
Originally Posted by
MaGicSuR
const DWORD dw_player_base = 0xAACBAC; // Player base address (client.dll+dw_player_base)
const DWORD dw_entity_base = 0x4A89C7C; // Entity base address (client.dll+dw_entity_base)
const DWORD dw_view_matrix_base = 0x4A7B6D4; // View matrix address (client.dw_view_matrix_base)
const DWORD dw_attack = 0x2ECC050; // Used to force +attack and -attack (client.dll+dw_attack) (static address)
const DWORD dw_mp_playerid = 0x5240; // Used to check whether the server has ceid trigger blocked (static address)
const DWORD dw_team_num_offset = 0xF0; // Offset of m_iTeamNum from player_base
const DWORD dw_crosshair_id_offset = 0xB294; // Offset of crosshair id from player_base
const DWORD dw_local_view_offset = 0x104; // Offset of the local player's view from the view matrix base
const DWORD dw_m_h_ActiveWeapon = 0x2EE8; // Offset of m_h_ActiveWeapon from player base
const DWORD dw_m_VecVelocity = 0x110; // Offset of m_VecVelocity from player base
const DWORD dw_origin_offset = 0x134; // Offset of origin of player from their player base
const DWORD dw_weapon_id = 0x4ED1264; // Offset of weapon id from weapon base
const DWORD dw_entity_size = 0x148; // Distance between player structures in player list
I got this now, something is wrong idk what