [swap_lines]
    DWORD dwBase;
    int id;
    int hp;
    int team;
    int weapon_id;
    int weapon_ammo;
    [/swap_lines]
};
[junk_enable /] - Enables auto junk code addition, the PolyLoader will add junk code after every ;
You can give it 1 or 2 parameters
[junk_enable 5 /] - Will add 5 lines of junk code after every ;
[junk_enable 5 10 /] - Will add 5 to 10 lines of junk code after every;
[junk_disable /] - Disables auto junk code addition.
[junk_enable_declares /] - The auto junk code generator will now only make declares (useful for in header files).
[junk_function 5 /] - Will add 5 randomized functions
[junk_function 5 10 /] - Will add 5 to 10 randomized functions.

[add_junk /] - Adds a block of junk code at this position, it does NOT take junk_enable_declares into account.

[swap_blocks][/swap_blocks] - Works like swap_lines but instead it swaps blocks of code.
[block][/block] - Define a block
Code:
[swap_blocks]
[block]
if (x == 5) {
    std::cout << "x == 5\n";
}
[/block]
[block]
if (y == 7) {
    std::cout << "y == 7\n";
}
[/block]
[/swap_blocks]
[enc_string_enable /] - Scrambles all strings, when you are using this make sure you have Decrypt.h included (the loader will generate a randomized Decrypt.h file).
[enc_string_disable /] - Disables the auto string scrambler.
[enc_string_push /] - Pushes the current state to a stack, this is the recommended way to use enc_string_enable and enc_string_disable.
[enc_string_pop /] - Pops from the stack, then setting the current enc_string state to whatever was on the stack.

Example:
Code:
// at this point enc_string is disabled.
[enc_string_enable /]
// now it is enabled.

// however, if you didn't know if enc_string is currently enabled, or disabled, you might ruin the encryption for the rest of the file if, for example, you assume it is enabled.
// therefor the push/pop mechanic has been added, it is the encouraged way of using enc_string.
[enc_string_push /] // the state of enc_string [enabled] is pushed onto the stack.
[enc_string_disable /] // Now for this region encryption will be enabled.
// do shit
[enc_string_pop /] // Now we reset it back to it's original state, in this case enabled.
[rand_val /] - Generates a random value of any PolyEngine type.
[rand_val type /] - Generates a random value of type type.
[func_decl function_name /] - Declares a PolyEngine function, this must be done to use arg_* tags! (See usage later)
[arg_tuple function_name /] - Generates a tuple of arguments, this is to be used in the declaration of a function only.
[arg_tuple_put function_name /] - Generates a set of arguments to be inserted for when you call a func_decl'd function.

The following are only to be used within a function that has been declared using [func_decl]:
[arg_tuple_use function_name /] - Generates random code using the arguments from the tuple_set.
[arg_tuple_if function_name type] - A parse-time if statement, use this to determine wether a desired type exists in the generated arg_tuple.
[/arg_tuple_if] - End the current arg_tuple if statement.
[arg_tuple_rand function_name type /] - Selects a random argument from the argument tuple in desired function. Only picked if the argument's type is type. See Types section for available types.
[arg_tuple_rand function_name /] - Equivalent to [arg_tuple_rand function_name Any /].

Types
There are 4 main data-types that PolyEngine uses, they can be seen as the following:
PolyEngine Macro Name <-> C++ Representation
Code:
Int <-> int
Char <-> char
String <-> std::string
Any <-> Any of the above.
Simple example using all the features above.
Code:
#include <iostream>
#include <string>
#include <Windows.h>

struct Entity
{
	[swap_lines]
	DWORD dwBase;
	int id;
	int hp;
	int team;
	int weapon_id;
	int weapon_ammo;
	[/swap_lines]
};


[enc_string_enable /]
[junk_enable 5 10 /]
void [func_decl function /]( int a, int b, [arg_tuple function /] )
{
	std::cout << "a : " << a << " b : " << b << std::endl;
	[arg_tuple_if function String]
		std::cout << "random string: " << [arg_tuple_rand function Any /] << std::endl;
	[/arg_tuple_if]

