Solvedwhat am I doing wrong? item implementation

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what am I doing wrong? item implementation
My scenario is this:

pserver version: 27.7.X2 fsod (clean source and everything working)

goal: implement new items from DECA versions.

first goal: implement ice crown item

steps taken:

1) go to latest DECA as3 client and get the updated EmbeddedAssets_d2LofiObjEmbed_.png file (and .as file?)

2) replace that asset with the same one from 27.7.X2 client

3) copy xml ice crown info from latest DECA client CXML EmbeddedData_EquipCXML.dat

4) paste into the dat1.xml in fsod server so the server reads it (no need to rebuild server since server.exe wServer.exe
always read those xml files when you run them, right?)

5) rebuild the 27.7.X2 client in IntelliJ IDEA with the updated png sprite sheet that has the ice crown item

6) everything builds correctly, but when i run the swf generated from intelliJ, it doesn't load the game at all,
i don't even see any errors in the server.exe and wServer.exe

so....my guess is that there is something more going on here than just trying to implement it that way, but what am I missing?

I also tried putting the updated CXML in the 27.7.X2 but that didn't work also, even only the ice crown bit didn't work.

I know you guys will probably mention the old method of paint.net and whatever...but that is painful and slow... there has
to be a way to quickly implement the latest DECA items... so what am I missing here? thanks a lot for your time.
anyone can help?
1. Copy+Paste Deca's lastest XML's and paste it into your Dat1 and EquipCXML or whatever youre file is

2. Rebuild Visual Studio and IntelliJ
the d2lofiobj is not normally set to be working in the 277x2 client, you gotta do that manually, in assetloader.as.
ah ok, thx a lot guys <3
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