Player view angles and eye position [Help]

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Player view angles and eye position [Help]
If I'm correct I access the view angles like so: ((( engine.dll + dwClientState) + dwClientState_ViewAngles) + m_vecViewOffset )
Of course I'm reading the values of whats in the brackets first.

I'm getting values like 1.4771e-37 is this right?

How do I edit the view angles without getting untrusted?

To get the player eye position what do I need to do, I currently have the player position and the player's view angles, Is it just the playerposition z + playerviewangle z?

Thanks!
Quote Originally Posted by ncon12345 View Post
ViewAngles )
wat is dat
Quote Originally Posted by affe2626 View Post
wat is dat
Sorry mean't to be the m_vecViewOffset, edited.
Quote Originally Posted by ncon12345 View Post
Sorry mean't to be the m_vecViewOffset, edited.
Oh, remove that and it should work. Read 3 floats from [[engine.dll + ClientState] + ViewAngles]
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