Can I change the value of the BR with Cheat Engine and BattlEye Bypass?
U can stop the process of battlEye in your task manager and the game wont crash/stop but i am not sure if that will work in order to inject a cheat for the game
Did not used Cheat Engine / Injector / memory stuff. ;D Sadly you can't use those coins
Did not used Cheat Engine / Injector / memory stuff. ;D Sadly you can't use those coins
Are you going to share the method then, or just be THAT kind of guy? :*
Originally Posted by lol2036
U can stop the process of battlEye in your task manager and the game wont crash/stop but i am not sure if that will work in order to inject a cheat for the game
It doesnt work with this method i tryed.
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Originally Posted by Zignixx
Did not used Cheat Engine / Injector / memory stuff. ;D Sadly you can't use those coins
Is this bannable if they check the value of of the points? And pls share the method you do.
Well its just a "stupid" method. You can do a man in the middle attack with fiddler because they use sockets. Just write a fiddler script to change the coins on the fly. You need to route the game traffic over fiddler (i use Proxifier for it).
has anyone figured out how to mess with the render distance in the .ini files to remove bushes and trees?
Originally Posted by Zignixx
Well its just a "stupid" method. You can do a man in the middle attack with fiddler because they use sockets. Just write a fiddler script to change the coins on the fly. You need to route the game traffic over fiddler (i use Proxifier for it).
Tell me how to do
Originally Posted by An0m4ly_15
Tell me how to do
well i already wrote how i did it. Fiddlerm Fiddlerscript and Proxifier.
Originally Posted by Zignixx
well i already wrote how i did it. Fiddlerm Fiddlerscript and Proxifier.
Fiddler listens on port 8888, and forcing tslGame to run through localhost:8888 has no effect, tslGame doesn't connect. Can you share your settings?
EDIT: just kidding, using the ip of localhost not actually localhost works. Now steam auth fails. Are you forcing all traffic through your proxy?
EDIT 2: Filtered the amazon server for steam auth to direct. Authenticates nicely now. I can see the websockets and i can even read the json for my player, how do you intercept them and edit them?
Care to share your fiddlerscript?
I'm capturing PUBG traffic with fiddler but I'm not seeing the json files, mostly just binary/octet strings and images. What am I doing wrong?
Originally Posted by penguinfan93
I'm capturing PUBG traffic with fiddler but I'm not seeing the json files, mostly just binary/octet strings and images. What am I doing wrong?
It should look something like this. I don't think fiddler can autorespond to sockets like it can with normal http. I'm honestly not sure how to continue. Doing some research.
my next step would be to create a node program that can basically hijack the webscoket and use js to do whatever i want.
Originally Posted by Atari1337
It should look something like this. I don't think fiddler can autorespond to sockets like it can with normal http. I'm honestly not sure how to continue. Doing some research.
my next step would be to create a node program that can basically hijack the webscoket and use js to do whatever i want.
yep got that, though I'm not sure what I'm doing from here
Well nothing is spendable here. You can edit the socket payloads like this. Socket payload is a sting version of the payload.
Originally Posted by Atari1337
Well nothing is spendable here. You can edit the socket payloads like this. Socket payload is a sting version of the payload.
Code:
static function OnWebSocketMessage(socket) {
var payload = socket.PayloadAsString();
if(payload.Contains("ClientApi")) {
socket.SetPayload(''")
}
}