SolvedKRelay compiling

Posts 1–7 of 7 · Page 1 of 1
KRelay compiling
I need to get rid of the 'welcome to krelay' line that pops up whenever you go in a dungeon. someone told me all i had to do was recompile krelay from its github page and take out the line that makes it do that.. I know a little about that stuff but not much, how would i go about doing all that?

also would i have to do that every time there's an update, or can i just change the line in some part of krelay, download the updated krelays as they come out, and replace that part from the updated krelays with whatever i edited originally each time?
Removing method at Line 44 in ReconnectHandler class should suffice. As for your second question, you would need to recompile with new packets and objects every time they are updated (usually every game update), but this would not require you to touch the source again.
Quote Originally Posted by bluuman View Post
Removing method at Line 44 in ReconnectHandler class should suffice. As for your second question, you would need to recompile with new packets and objects every time they are updated (usually every game update), but this would not require you to touch the source again.
I got old version of k relay from github, got rid of notification line, but now im stuck because i don't know how to get the new packets and such nor do i know how to recompile or whatever, new krelay versions have lib.krelay.dll where as the one on github has a folder with lots of stuff.. also how do you recompile and all that?
Quote Originally Posted by JoeyPackedA9 View Post
I got old version of k relay from github, got rid of notification line, but now im stuck because i don't know how to get the new packets and such nor do i know how to recompile or whatever, new krelay versions have lib.krelay.dll where as the one on github has a folder with lots of stuff.. also how do you recompile and all that?
You need the packets from the game files. Do a search for how to get rotmg packets or check out PZUpdater(user created tool for grabbing new packets). To recompile, just open the .sln file in a compiler (i recommend visual studio 2015 community, its free) hit build solution in the dropdown menu. It should build without any issue, provided the edits you made to the code are valid.
Quote Originally Posted by bluuman View Post
You need the packets from the game files. Do a search for how to get rotmg packets or check out PZUpdater(user created tool for grabbing new packets). To recompile, just open the .sln file in a compiler (i recommend visual studio 2015 community, its free) hit build solution in the dropdown menu. It should build without any issue, provided the edits you made to the code are valid.
I used this http://www.mpgh.net/forum/showthread.php?t=1211655 to get objects tiles and packets xmls, i know where to put objects and tiles but where should i put packets.xml?


I realized that was a stupid question.. but now when i try to build solution it seems to be looking for files that never existed in the first place 4 errors

there was a file in the wrong place i dont understand how i fixed it but i fixed it, thanks alot dude /solved
Solved, closed
Posts 1–7 of 7 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?