Hey guys so i have been lurking the online cheating forums including MPGH for a couple years now, and i am dissapointed to say i have not seen a SINGLE standalone recoil crosshair. The best one i ever used was puddin poppers esp bundle which included one and was a poly hack.

If anyone knows how to make a no recoil hack or something similar with C++ please comment on this thread as i would love to hear your oppinion and feedback, and possibly talk more about the hack itself.


Reasons for my request:

I believe the recoil crosshair is one of the most efficient and perfect cheats ever made. This is because it directly nullifies an aspect of the game but has no influence on you doing anything suspicious or lazy. This ofcourse is only possible in counterstrike games due to the unique recoil mechanics.

If you are wondering what a recoil crosshair is, or how to make one (im still learning the basics of coding but i know roughly how to make one) read below:

A recoil crosshair is a visual cheat that renders a small crosshair on your screen INDEPENDANT of your actual ingame crosshair. When you spray or shoot your weapon, the cheat will take the values for the recoil and draw a crosshair on the x/y coordinates on the screen.

This is very similar to a no recoil hack. The no recoil hack will start by working out the distance of the next bullet from the crosshair, and compensate for it by artificially moving your mouse in the exact opposite direction and distance of the next bullet.

IN THIS CASE instead of compensating for the movement, the hack would instead draw a crosshair indicating the required movement by the player and hence eliminating any kind of detection.




This is due to the fact that the recoil is farily easy to see ingame but PRACTISE will let you learn the pattern and control it. This cheat will simply give you the skills of a pro gamer who has taken the time to LEARN the spray pattern of every weapon. Ofcourse you will still have to aim but i believe this is one of the most clever cheats to be thought up.