OutdatedOpen source FameBot plugin for KRelay

Posts 16–30 of 80 · Page 2 of 6
Looks really good, approved

Nice video tutorial too, that's a rare sight
Works real good, only thing I noticed so far is that it afk's in oryx castle.
This bot is working great for me at around 100 fame/hour on EUN2. The only problems i have had with it so far is the Oryx afk and since i'm using CrazyClient when I disconnect from too low health it dose not reconnect. I know that i could use another client, but if these two problems could be solved it would be 10/10. I only crashed at the beginning of using it of using it, but now i have afked for 4 hours earning 400 fame with no problems.
Quote Originally Posted by dudeguything21 View Post
Works real good, only thing I noticed so far is that it afk's in oryx castle.
Quote Originally Posted by butt.. View Post
This bot is working great for me at around 100 fame/hour on EUN2. The only problems i have had with it so far is the Oryx afk and since i'm using CrazyClient when I disconnect from too low health it dose not reconnect. I know that i could use another client, but if these two problems could be solved it would be 10/10. I only crashed at the beginning of using it of using it, but now i have afked for 4 hours earning 400 fame with no problems.
Disconnecting from closed realms will be added in the next release.

Quote Originally Posted by butt.. View Post
when I disconnect from too low health it dose not reconnect..
If you have the AutoConnect option enabled, when the bot enters the nexus it should walk to the fullest realm and try to connect to it.
Quote Originally Posted by Killer Be Killed View Post
.


Also please look at your messages on your profile
Quote Originally Posted by Alde. View Post

Also please look at your messages on your profile
Thanks, I'll check that out.
I saw your message but I don't think I have enough posts to reply or some shit so I'll just reply here.
When I'm testing I usually set the output directory of the Debug build to my KRelay plugin folder. That way I can make a change, build the project, and it's already in my plugins folder.
Quote Originally Posted by Killer Be Killed View Post
Thanks, I'll check that out.
I saw your message but I don't think I have enough posts to reply or some shit so I'll just reply here.
When I'm testing I usually set the output directory of the Debug build to my KRelay plugin folder. That way I can make a change, build the project, and it's already in my plugins folder.
Nice, that's what I'll do... If I get it to work :P Any clue on what could be causing the 'Cross-threaded operation'?


For those having errors :

1. Use the K-Relay .exe instead of running it from visual studio
2. Use /bind, stop then start

If you want to know how to edit your output directory*, there you go :

Right click the project
Properties
Build Events
Post-build event command line

Code:
copy "$(TargetPath)" "C:\Users\VaypeNaysh\Documents\GitHub\KRelay\K_Relay\bin\Debug\Plugins"
* this doesn't change your output directory, only copy the file to the selected folder *
Quote Originally Posted by Alde. View Post


Nice, that's what I'll do... If I get it to work :P Any clue on what could be causing the 'Cross-threaded operation'?

Note : the gui loads fine but when I click on start/stop it doesn't do anything
Yeah, the GUI for the event log consumes events fired by the main plugin which contain the log message. Some of the events were firing from a different thread though, which winforms doesn't like. It should be fixed now in the latest commit.

Start/stop might not be doing anything if you didn't do /bind first? I really should add something to the GUI to say if it is bound or not...
Quote Originally Posted by Alde. View Post

Right click the project
Properties
Build Events
Post-build event command line

Code:
copy "$(TargetPath)" "C:\Users\VaypeNaysh\Documents\GitHub\KRelay\K_Relay\bin\Debug\Plugins"
* this doesn't change your output directory, only copy the file to the selected folder *
Thanks for this, I've always just changed the output directory but I think this is better!
Quote Originally Posted by butt.. View Post
I disconnect from too low health it dose not reconnect
This is pretty much impossible to reconnect from with K Relay. In the next version of CrazyClient you're no longer thrown out of the game so it'll be fixed (but not that soon).
Quote Originally Posted by CrazyJani View Post
This is pretty much impossible to reconnect from with K Relay. In the next version of CrazyClient you're no longer thrown out of the game so it'll be fixed (but not that soon).
Oh? May I ask what you plan to have it do instead of throw you out of the game?
Quote Originally Posted by CrazyJani View Post
This is pretty much impossible to reconnect from with K Relay. In the next version of CrazyClient you're no longer thrown out of the game so it'll be fixed (but not that soon).
That's great to hear! I only use your client now. Keep up the great work!
Quote Originally Posted by RampantSchlong View Post
Oh? May I ask what you plan to have it do instead of throw you out of the game?
Not throw you out of the game?
Quote Originally Posted by Alde. View Post


Not throw you out of the game?
Yes, it will just send a reconnect to the nexus
very cool release. I havent used it yet but i looked over some of the code on github and it looks greats. Im always a fan of releasing open source.
Posts 16–30 of 80 · Page 2 of 6
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