
void Scope()
{
while (true)
{
{
EntList->local.SetIsScoped(false);
}
Sleep(1);
}
}
void SetIsScoped(bool value);
=========================
void Player::SetIsScoped(bool value)
{
Mem->Write<bool>(Base+ Offset::IsScoped, value);
}

Paint Traverse shit
{
if (Menu::Window.VisualsTab.Active.GetState() && Menu::Window.VisualsTab.OtherNoScope.GetState() && strcmp("HudZoom", Interfaces::Panels->GetName(vguiPanel)) == 0)
return;
//other shit
}