
Originally Posted by
CaiozinhoFC1
Como assim?
struct CPlayer // = playerinfo classe desatualizada
{
char _0x0000[4];
union
{
CObject* Object;
__int32* iObject;
};
char ClientID;
char Team;
char Name[12];
char _0x001C[2];
CCharacter *Character;
int PlayerSlotTeam;
int unknown0;
bool Has_C4;
int State;
int Rank;
int unknown1;
int unknown2;
short Health;
short Kills;
};
ponteiro = endereço = 0x???????