No Scope Border

Posts 16–18 of 18 · Page 2 of 2
Quote Originally Posted by JuzzGamer View Post
which?
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Look post 12. It will however delete your scope.
To fix that make a seperate function that draws a scope when you scoped in.

Tip: do not draw when you have aug or sgg556 equipped
Quote Originally Posted by JuzzGamer View Post
which?
thread or reply
Look at the thread, you can force LocalPlayer + m_bIsScoped to false or check if the panel in PaintTraverse is "HudZoom", if it is then return without calling the original function.
Thanks guys,done added feature
Posts 16–18 of 18 · Page 2 of 2

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