	[arg_tuple_use function /]

	// add_junk
	[add_junk /]

	// Swapping blocks
	auto x = [rand_val Int /];
	auto y = [rand_val Int /];
	[swap_blocks]
	[block]
	if ( x == 5 )
	{
		std::cout << "x == 5\n";
	}
	[/block]
	[block]
	if ( y == 7 )
	{
		std::cout << "y == 7\n";
	}
	[/block]
	[/swap_blocks]
}

void main( )
{
	function( 10, 15, [arg_tuple_put function /] );
	std::cin.get( );
}

[junk_function 1 /]
A possible outcome, would be the following:
http://pastebin.com/EVwUzfVC

metadata*
Here's an example of the new 'metadata' parser, which is the new encouraged way to define your command parameters, input, and output filenames:
Code:
// The PolyLoader version
version: 3.0
// The message displayed in File information, write a short description.
message: Hello MPGH!\nThis is just a test.
// The command line arguments given to vcvars32.bat, they can be the same as before except it is encouraged to skip the /Od flag (Debug).
command: /EHsc /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /link /FORCE:MULTIPLE /OUT:hack.exe
// set input as the specified /OUT flag
input: hack.exe
// Set output to what you want your distributed executabl as.
output: MPGH Test.exe

// Now you can also set HTML messages, like so:
// make sure html parsing is enabled
html: true
message: <!DOCTYPE html> <html> <head> <link rel="stylesheet" href="https://use.fontawesome.com/f4250ed340.js"> <link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Raleway:200"> <link rel="stylesheet" href="http://i.yemiez.com/assets/css/gallery.css"> </head> <body> <button class="g-btn rest" poly-onclick="http://mpgh.net/"> <i class="fa fa-external-link"></i> Release thread </button> <br>Or if the above button doesn't work, <a href="http://www.mpgh.net/">press here</a> </body> </html>
// Note that links only work inside of an <a> tag or using the "poly-onclick" attribute. 

// Files should now also be excluded using the exclude command.
exclude: file1.cpp
exclude: file1.h
// This does not exclude the file from compilation, only randomization.

// It is also encouraged to enter the date you released your file in, for simplicity there are 3 variables for it.
release-year: 2017
release-month: 01
release-day: 21

// set tasks
// This set the current 'TaskTypeState' to inlined C# code.
task-type: cs 
// All the C# code must be on the same line if you use the cs tag.
// I'd recommend using cs-file and instead adding a file.
task. using PolyPlugin; namespace Test { class Hey : Plugin { public string GetAuthor() { return "Yemiez"; } public string GetName() { return "Hey"; } public string GetCompany() { return ""; } public void InitializePlugin(CSPluginManager pm) { pm.PolyNotification( "Hello world!", "Hey!" ); } public void Dispose() { }  } };

// And this is how east it is to use a file instead.
task-type: cs-file
task: mycsfile.cs

// And that's it for the metadata file.
The above example could output the following when loaded:


And this as the developer message:




Planned developer features:
  • Push/Pop for all other PolyLoader macros.
  • Safer parsing.


Virusscans
Jotti
Virustotal

Credits
@Merccy2 - Original PolyLoader idea.
NOTE: If you use PolyLoader for your shitty P2C's then stop. Write an engine yourself instead, you lazy cunt. PolyLoader is meant for public usage exclusively.
@Yemiez Exit code: [0]
Whenever I try to compile it says "Compilation Failed (Look at console for errors!) and when I try to copy errors nothing copies to my clipboard
Quote Originally Posted by bigblackmichael View Post
what does p2c mean
pay to cheat

can someone help me?

PolyLoader is not opening.

