No Scope Border

Posts 1–15 of 18 · Page 1 of 2
No Scope Border
how to make sniper no scope border?need it fast
force m_bisscoped to false lol
Quote Originally Posted by certmemer View Post
force m_bisscoped to false lol
i means no black overlay
Quote Originally Posted by Joplin View Post
Stop Pasting.
learncpp.com
i cant stop with pasting cheat DD
Sorry for shitty coded i made it in 5 minutes.

Code:
	void Scope()
	{
		while (true)
		{
			{
				EntList->local.SetIsScoped(false);
			}
			Sleep(1);
		}
	}
Code:
	void SetIsScoped(bool value);
=========================
void Player::SetIsScoped(bool value)
{
	Mem->Write<bool>(Base+ Offset::IsScoped, value);
}
(scopped)

@certmemer
Is it should work like on this picture?
Quote Originally Posted by KMWTW View Post
Sorry for shitty coded i made it in 5 minutes.

Is it should work like on this picture?
yes lol
Quote Originally Posted by certmemer View Post
yes lol
xDDD , but it has 1 minus. It is removing your crosshair so in my opinion it's useless...
thats why externals suck
If it's internal check if the panel is "HudScope" then don't call the original.

Y'all are ghetto.
Quote Originally Posted by ActualCheats View Post
If it's internal check if the panel is "HudScope" then don't call the original.

Y'all are ghetto.
im sure this guy knows what is paint traverse
(for ayyware memes)
Code:
Paint Traverse shit
{
	if (Menu::Window.VisualsTab.Active.GetState() && Menu::Window.VisualsTab.OtherNoScope.GetState() && strcmp("HudZoom", Interfaces::Panels->GetName(vguiPanel)) == 0)
		return;
//other shit
}
I means that scope only remove that black one,the other no remove
Quote Originally Posted by JuzzGamer View Post
I means that scope only remove that black one,the other no remove
its already been posted?
Quote Originally Posted by certmemer View Post
its already been posted?
which?
thread or reply
Quote Originally Posted by JuzzGamer View Post
which?
thread or reply
Draw a crosshair if its scoped then?
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