Custom enemy not loading
The odd part is, Regular Archdemon Malphis works and Deux, but not my version( just trying to get the textured loaded in before adding all custom stuff). The behavior is working ok, but cannot see anything no sprite or bullets at all on the client
*EDIT
The texture on Archdemon Malphis is the default texture for regular Archdemon
<Object type="0x090a132" id="Archdemon Malphas Void">
<Group>Demons</Group>
<Enemy/>
<Class>Character</Class>
<Flying/>
<Quest/>
<God/>
<StasisImmune/>
<AnimatedTexture>
<File>chars16x16dEncounters</File>
<Index>0</Index>
</AnimatedTexture>
<HitSound>monster/demons_hit</HitSound>
<DeathSound>monster/demons_death</DeathSound>
<MaxHitPoints>10000</MaxHitPoints>
<Size>100</Size>
<Defense>20</Defense>
<XpMult>0.7</XpMult>
<Projectile id="0">
<ObjectId>White Bullet</ObjectId>
<Speed>75</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>1500</LifetimeMS>
<ArmorPiercing/>
<MultiHit/>
</Projectile>
<Projectile id="2">
<ObjectId>Silver Shield</ObjectId>
<Speed>42</Speed>
<Damage>65</Damage>
<Size>65</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<Projectile id="3">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>150</Damage>
<Size>150</Size>
<LifetimeMS>4000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="4">
<ObjectId>Silver Shield</ObjectId>
<Speed>60</Speed>
<Damage>110</Damage>
<Size>120</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<DisplayId>{abyssOfDemons.Archdemon_Malphas}</DisplayId>
</Object>
<Object type="0x090a132" id="Archdemon Malphas Void">
<Group>Demons</Group>
<Enemy/>
<Class>Character</Class>
<Flying/>
<Quest/>
<God/>
<StasisImmune/>
<AnimatedTexture>
<File>chars16x16dEncounters</File>
<Index>0</Index>
</AnimatedTexture>
<HitSound>monster/demons_hit</HitSound>
<DeathSound>monster/demons_death</DeathSound>
<MaxHitPoints>10000</MaxHitPoints>
<Size>100</Size>
<Defense>20</Defense>
<XpMult>0.7</XpMult>
<Projectile id="0">
<ObjectId>White Bullet</ObjectId>
<Speed>75</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>1500</LifetimeMS>
<ArmorPiercing/>
<MultiHit/>
</Projectile>
<Projectile id="2">
<ObjectId>Silver Shield</ObjectId>
<Speed>42</Speed>
<Damage>65</Damage>
<Size>65</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<Projectile id="3">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>150</Damage>
<Size>150</Size>
<LifetimeMS>4000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="4">
<ObjectId>Silver Shield</ObjectId>
<Speed>60</Speed>
<Damage>110</Damage>
<Size>120</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<DisplayId>{abyssOfDemons.Archdemon_Malphas}</DisplayId>
</Object>
*EDIT
The texture on Archdemon Malphis is the default texture for regular Archdemon
Dat1Code
<Object type="0x090a132" id="Archdemon Malphas Void">
<Group>Demons</Group>
<Enemy/>
<Class>Character</Class>
<Flying/>
<Quest/>
<God/>
<StasisImmune/>
<AnimatedTexture>
<File>chars16x16dEncounters</File>
<Index>0</Index>
</AnimatedTexture>
<HitSound>monster/demons_hit</HitSound>
<DeathSound>monster/demons_death</DeathSound>
<MaxHitPoints>10000</MaxHitPoints>
<Size>100</Size>
<Defense>20</Defense>
<XpMult>0.7</XpMult>
<Projectile id="0">
<ObjectId>White Bullet</ObjectId>
<Speed>75</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>1500</LifetimeMS>
<ArmorPiercing/>
<MultiHit/>
</Projectile>
<Projectile id="2">
<ObjectId>Silver Shield</ObjectId>
<Speed>42</Speed>
<Damage>65</Damage>
<Size>65</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<Projectile id="3">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>150</Damage>
<Size>150</Size>
<LifetimeMS>4000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="4">
<ObjectId>Silver Shield</ObjectId>
<Speed>60</Speed>
<Damage>110</Damage>
<Size>120</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<DisplayId>{abyssOfDemons.Archdemon_Malphas}</DisplayId>
</Object>
112_Ghost Ship (Client Code)
<Object type="0x090a132" id="Archdemon Malphas Void">
<Group>Demons</Group>
<Enemy/>
<Class>Character</Class>
<Flying/>
<Quest/>
<God/>
<StasisImmune/>
<AnimatedTexture>
<File>chars16x16dEncounters</File>
<Index>0</Index>
</AnimatedTexture>
<HitSound>monster/demons_hit</HitSound>
<DeathSound>monster/demons_death</DeathSound>
<MaxHitPoints>10000</MaxHitPoints>
<Size>100</Size>
<Defense>20</Defense>
<XpMult>0.7</XpMult>
<Projectile id="0">
<ObjectId>White Bullet</ObjectId>
<Speed>75</Speed>
<Damage>60</Damage>
<Size>60</Size>
<LifetimeMS>1500</LifetimeMS>
<ArmorPiercing/>
<MultiHit/>
</Projectile>
<Projectile id="2">
<ObjectId>Silver Shield</ObjectId>
<Speed>42</Speed>
<Damage>65</Damage>
<Size>65</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<Projectile id="3">
<ObjectId>White Bullet</ObjectId>
<Speed>40</Speed>
<Damage>150</Damage>
<Size>150</Size>
<LifetimeMS>4000</LifetimeMS>
<MultiHit/>
</Projectile>
<Projectile id="4">
<ObjectId>Silver Shield</ObjectId>
<Speed>60</Speed>
<Damage>110</Damage>
<Size>120</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit/>
<ConditionEffect duration="4">Weak</ConditionEffect>
</Projectile>
<DisplayId>{abyssOfDemons.Archdemon_Malphas}</DisplayId>
</Object>