The thread starts but closes after 3 seconds

Log:

> New session started <
[21:57:27][LOG]: PolyLoader version: 3.5.4
[21:57:27][LOG]: PolyLoader starting up
[21:57:27][INFO]: Argument size: 0
@Yemiez

I tried to use your new version, proprely this time, yet it fails to cooperate


 
Log from poly after loading zip

> New session started <
[11:43:22][LOG]: PolyLoader version: 3.5.4
[11:43:22][LOG]: PolyLoader starting up
[11:43:22][INFO]: Argument size: 0
[11:43:22][INFO]: PolyLoader is setup (theme etc)
[11:43:22][INFO]: Registry 'PolyLoader' Rundown>
>Theme: Dark
>Style: Default
>last_cl_browse: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
>VCVer: 14.0
>VCPath: c:\program files (x86)\microsoft visual studio 14.0
>installed: true
>first_poly_3.5.4:
>last_browse: X:\Sorsik_pituch\pitucha
>vcpp_found: true
[11:43:22][INFO]: Running PolyLoader main form
[11:43:25][LOG]: Releasing previous File info (if existing)
[11:43:25][LOG]: Parsing file...

It's not loaded
I try to load it once more

 
Unhandled exception with Directory not empty
Szczegółowe informacje na temat wywoływania debugowania w trybie JIT (just in time)
zamiast tego okna dialogowego znajdują się na końcu tego komunikatu.

************** Tekst wyjątku **************
System.IO.IOException: Katalog nie jest pusty.

w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
w System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)
w System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)
w System.IO.Directory.Delete(String path)
w ꩎랒蠾つ爑ﻐ.㈿䒃ㅡ㦎豛殹쾢屎(String ꉠ樖놼㉑钲枵)
w 䎮ᕨ撐œ花먗뺫.*惡䋀ퟰ٦툝ﵞ(String 坍᪁偦﹢騌웤츠)
w 䎮ᕨ撐œ花먗뺫.쳻䦜閬㐍覮⩦퐔()
w PolyLoader_3._0.PolyLoader.닽債�㉄ᅧ፺.ṹ퀚㤥᨝ዺ腼谬()
w System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
w System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
w System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
w System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
w System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
w System.Windows.Forms.Control.InvokeMarshaledCallba cks()


************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PolyLoader 3.0
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/polyloader%203.0.exe
----------------------------------------
System
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
標锿綀邚ᖫ唺老
Wersja zestawu: 0.0.65535.65535
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/polyloader%203.0.exe
----------------------------------------
PolyUI
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/PolyUI.DLL
----------------------------------------
System.Windows.Forms
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Net.Http
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Configuration
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.resources.dll
----------------------------------------
MetroFramework
Wersja zestawu: 1.3.0.0
Wersja Win32: 1.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/MetroFramework.DLL
----------------------------------------
PolyPlugin
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/PolyPlugin.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Wersja zestawu: 0.85.4.369
Wersja Win32: 0.85.4.369
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/ICSharpCode.SharpZipLib.DLL
----------------------------------------
MetroFramework.Fonts
Wersja zestawu: 1.3.0.0
Wersja Win32: 1.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Yemiez/PolyLoader/MetroFramework.Fonts.DLL
----------------------------------------
mscorlib.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Accessibility
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.mshtml
Wersja zestawu: 7.0.3300.0
Wersja Win32: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debugowanie w trybie JIT **************
Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
aplikacji lub komputera (machine.config) musi mieć
wartość jitDebugging ustawioną w sekcji system.windows.forms.
Aplikacja musi być również skompilowana z włączonym
debugowaniem.

Na przykład:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
są wysyłane do debugera JIT zarejestrowanego na komputerze
i nie są obsługiwane w tym oknie dialogowym.




Pressing continue at this point does appear as IF I'd load the file, but with invalid poly version and days since release. Also it says message is not specified.

