Offset Dumper?

Posts 16–21 of 21 · Page 2 of 2
Quote Originally Posted by Zaczero View Post


i know your real ip address :^)
wow I'm scared
...
lol, ZacZero got banned xd
anyway, there are the offsets:
Code:
DWORD LocalPlayer = 0xA4C58C;
	 DWORD ObjBase;
	 DWORD EntityList = 0x04A6DA5C;


	 DWORD health = 0xFC;
	 DWORD teamNum = 0xF0;
	 DWORD dormant = 0xE9;
	 DWORD bSpotted = 0x0000097C;
	 DWORD index = 0x64;
	 DWORD vecOrigin = 0x134;
	 DWORD flashDuration = 0xA308;
	 DWORD crossId = 0xAA70;
	 DWORD glowIndex = 0xA320;
	 DWORD flags = 0x100;
	 DWORD forceJump = 0x04F6C854;
	 DWORD boneMatrix = 0x2698;
	 DWORD viewOffset = 0x104;
	 DWORD clientState = 0x5A29FC;
	 DWORD viewAngles = 0x4D0C;
Quote Originally Posted by ClauBurrito View Post
lol, ZacZero got banned xd
anyway, there are the offsets:
Code:
DWORD LocalPlayer = 0xA4C58C;
	 DWORD ObjBase;
	 DWORD EntityList = 0x04A6DA5C;


	 DWORD health = 0xFC;
	 DWORD teamNum = 0xF0;
	 DWORD dormant = 0xE9;
	 DWORD bSpotted = 0x0000097C;
	 DWORD index = 0x64;
	 DWORD vecOrigin = 0x134;
	 DWORD flashDuration = 0xA308;
	 DWORD crossId = 0xAA70;
	 DWORD glowIndex = 0xA320;
	 DWORD flags = 0x100;
	 DWORD forceJump = 0x04F6C854;
	 DWORD boneMatrix = 0x2698;
	 DWORD viewOffset = 0x104;
	 DWORD clientState = 0x5A29FC;
	 DWORD viewAngles = 0x4D0C;
im not ZacZero, im Zaczero
mpgh_unban_tool.exe
Quote Originally Posted by Zaczero View Post


im not ZacZero, im Zaczero
mpgh_unban_tool.exe
lol, now MaGicSuR got banned haha.
HazeDumper Is Updated, Go Use It Jesus

Code:
	DWORD ObjBase = 0x4F89144;
	DWORD m_dwClientCmd;
	DWORD LocalPlayer = 0xA4C58C; //   0xA4C58C
	DWORD forceJump = 0x4F04BE0;// 0x04F6B728
	DWORD EntityList = 0x4A6DA5C; //   0x04AD4B04
	DWORD m_hMyWeapons = 0x2DE8;
	DWORD health = 0xFC;
	DWORD teamNum = 0xF0;
	DWORD dormant = 0xE9;
	DWORD bSpotted = 0x939;
	DWORD index = 0x64;
	DWORD vecOrigin = 0x134;
	DWORD flashDuration = 0xA308;
	DWORD crossId = 0xAA70;
	DWORD glowIndex = 0xA320;
	DWORD m_dwGlowObject ;
	DWORD bSendPackets ;
	DWORD m_iAccountID = 0x2FA8;
	DWORD flags = 0x100;
	DWORD boneMatrix = 0x2698;
	DWORD viewOffset = 0x104;
	DWORD clientState = 0x5A29FC;
	DWORD viewAngles = 0x00004D0C;
	DWORD playerBase = 0xA7094C; // cant fine
	DWORD SetViewAngles = 0x4CE0; // cant fine
	DWORD m_iShotsFired = 0xA2C0;
	DWORD m_iItemDefinitionIndex = 0x389C; // net
	DWORD m_bIsScoped = 0x31D8;
	DWORD m_iItemIDHigh ;
	DWORD m_iItemIDLow ;
	DWORD m_OriginalOwnerXuidLow ;
	DWORD m_OriginalOwnerXuidHigh ;
	DWORD m_nFallbackPaintKit ;
	DWORD m_nFallbackStatTrak ;
	DWORD m_nFallbackSeed;
	DWORD m_flFallbackWear;
	DWORD m_flNextPrimaryAttack ;
	DWORD m_hOwner = 0x31D0;
	DWORD m_iState = 0x31F8;
	DWORD m_iClip1 = 0x3204;
	DWORD m_iClip2 = 0x3208;
	DWORD m_hActiveWeapon = 0x2EE8;
	DWORD m_bSpotted = 0x00000939;
	DWORD m_hOwnerEntity = 0x00000148;
	DWORD m_vecOrigin = 0x0134;
	DWORD m_iTeamNum = 0x00F0;
	DWORD m_Local = 0x2FAC;
	DWORD m_vecViewOffset = 0x104;
	DWORD m_nTickBase = 0x3424;
	DWORD m_vecVelocity = 0x110;
	DWORD m_vecBaseVelocity = 0x011C;
	DWORD m_lifestate = 0x25B;
	DWORD m_fFlags = 0x100;
	DWORD m_iHealth = 0x1184;
	DWORD m_iFOV = 0x31D4;
	DWORD m_flFlashMaxAlpha = 0xA304;
	DWORD m_flFlashDuration = 0xA308;
	DWORD m_angEyeAngles = 0x0000AA08;
	DWORD m_iAccount = 0x0000A9F8;
	DWORD m_iCrossHairID = 0x0000AA70;
	DWORD m_fAccuracyPenalty = 0x000032C0;
	DWORD m_iWeaponID = 0x000032EC;
	DWORD m_vecPunch = 0x162B2504;
	DWORD m_szArmsModel = 0x38F3;
	DWORD m_aimPunchAngle  = 0x301C;
	DWORD m_nModelIndex = 0x0254;
	DWORD dwSendMessageAddress;
	DWORD m_iDefaultFOV = 0x332C;
	DWORD m_bConnected = 0x0EF4;
	DWORD m_dwViewAngles = 0x4D0C;
	DWORD m_dwForceAttack = 0x2EAD36C;
i believe this is updated, i used it for my doomware public
Quote Originally Posted by sagaantheepic4 View Post
HazeDumper Is Updated, Go Use It Jesus

