Python
should be able to read the games engine, I suppose.
Not sure why you would make it Python though. Won't be as stable, and there is no Source Engine documentation for Python.
Regarding questions though, and one of my own questions.
1. PyPy would increase performance as far as I'm aware, not too vague on Python, C++ was easier to me, and more common towards CS:GO cheats alone. As far as I'm aware though, coding a cheat with Python, I don't think would be smart. I'm unsure on it's stability alone, how easy it would be to get working, and as far as I'm aware, there's no real big up cheats created with Python.
2. I can't answer that confidently. I apologize.
A guy called 'Zniv' on UC, created some externals (Trigger, bhop, radar, noflash, clrrender chams)
He faced 3 problems which were;
- He did not find a nice way to get ProcessID by process name
- get .dll base
- writing structs with WPM is impossible (pain in the ass)
I think you should do what many do, and find an Ayyware Source Code, and learn C++, and as you learn, see if you can understand more and more of the Source Code for cheats, and develop from that. C++ is widely used when it comes to CS:GO cheats, and a lot more support is granted upon it.
Sorry I was not very helpful.
