WallHack

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WallHack
i've managed to hook Present Engine and i'm trying to do a wallhack.
Can it be done like this?

Code:
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE );
 pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
use dip hook for wallhack, or make memory wallhack and put it in present/endscene hook
I've managed to get it to work with memory, but how to I turn it off? If needed I'll send you the code. Thanks in advance. @ComboDance
Posts 1–3 of 3 · Page 1 of 1

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