When I try to build it it goes halfway and says compilation succesful and opens my computer without any output file.


 
heres my metadata

// The PolyLoader version
version: 3.0
// The message displayed in File information, write a short description.
message: mutiny.pw_polyloader
// The command line arguments given to vcvars32.bat, they can be the same as before except it is encouraged to skip the /Od flag (Debug).
command: /EHsc /MT *.cpp kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /link /FORCE:MULTIPLE /OUT:csgofullv2.dll
// set input as the specified /OUT flag
input: csgofullv2.dll
// Set output to what you want your distributed executable as.
output: csgofullv2_poly.dll

// Now you can also set HTML messages, like so:
// make sure html parsing is enabled
// Note that links only work inside of an <a> tag or using the "poly-onclick" attribute.

// Files should now also be excluded using the exclude command.
//exclude: file1.cpp
//exclude: file1.h
// This does not exclude the file from compilation, only randomization.

// It is also encouraged to enter the date you released your file in, for simplicity there are 3 variables for it.
release-year: 2018
release-month: 02
release-day: 27

// set tasks
// This set the current 'TaskTypeState' to inlined C# code.
//task-type: cs
// All the C# code must be on the same line if you use the cs tag.
// I'd recommend using cs-file and instead adding a file.
task. using PolyPlugin; namespace Test { class Hey : Plugin { public string GetAuthor() { return "Yemiez"; } public string GetName() { return "Hey"; } public string GetCompany() { return ""; } public void InitializePlugin(CSPluginManager pm) { pm.PolyNotification( "Hello world!", "Hey!" ); } public void Dispose() { } } };

// And this is how east it is to use a file instead.
//task-type: cs-file
//task: mycsfile.cs

// And that's it for the metadata file.

Doesn't really matter if I pull command line straight from visual or use your default one.

Am I doing something wrong here or is it just not working properly?

Here's log from poly after trying to continue after the exception:
 
