Offset Dumper?
lol, ZacZero got banned xd
anyway, there are the offsets:
anyway, there are the offsets:
Code:
DWORD LocalPlayer = 0xA4C58C; DWORD ObjBase; DWORD EntityList = 0x04A6DA5C; DWORD health = 0xFC; DWORD teamNum = 0xF0; DWORD dormant = 0xE9; DWORD bSpotted = 0x0000097C; DWORD index = 0x64; DWORD vecOrigin = 0x134; DWORD flashDuration = 0xA308; DWORD crossId = 0xAA70; DWORD glowIndex = 0xA320; DWORD flags = 0x100; DWORD forceJump = 0x04F6C854; DWORD boneMatrix = 0x2698; DWORD viewOffset = 0x104; DWORD clientState = 0x5A29FC; DWORD viewAngles = 0x4D0C;
HazeDumper Is Updated, Go Use It Jesus
i believe this is updated, i used it for my doomware public
Code:
DWORD ObjBase = 0x4F89144; DWORD m_dwClientCmd; DWORD LocalPlayer = 0xA4C58C; // 0xA4C58C DWORD forceJump = 0x4F04BE0;// 0x04F6B728 DWORD EntityList = 0x4A6DA5C; // 0x04AD4B04 DWORD m_hMyWeapons = 0x2DE8; DWORD health = 0xFC; DWORD teamNum = 0xF0; DWORD dormant = 0xE9; DWORD bSpotted = 0x939; DWORD index = 0x64; DWORD vecOrigin = 0x134; DWORD flashDuration = 0xA308; DWORD crossId = 0xAA70; DWORD glowIndex = 0xA320; DWORD m_dwGlowObject ; DWORD bSendPackets ; DWORD m_iAccountID = 0x2FA8; DWORD flags = 0x100; DWORD boneMatrix = 0x2698; DWORD viewOffset = 0x104; DWORD clientState = 0x5A29FC; DWORD viewAngles = 0x00004D0C; DWORD playerBase = 0xA7094C; // cant fine DWORD SetViewAngles = 0x4CE0; // cant fine DWORD m_iShotsFired = 0xA2C0; DWORD m_iItemDefinitionIndex = 0x389C; // net DWORD m_bIsScoped = 0x31D8; DWORD m_iItemIDHigh ; DWORD m_iItemIDLow ; DWORD m_OriginalOwnerXuidLow ; DWORD m_OriginalOwnerXuidHigh ; DWORD m_nFallbackPaintKit ; DWORD m_nFallbackStatTrak ; DWORD m_nFallbackSeed; DWORD m_flFallbackWear; DWORD m_flNextPrimaryAttack ; DWORD m_hOwner = 0x31D0; DWORD m_iState = 0x31F8; DWORD m_iClip1 = 0x3204; DWORD m_iClip2 = 0x3208; DWORD m_hActiveWeapon = 0x2EE8; DWORD m_bSpotted = 0x00000939; DWORD m_hOwnerEntity = 0x00000148; DWORD m_vecOrigin = 0x0134; DWORD m_iTeamNum = 0x00F0; DWORD m_Local = 0x2FAC; DWORD m_vecViewOffset = 0x104; DWORD m_nTickBase = 0x3424; DWORD m_vecVelocity = 0x110; DWORD m_vecBaseVelocity = 0x011C; DWORD m_lifestate = 0x25B; DWORD m_fFlags = 0x100; DWORD m_iHealth = 0x1184; DWORD m_iFOV = 0x31D4; DWORD m_flFlashMaxAlpha = 0xA304; DWORD m_flFlashDuration = 0xA308; DWORD m_angEyeAngles = 0x0000AA08; DWORD m_iAccount = 0x0000A9F8; DWORD m_iCrossHairID = 0x0000AA70; DWORD m_fAccuracyPenalty = 0x000032C0; DWORD m_iWeaponID = 0x000032EC; DWORD m_vecPunch = 0x162B2504; DWORD m_szArmsModel = 0x38F3; DWORD m_aimPunchAngle = 0x301C; DWORD m_nModelIndex = 0x0254; DWORD dwSendMessageAddress; DWORD m_iDefaultFOV = 0x332C; DWORD m_bConnected = 0x0EF4; DWORD m_dwViewAngles = 0x4D0C; DWORD m_dwForceAttack = 0x2EAD36C;

