Timewarp issue
So if someone spectates me while i'm using timewarp, buffering will happen' a lot
So I was wondering if there's anyway somehow to delay our play?
FOr example I start playing a map, but the spectator only starts watching the play like 30secs after I actually started playing?
That way buffering shouldnt happen' so often.
Could this possibly be a thing?
I was thinkin' if having bad internet connection could make this work, like... bad Upload speed (?)
Youd have to manually delay the packets then
The obvious solution would be to do the timewarp play offline and redo it with some kind of replay replayer in realtime