polylog

> New session started <
[11:05:51][LOG]: PolyLoader version: 3.5.4
[11:05:51][LOG]: PolyLoader starting up
[11:05:51][INFO]: Argument size: 0
[11:05:51][INFO]: PolyLoader is setup (theme etc)
[11:05:51][INFO]: Registry 'PolyLoader' Rundown>
>Theme: Dark
>Style: Default
>last_cl_browse: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
>VCVer: 14.0
>VCPath: c:\program files (x86)\microsoft visual studio 14.0
>installed: true
>first_poly_3.5.4:
>last_browse: X:\Sorsik_pituch\pitucha
>vcpp_found: true
[11:05:51][INFO]: Running PolyLoader main form
[11:05:53][LOG]: Releasing previous File info (if existing)
[11:05:53][LOG]: Parsing file...
[11:06:01][LOG]: Releasing previous File info (if existing)
[11:06:01][LOG]: Parsing file...
[11:06:01][LOG]: Setting form components...
[11:06:05][LOG]: Running 'Compiler'
[11:06:05][LOG]: Compiler::set_status 'Starting up...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing'
[11:06:05][INFO]: Total steps: 594
[11:06:05][LOG]: Running randomization engine..
[11:06:05][LOG]: Compiler::set_status 'Randomizing Aimbot.h...'
[11:06:05][LOG]: Attempting to add includes to 'Aimbot.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing Animation.h...'
[11:06:05][LOG]: Attempting to add includes to 'Animation.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoBone.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoBone.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoGrief.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoGrief.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing AutoWall.h...'
[11:06:05][LOG]: Attempting to add includes to 'AutoWall.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseAnimating.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseAnimating.h'
[11:06:05][LOG]: Added include after last '#pramga' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseCombatWeapon.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseCombatWeapon.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing BaseEntity.h...'
[11:06:05][LOG]: Attempting to add includes to 'BaseEntity.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:05][LOG]: Compiler::set_status 'Flushing data...'
[11:06:05][LOG]: Compiler::set_status 'Randomizing bfwrite.h...'
[11:06:05][LOG]: Attempting to add includes to 'bfwrite.h'
[11:06:05][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing bitvec.h...'
[11:06:06][LOG]: Attempting to add includes to 'bitvec.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing BunnyHop.h...'
[11:06:06][LOG]: Attempting to add includes to 'BunnyHop.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CBaseHandle.h...'
[11:06:06][LOG]: Attempting to add includes to 'CBaseHandle.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CGOTVRecorder.h...'
[11:06:06][LOG]: Attempting to add includes to 'CGOTVRecorder.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CharSplit.h...'
[11:06:06][LOG]: Attempting to add includes to 'CharSplit.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing checksum_md5.h...'
[11:06:06][LOG]: Attempting to add includes to 'checksum_md5.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ClassIDS.h...'
[11:06:06][LOG]: Attempting to add includes to 'ClassIDS.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ClientSideAnimationList.h...'
[11:06:06][LOG]: Attempting to add includes to 'ClientSideAnimationList.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ConfigFile.h...'
[11:06:06][LOG]: Attempting to add includes to 'ConfigFile.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing ConVar.h...'
[11:06:06][LOG]: Attempting to add includes to 'ConVar.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing coordsize.h...'
[11:06:06][LOG]: Attempting to add includes to 'coordsize.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CreateMove.h...'
[11:06:06][LOG]: Attempting to add includes to 'CreateMove.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CSGO_HX.h...'
[11:06:06][LOG]: Attempting to add includes to 'CSGO_HX.h'
[11:06:06][LOG]: Added include after last '#include' statement
[11:06:06][LOG]: Compiler::set_status 'Flushing data...'
[11:06:06][LOG]: Compiler::set_status 'Randomizing CUtlMemory.h...'
[11:06:06][LOG]: Attempting to add includes to 'CUtlMemory.h'
[11:06:06][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing CViewSetup.h...'
[11:06:07][LOG]: Attempting to add includes to 'CViewSetup.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_fnv1.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_fnv1.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_pcg32.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_pcg32.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing cx_strenc.h...'
[11:06:07][LOG]: Attempting to add includes to 'cx_strenc.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing c_playerresource.h...'
[11:06:07][LOG]: Attempting to add includes to 'c_playerresource.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing D3DFont.h...'
[11:06:07][LOG]: Attempting to add includes to 'D3DFont.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing dataupdatetypes.h...'
[11:06:07][LOG]: Attempting to add includes to 'dataupdatetypes.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Decrypt.h...'
