Tutorials Part 2

Posts 1–15 of 29 · Page 1 of 2
Tutorials Part 2
Rockets from sword:

first this drives me nuts because it shouldn't work but it does:

Part 1:Removing the Check:
first go to :472950: ZMyCharacter::OnShotRocket (83 EC 48 56 8B F1 8D 4E 64 E8 EE EE EE EE 85 )

use everything before E8:
Code:
004771B0  /$ 83EC 48        SUB ESP,48
004771B3  |. 56             PUSH ESI
004771B4  |. 8BF1           MOV ESI,ECX
004771B6  |. 8D4E 64        LEA ECX,DWORD PTR DS:[ESI+64]
004771B9  |. E8 A2ABFFFF    CALL HolyFate.00471D60
004771BE  |. 85C0           TEST EAX,EAX
004771C0  |. 0F84 5A010000  JE HolyFate.00477320
004771C6  |. 8B48 30        MOV ECX,DWORD PTR DS:[EAX+30]
004771C9  |. 85C9           TEST ECX,ECX
004771CB     0F8E 4F010000  JLE HolyFate.00477320
004771D1  |. 33C0           XOR EAX,EAX
ok so now that we see the code we NOP the jle to remove the check

Part 2:Switching the calls:
first go to local calls. you will see this:

Code:
004787D2   . E8 D9E9FFFF    CALL HolyFate.004771B0
004787D7   . 5F             POP EDI
004787D8   . 5B             POP EBX
004787D9   . 5D             POP EBP
004787DA   . 8BCE           MOV ECX,ESI
004787DC   . 5E             POP ESI
004787DD   . 83C4 04        ADD ESP,4
004787E0   .^E9 DB41FFFF    JMP HolyFate.0046C9C0
004787E5   > 8BCE           MOV ECX,ESI                              ;  Cases 1,7,C,D,E of switch 0047878A
004787E7   . E8 C4F8FFFF    CALL HolyFate.004780B0
004787EC   . 5F             POP EDI
004787ED   . 5B             POP EBX
004787EE   . 5D             POP EBP
004787EF   . 8BCE           MOV ECX,ESI
004787F1   . 5E             POP ESI
004787F2   . 83C4 04        ADD ESP,4
004787F5   .^E9 C641FFFF    JMP HolyFate.0046C9C0
004787FA   > 8BCE           MOV ECX,ESI                              ;  Default case of switch 0047878A
004787FC     E8 8FECFFFF    CALL HolyFate.00477490
change the CALL HolyFate.004780b0 to CALL HolyFate.004771b0





ok thats rockets from sword next is ghosting:
first search for binary 18 CC:
Code:
0046C940   $ 8B01           MOV EAX,DWORD PTR DS:[ECX]
0046C942   . FF60 18        JMP DWORD PTR DS:[EAX+18]
ok so nop all of the local calls on MOV EAX,DWORD PTR DS:[ECX]


ok now long wall run:
go here:
00475760 /$ 83EC 24 SUB ESP,24

now nop all of the local calls and if you want super wall jump or assassin jump

Code:
00475760  /$ 83EC 24        SUB ESP,24
00475763  |. 56             PUSH ESI
00475764  |. 8BF1           MOV ESI,ECX
00475766  |. 8A86 20060000  MOV AL,BYTE PTR DS:[ESI+620]
0047576C  |. D946 58        FLD DWORD PTR DS:[ESI+58]
0047576F  |. D946 54        FLD DWORD PTR DS:[ESI+54]
00475772  |. 24 7F          AND AL,7F
00475774  |. 8886 20060000  MOV BYTE PTR DS:[ESI+620],AL
0047577A  |. D9E0           FCHS
0047577C  |. 8A86 DC040000  MOV AL,BYTE PTR DS:[ESI+4DC]
00475782  |. D95C24 04      FSTP DWORD PTR SS:[ESP+4]
00475786  |. 24 FD          AND AL,0FD
00475788  |. 0C 10          OR AL,10
0047578A  |. D9E0           FCHS
0047578C  |. 8886 DC040000  MOV BYTE PTR DS:[ESI+4DC],AL
00475792  |. D95C24 08      FSTP DWORD PTR SS:[ESP+8]
00475796  |. 8A86 9C040000  MOV AL,BYTE PTR DS:[ESI+49C]
0047579C  |. 8D4C24 04      LEA ECX,DWORD PTR SS:[ESP+4]
004757A0  |. 51             PUSH ECX
004757A1  |. 8BD1           MOV EDX,ECX
004757A3  |. 24 BF          AND AL,0BF
004757A5  |. 52             PUSH EDX
004757A6  |. 8886 9C040000  MOV BYTE PTR DS:[ESI+49C],AL
004757AC  |. C74424 14 0000>MOV DWORD PTR SS:[ESP+14],0
004757B4  |. E8 D6090F00    CALL HolyFate.0056618F
004757B9  |. 8B8E E4040000  MOV ECX,DWORD PTR DS:[ESI+4E4]
004757BF  |. 83F9 01        CMP ECX,1
004757C2  |. 0F85 FC000000  JNZ HolyFate.004758C4
004757C8  |. 6A 00          PUSH 0
004757CA  |. E8 E10A0D00    CALL HolyFate.005462B0
004757CF  |. 8BC8           MOV ECX,EAX
004757D1  |. E8 7A0B0D00    CALL HolyFate.00546350
004757D6  |. D94424 04      FLD DWORD PTR SS:[ESP+4]
004757DA  |. 84C0           TEST AL,AL
004757DC  |. 8B46 60        MOV EAX,DWORD PTR DS:[ESI+60]
004757DF  |. 74 49          JE SHORT HolyFate.0047582A
nop the je and jnz then go to the 3rd local call and nop the jmp and je



Credits to xXzYzXx for help on rockets
i meant nothing exept it was a very confusing tut until i analyzed it...i was just like WOAH and then i spammed
easy tuts but thanks for the Assasin Jump. i think i have other method for ROS
rocket from sword = rocket from smg
ghosting: not very smart since everyone can see u, when u die ur still alive but u cant reload after a short while u cant move.
*update* fixed rockets from sword
hey im new here i was just wondering wot programme u use to make this would it be olly??
Quote Originally Posted by Craig
hey im new here i was just wondering wot programme u use to make this would it be olly??
Yes Olly...
ok thanks and what excatly is ghosting is it jus ghost hack ??
.... ok lets see good tut lots of spam FUNNY ummm on tut intersting idea this gives me ty
In the process of putting in 0 Delay or whichever so be expected of a change
Well Gunz is ruined... There is a reason I didn't release this...
Why can't I edit my fucking posts?!?!?!
hehehe it might finnaly get patched anways i love /toss command and /close
Posts 1–15 of 29 · Page 1 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us