Red boxes and name tags
Hi guys,
I need some guidance in find some offsets. Nothing too fancy, just the chopper boxes and name tags.
I found the chopper box ESP address (barely) but the process I used was quite lengthy. The process was filtering changed addresses whenever you entered pred missile, chopper or AC130 using CE.
Then I faced the problem of players having the cold blooded perk and didn't have a red box around them. I've seen a couple of times people posting an address which you can 'patch' (NOP?) that supposedly does the cold blooded check before drawing the boxes.
Secondly the name tags. I found cg_drawThroughWalls quite interesting but it only draws your team's name through walls. The cg_enemyOverheadNamesFadeOut to be interesting which you can 'lock on' to enemies if you can see their overhead name.
I'm assuming that you have to patch the comparison OP code of cg_drawThroughWalls that checks which team players are on?
Can someone tell me where I'm wrong and also guide me on how people normally do it? I know I'm late to the hacking scene (like year's late lol) but, I'm just getting into game hacking so it's for my knowledge.
My knowledge of assembly constitutes of knowing various OP codes that's it. I also have some experience with OllyDBG. Please don't flame me, I'm trying :3
I need some guidance in find some offsets. Nothing too fancy, just the chopper boxes and name tags.
I found the chopper box ESP address (barely) but the process I used was quite lengthy. The process was filtering changed addresses whenever you entered pred missile, chopper or AC130 using CE.
Then I faced the problem of players having the cold blooded perk and didn't have a red box around them. I've seen a couple of times people posting an address which you can 'patch' (NOP?) that supposedly does the cold blooded check before drawing the boxes.
Secondly the name tags. I found cg_drawThroughWalls quite interesting but it only draws your team's name through walls. The cg_enemyOverheadNamesFadeOut to be interesting which you can 'lock on' to enemies if you can see their overhead name.
I'm assuming that you have to patch the comparison OP code of cg_drawThroughWalls that checks which team players are on?
Can someone tell me where I'm wrong and also guide me on how people normally do it? I know I'm late to the hacking scene (like year's late lol) but, I'm just getting into game hacking so it's for my knowledge.
My knowledge of assembly constitutes of knowing various OP codes that's it. I also have some experience with OllyDBG. Please don't flame me, I'm trying :3