[11:06:07][LOG]: Attempting to add includes to 'Decrypt.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Deque.h...'
[11:06:07][LOG]: Attempting to add includes to 'Deque.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing DirectX.h...'
[11:06:07][LOG]: Attempting to add includes to 'DirectX.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing EncryptString.h...'
[11:06:07][LOG]: Attempting to add includes to 'EncryptString.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ErrorCodes.h...'
[11:06:07][LOG]: Attempting to add includes to 'ErrorCodes.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ESP.h...'
[11:06:07][LOG]: Attempting to add includes to 'ESP.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Events.h...'
[11:06:07][LOG]: Attempting to add includes to 'Events.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing FakeLag.h...'
[11:06:07][LOG]: Attempting to add includes to 'FakeLag.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing FixMove.h...'
[11:06:07][LOG]: Attempting to add includes to 'FixMove.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing framework.h...'
[11:06:07][LOG]: Attempting to add includes to 'framework.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameEventListener.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameEventListener.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameMemory.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameMemory.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GameMovementSimulation.h...'
[11:06:07][LOG]: Attempting to add includes to 'GameMovementSimulation.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GetViewModelFOV.h...'
[11:06:07][LOG]: Attempting to add includes to 'GetViewModelFOV.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GOTV.h...'
[11:06:07][LOG]: Attempting to add includes to 'GOTV.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing GrenadePrediction.h...'
[11:06:07][LOG]: Attempting to add includes to 'GrenadePrediction.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing hDirectX.h...'
[11:06:07][LOG]: Attempting to add includes to 'hDirectX.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing hDrawings.h...'
[11:06:07][LOG]: Attempting to add includes to 'hDrawings.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing HitChance.h...'
[11:06:07][LOG]: Attempting to add includes to 'HitChance.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IBaseClientDLL.h...'
[11:06:07][LOG]: Attempting to add includes to 'IBaseClientDLL.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IClientEntityList.h...'
[11:06:07][LOG]: Attempting to add includes to 'IClientEntityList.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IClientModeShared.h...'
[11:06:07][LOG]: Attempting to add includes to 'IClientModeShared.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ICollidable.h...'
[11:06:07][LOG]: Attempting to add includes to 'ICollidable.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing ICvar.h...'
[11:06:07][LOG]: Attempting to add includes to 'ICvar.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IEngineClient.h...'
[11:06:07][LOG]: Attempting to add includes to 'IEngineClient.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IEngineTrace.h...'
[11:06:07][LOG]: Attempting to add includes to 'IEngineTrace.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IGameMovement.h...'
[11:06:07][LOG]: Attempting to add includes to 'IGameMovement.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IGlobalVarsBase.h...'
[11:06:07][LOG]: Attempting to add includes to 'IGlobalVarsBase.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing imdlcache.h...'
[11:06:07][LOG]: Attempting to add includes to 'imdlcache.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing IModelInfoClient.h...'
[11:06:07][LOG]: Attempting to add includes to 'IModelInfoClient.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing INetchannelInfo.h...'
[11:06:07][LOG]: Attempting to add includes to 'INetchannelInfo.h'
[11:06:07][LOG]: Added include after last '#pramga' statement
[11:06:07][LOG]: Compiler::set_status 'Flushing data...'
[11:06:07][LOG]: Compiler::set_status 'Randomizing Interfaces.h...'
[11:06:07][LOG]: Attempting to add includes to 'Interfaces.h'
[11:06:07][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Interpolation.h...'
[11:06:08][LOG]: Attempting to add includes to 'Interpolation.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Intersection.h...'
[11:06:08][LOG]: Attempting to add includes to 'Intersection.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IPrediction.h...'
[11:06:08][LOG]: Attempting to add includes to 'IPrediction.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing ivdebugoverlay.h...'
[11:06:08][LOG]: Attempting to add includes to 'ivdebugoverlay.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IVPanel.h...'
[11:06:08][LOG]: Attempting to add includes to 'IVPanel.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing IVRenderView.h...'
[11:06:08][LOG]: Attempting to add includes to 'IVRenderView.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing KnifeBot.h...'
[11:06:08][LOG]: Attempting to add includes to 'KnifeBot.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing LegitBot.h...'
