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Was digging through the files, decided to share some values, etc. Keep in mind some of this could be a tad out-dated due to my mission file being about a month old.
Weed
Oil/Ores
Fishing?
Random Items/Snippets
Cop Stuff
Player Health/Drinks
Cash/Bank values
Weed
Code:
WaterArray = ["WARNING: The leaves are fading!","WARNING: The dirt looks too dry!","WARNING: The plant is wiltering!"]; //When to water PruneArray = ["WARNING: Has too many leaves covering the buds!","WARNING: Looks overgrown!"]; //When to prune CoolArray2 = ["WARNING: Is getting brown spots on the leaves!","WARNING: Is drying out from the heat!"]; //When to cool HeatArray2 = ["WARNING: There is too much moisture!"]; //When to heat TurnoverArray = ["WARNING: The soil needs turning!"]; //When to turn Weed: "CG_WeedBag4","CG_WeedBag3","CG_WeedBag2","CG_WeedBag1" Heroin: "CG_Heroin" Cocaine: "CG_cocaine" Meth: "CG_MethBag100","CG_MethBag90","CG_MethBag80","CG_MethBag70","CG_MethBag60","CG_MethBag50" Growing Pot: "NP_GrowingPlot"
Code:
Oil: "CG_OilBarrel" Copper: "np_copperore1" Iron: "np_ironore1" Silver: "np_sivlerore1"
Code:
_rareFish = ["Fish_Mackerel_7", "Fish_Tuna_7", "Fish_Trout_Rare", "Fish_Shark_Rare"]; _oreArray = ["Fish_Tuna_1","Fish_Tuna_2","Fish_Tuna_3","Fish_Tuna_4","Fish_Tuna_5","Fish_Tuna_6","Fish_Mackerel_1","Fish_Mackerel_2","Fish_Mackerel_3","Fish_Mackerel_4","Fish_Mackerel_5","Fish_Mackerel_6"]; _barArray = ["np_fishmeat"]; _farmingVehicles = ["POP_Speed_yatch","vvv_NewYacht"];
Code:
[] spawn client_fnc_plantweed; // Plants weed remotely. [] spawn client_fnc_usedrugtable; // Plants meth table remotely. [_unit,_source] spawn client_fnc_tazed; //Adds taze based on source being(person who fired) and unit who is being acted upon. I think :P
Code:
Spikes: "CG_Spikes_Collapsed" Baton: "cg_baton"
Code:
["remove","unhealthiness",1] call client_fnc_sustain; ["add","drink",100] call client_fnc_sustain; //Removes unhealthiness and Adds Water ["remove","unhealthiness",1] call client_fnc_sustain; ["add","food",100] call client_fnc_sustain; //Removes unhealthiness and Adds food [player,10] spawn drug_beer_effects; client_drunk = client_drunk + 2; //Creates drug effects
Code:
[_amount] call Client_fnc_addCash; [_amount] call Client_fnc_removeCash; [_amount] call Client_fnc_removeBank; [_amount] call Client_fnc_addBank; ["Remove",_amount] remoteexec ["server_fnc_updateMafiaBank",2]; ["Add",_amount] remoteexec ["server_fnc_updateMafiaBank",2]; [_amount] remoteExec ["Client_fnc_addBank",_player]; // Sends it to another player it seems. Client_fnc_addbank can probably be replaced with the above code. _cash = player getVariable "wallet"; _bank = player getVariable "atm";