[Help] ThirdPerson AA

Posts 1–4 of 4 · Page 1 of 1
[Help] ThirdPerson AA
Helo Guys
I see my real angles on radar but no on model : / What is wrong ?
Code:
{
	oFrameStageNotify(curStage);
	if (curStage == FRAME_RENDER_START)
	{
		IClientEntity* pLocal = (IClientEntity*)Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer());
		//BaseEntity* localPlayer = static_cast<BaseEntity*>(g_pEntList->GetClientEntity(g_pEngine->GetLocalPlayer()));
		if (Menu::Window.HvHTab.ThirdPersonAA.GetState())
		{
			*reinterpret_cast<Vector*>(reinterpret_cast<uintptr_t>(pLocal) + 0x31C8) = AnglesThirdPerson;
		}
	}
}
Ty for help
1. have you obtained the angles in createmove from your anti aims?
2. afaik original framestage should be called under the function.
3. your offset might be wrong as i'm pretty sure that was what i used like 1 year ago.
Offset incorrect.
- Nice ayyware.
Posts 1–4 of 4 · Page 1 of 1

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