Code:
	DWORD ObjBase = 0x4F89144;
	DWORD m_dwClientCmd;
	DWORD LocalPlayer = 0xA4C58C; //   0xA4C58C
	DWORD forceJump = 0x4F04BE0;// 0x04F6B728
	DWORD EntityList = 0x4A6DA5C; //   0x04AD4B04
	DWORD m_hMyWeapons = 0x2DE8;
	DWORD health = 0xFC;
	DWORD teamNum = 0xF0;
	DWORD dormant = 0xE9;
	DWORD bSpotted = 0x939;
	DWORD index = 0x64;
	DWORD vecOrigin = 0x134;
	DWORD flashDuration = 0xA308;
	DWORD crossId = 0xAA70;
	DWORD glowIndex = 0xA320;
	DWORD m_dwGlowObject ;
	DWORD bSendPackets ;
	DWORD m_iAccountID = 0x2FA8;
	DWORD flags = 0x100;
	DWORD boneMatrix = 0x2698;
	DWORD viewOffset = 0x104;
	DWORD clientState = 0x5A29FC;
	DWORD viewAngles = 0x00004D0C;
	DWORD playerBase = 0xA7094C; // cant fine
	DWORD SetViewAngles = 0x4CE0; // cant fine
	DWORD m_iShotsFired = 0xA2C0;
	DWORD m_iItemDefinitionIndex = 0x389C; // net
	DWORD m_bIsScoped = 0x31D8;
	DWORD m_iItemIDHigh ;
	DWORD m_iItemIDLow ;
	DWORD m_OriginalOwnerXuidLow ;
	DWORD m_OriginalOwnerXuidHigh ;
	DWORD m_nFallbackPaintKit ;
	DWORD m_nFallbackStatTrak ;
	DWORD m_nFallbackSeed;
	DWORD m_flFallbackWear;
	DWORD m_flNextPrimaryAttack ;
	DWORD m_hOwner = 0x31D0;
	DWORD m_iState = 0x31F8;
	DWORD m_iClip1 = 0x3204;
	DWORD m_iClip2 = 0x3208;
	DWORD m_hActiveWeapon = 0x2EE8;
	DWORD m_bSpotted = 0x00000939;
	DWORD m_hOwnerEntity = 0x00000148;
	DWORD m_vecOrigin = 0x0134;
	DWORD m_iTeamNum = 0x00F0;
	DWORD m_Local = 0x2FAC;
	DWORD m_vecViewOffset = 0x104;
	DWORD m_nTickBase = 0x3424;
	DWORD m_vecVelocity = 0x110;
	DWORD m_vecBaseVelocity = 0x011C;
	DWORD m_lifestate = 0x25B;
	DWORD m_fFlags = 0x100;
	DWORD m_iHealth = 0x1184;
	DWORD m_iFOV = 0x31D4;
	DWORD m_flFlashMaxAlpha = 0xA304;
	DWORD m_flFlashDuration = 0xA308;
	DWORD m_angEyeAngles = 0x0000AA08;
	DWORD m_iAccount = 0x0000A9F8;
	DWORD m_iCrossHairID = 0x0000AA70;
	DWORD m_fAccuracyPenalty = 0x000032C0;
	DWORD m_iWeaponID = 0x000032EC;
	DWORD m_vecPunch = 0x162B2504;
	DWORD m_szArmsModel = 0x38F3;
	DWORD m_aimPunchAngle  = 0x301C;
	DWORD m_nModelIndex = 0x0254;
	DWORD dwSendMessageAddress;
	DWORD m_iDefaultFOV = 0x332C;
	DWORD m_bConnected = 0x0EF4;
	DWORD m_dwViewAngles = 0x4D0C;
	DWORD m_dwForceAttack = 0x2EAD36C;
i believe this is updated, i used it for my doomware public
Thanks.
//2short.
Posts 16–21 of 21 · Page 2 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us