[11:06:08][LOG]: Attempting to add includes to 'LegitBot.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Licensing.h...'
[11:06:08][LOG]: Attempting to add includes to 'Licensing.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Licensing2.h...'
[11:06:08][LOG]: Attempting to add includes to 'Licensing2.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing LocalPlayer.h...'
[11:06:08][LOG]: Attempting to add includes to 'LocalPlayer.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Math.h...'
[11:06:08][LOG]: Attempting to add includes to 'Math.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing mathshit.h...'
[11:06:08][LOG]: Attempting to add includes to 'mathshit.h'
[11:06:08][LOG]: Added include after last '#pramga' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing memalloc.h...'
[11:06:08][LOG]: Attempting to add includes to 'memalloc.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing Menu.h...'
[11:06:08][LOG]: Attempting to add includes to 'Menu.h'
[11:06:08][WARNING]: Added include at first line of file, may cause bugs.
[11:06:08][LOG]: Compiler::set_status 'Flushing data...'
[11:06:08][LOG]: Compiler::set_status 'Randomizing misc.h...'
[11:06:08][LOG]: Attempting to add includes to 'misc.h'
[11:06:08][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing model_types.h...'
[11:06:10][LOG]: Attempting to add includes to 'model_types.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing MutinyInject.h...'
[11:06:10][LOG]: Attempting to add includes to 'MutinyInject.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NameChanger.h...'
[11:06:10][LOG]: Attempting to add includes to 'NameChanger.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing netadr.h...'
[11:06:10][LOG]: Attempting to add includes to 'netadr.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Netchan.h...'
[11:06:10][LOG]: Attempting to add includes to 'Netchan.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NetVarManager.h...'
[11:06:10][LOG]: Attempting to add includes to 'NetVarManager.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NetVars.h...'
[11:06:10][LOG]: Attempting to add includes to 'NetVars.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NoRecoil.h...'
[11:06:10][LOG]: Attempting to add includes to 'NoRecoil.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing NoSpread.h...'
[11:06:10][LOG]: Attempting to add includes to 'NoSpread.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Offsets.h...'
[11:06:10][LOG]: Attempting to add includes to 'Offsets.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Overlay.h...'
[11:06:10][LOG]: Attempting to add includes to 'Overlay.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing OverrideView.h...'
[11:06:10][LOG]: Attempting to add includes to 'OverrideView.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing platform.h...'
[11:06:10][LOG]: Attempting to add includes to 'platform.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing PlayerList.h...'
[11:06:10][LOG]: Attempting to add includes to 'PlayerList.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing player_lagcompensation.h...'
[11:06:10][LOG]: Attempting to add includes to 'player_lagcompensation.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Prediction.h...'
[11:06:10][LOG]: Attempting to add includes to 'Prediction.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Profiler.h...'
[11:06:10][LOG]: Attempting to add includes to 'Profiler.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing pSilent.h...'
[11:06:10][LOG]: Attempting to add includes to 'pSilent.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing RadianEuler.h...'
[11:06:10][LOG]: Attempting to add includes to 'RadianEuler.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing Reporting.h...'
[11:06:10][LOG]: Attempting to add includes to 'Reporting.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing resource.h...'
[11:06:10][LOG]: Attempting to add includes to 'resource.h'
[11:06:10][WARNING]: Added include at first line of file, may cause bugs.
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing RunCommand.h...'
[11:06:10][LOG]: Attempting to add includes to 'RunCommand.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing SetClanTag.h...'
[11:06:10][LOG]: Attempting to add includes to 'SetClanTag.h'
[11:06:10][LOG]: Added include after last '#pramga' statement
[11:06:10][LOG]: Compiler::set_status 'Flushing data...'
[11:06:10][LOG]: Compiler::set_status 'Randomizing SkinWindow.h...'
[11:06:10][LOG]: Attempting to add includes to 'SkinWindow.h'
[11:06:10][LOG]: Added include after last '#include' statement
[11:06:10][LOG]: Compiler::set_status ''
[11:06:37][LOG]: Releasing previous File info (if existing)
[11:06:37][LOG]: Parsing file...
[11:06:37][LOG]: Setting form components...
I get this error UG9seUxvYWRlciAzLjUuNCBCeSBZZW1pZXoNCnVzYWdlOiBjbC BbIG9wdGlvbi4uLiBdIGZpbGVuYW1lLi4uIFsgL2xpbmsgbGlu a29wdGlvbi4uLiBdDQpNaWNyb3NvZnQgKFIpIEMvQysrIE9wdG ltaXppbmcgQ29tcGlsZXIgVmVyc2lvbiAxOS4wMC4yNDIxNS4x IGZvciB4ODYNCkNvcHlyaWdodCAoQykgTWljcm9zb2Z0IENvcn BvcmF0aW9uLiAgQWxsIHJpZ2h0cyByZXNlcnZlZC4NCg0K
av blocked polyloader, so he couldn't access the internet
Has anyone actually used a detected cheat with Polyloader and not got banned?
Posts 436450 of 689 · Page 30 of 46
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