
Originally Posted by
zemana007
well.. I did build it by myself

and I was on RPM/WPM step (by experimenting). So that's why I think it's slow. I know there're some another methods a lot faster (already saw source) but I'm like studying 3 things at 1 time: asm, a/c bypasses (with their customisation) e t c. That's why I can ask some rly stupid questions sometimes)
I already know cmds like mov, cmps, jumps, what register is and where I can find it in olly.. but don't understand other part like calculations that should do smth like cmp dword je commands in one cycle
i'll give you simple steps to really help you get over this easily :
step 1 - stop everything ur doing , clear your mind from everything you know & refresh your memory
step 2 - learn c++ ( search c++ Derek Banas & Sparky c++ & search modern c++)
step 3 - learn asm (search online)
step 4 - learn reverse engineer ( and how to use ida since it's the best diassembler & user-friendly)
step 5 - learn direct x 9 ( for crossfire it's dx9 other games check'em and see the diffr)
step 6 -learn more about the games engines ( for crossfire it's lithtech , exmp: get lithtech docs and read it to learn more about the engine functions , it's always useful & safe to use the game engine, take csgo for example , you need to get source sdk to work with it, some games nowdays uses UE3 or UE4 which you can just dump their SDK and use it to make hacks )
step 7 - "JUST DO IT"
hope this helps