Player view angles and eye position [Help]
If I'm correct I access the view angles like so: ((( engine.dll + dwClientState) + dwClientState_ViewAngles) + m_vecViewOffset )
Of course I'm reading the values of whats in the brackets first.
I'm getting values like 1.4771e-37 is this right?
How do I edit the view angles without getting untrusted?
To get the player eye position what do I need to do, I currently have the player position and the player's view angles, Is it just the playerposition z + playerviewangle z?
Thanks!
Of course I'm reading the values of whats in the brackets first.
I'm getting values like 1.4771e-37 is this right?
How do I edit the view angles without getting untrusted?
To get the player eye position what do I need to do, I currently have the player position and the player's view angles, Is it just the playerposition z + playerviewangle z?
Thanks!
