❓ Problem with the playername resolution on ESP

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❓ Problem with the playername resolution on ESP
Hello, I ask for help on the resolution of the playername, I can not do it at all, thank you for your help.

Code:
typedef struct player_info_s
{
__int64        unknown;          
__int64        steamID64;          
char           szName[128];       
int            userId;          
char           szSteamID[20];    
char           pad_0x00A8[0x10];
unsigned long  iSteamID;         
char           unknown2[0x14C];
} player_info_t;

DWORD dwRadar, dwTemp;
char* test;
ReadProcessMemory(SXV.PC, (LPCVOID)(off_sets._client + off_sets.m_dwRadarBase), &dwTemp, 4, NULL);
ReadProcessMemory(SXV.PC, (LPCVOID)(dwTemp + 0x50), &dwRadar, 4, NULL);

player_info_s player;
ReadProcessMemory(SXV.PC, (LPCVOID)(dwRadar + (0x1E8 * (i + 1) + 0x24)), &player, sizeof(player),NULL);

printf_s("%s\n", player.szName);
ReadProcessMemory(handle,(PVOID)(process.Client + 0xA84774), &RadarEntity, sizeof(DWORD),0);
ReadProcessMemory(handle,(PVOID)(RadarEntity + 0x20), &RadarEntityPointer, sizeof(DWORD),0);
ReadProcessMemory(handle,(PVOID)(RadarEntityPointe r + (0x1E8 * (i_Player + 1)) + 0x24), &PlayerName, sizeof(PlayerName), 0);

1 minute of google
Does not work...

Offsets:
RadarBase -> m_dwRadarBase: ____________________ 0x04F087DC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050


ReadProcessMemory(handle,(PVOID)(process.Client + 0xA84774), &RadarEntity, sizeof(DWORD),0);
ReadProcessMemory(handle,(PVOID)(RadarEntity + 0x20), &RadarEntityPointer, sizeof(DWORD),0);
ReadProcessMemory(handle,(PVOID)(RadarEntityPointe r + (0x1E8 * (i_Player + 1)) + 0x24), &PlayerName, sizeof(PlayerName), 0);

0xA84774 = m_dwRadarBase
0x20 = m_dwRadarBasePointer


DWORD RadarEntity, RadarEntityPointer;
char PlayerName[64];

ReadProcessMemory(SXV.PC, (PVOID)(off_sets._client + off_sets.m_dwRadarBase), &RadarEntity, sizeof(DWORD), 0);
ReadProcessMemory(SXV.PC, (PVOID)(RadarEntity + 0x50), &RadarEntityPointer, sizeof(DWORD), 0);
ReadProcessMemory(SXV.PC, (PVOID)(RadarEntityPointer + (0x1E8 * (i + 1)) + 0x24), &PlayerName, sizeof(PlayerName), 0);

cout << PlayerName << endl;
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