PolyLoader 3.0

Posts 541555 of 689 · Page 37 of 46
Quote Originally Posted by StrickOut View Post
does this work with things like ESEA, FACEIT and pvPRO?
Do you even realize what this is?
thanks man never ban <3
yayyy! thanks

- - - Updated - - -

reaching 15. lol
Work flawlessly ... tested with older open source cheats and VAC doesn't give a shit
Is this still safe to use/not vac detected as long as I don't use a public source?
Im newbie, please could you explain it, how can i save my currently using cheat?
How to compile as .dll?
UG9seUxvYWRlciAzLjUuNCBCeSBZZW1pZXoNCnVzYWdlOiBjbC BbIG9wdGlvbi4uLiBdIGZpbGVuYW1lLi4uI
this error comes up help
divide or mod by zero
Polyloader seems to be generating lines of junk code with '/ 0' thus causing the "divide or mod by zero" error.

Any idea how I can prevent this?

Thanks for this awesome tool btw!
This is amazing! Thanks man
Folder Hierarchy
Is there anyway to make poly-loader keep the Folder Hierarchy of the source code when it compiles?

Polyloader also seems to add junk code after for(x;x;x) since there are ";" on that line which causes a problem when you write them like this

for(x;x;x)
{

}

for(x;x;x)
//junk get added here
{

}

any1 know how to fix this other than rewriting my entire code?
thank you keep up the good work
Posts 541555 of 689 · Page 37 of 46
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