EAC Bypass

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EAC Bypass
Reseted the EAC BYPASS, got another method , i'll share this in private.
Quote Originally Posted by xGAGED View Post
Guys, i found what EAC does to check the files , and send you the error message when unpacking or editing files.
Guys, you know that if you edit a file , it changes its size and that's what EAC does to send the error message. It has a preseted value size for each file. As this was done , we need to edit the file in mode that them remain at the same size.
Now lets talk about the unpacking. EAC detects that the .pak file is not anymore there cuz is named .pak.bak. As it is , we need to pack again the file and everything will pe allright. Im using WinRAR for packing them again and is working for me. Tell me about yours.
And another method is that we should can replace the older EAC files from the game folder, and from appdata.
You can't pak it again with winrar
You can .rar it , and after raring it you can change its extension .pak. I confirm works. Tell me yours.
But. (I know this is works, but with winrar xD) Then how can EAC detect, when you using HxD? If you pack it with 1 removed file, then it's size changes too. btw. remove the Another method. It's a private one. Who want it, just send it in PM.

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Quote Originally Posted by xGAGED View Post
Guys, i found what EAC does to check the files , and send you the error message when unpacking or editing files.
Guys, you know that if you edit a file , it changes its size and that's what EAC does to send the error message. It has a preseted value size for each file. As this was done , we need to edit the file in mode that them remain at the same size.
Now lets talk about the unpacking. EAC detects that the .pak file is not anymore there cuz is named .pak.bak. As it is , we need to pack again the file and everything will pe allright. Im using WinRAR for packing them again and is working for me. Tell me about yours.
And another method is that we should can replace the older EAC files from the game folder, and from appdata.
And another good thing: We have got already one bypass. So why you need to share another one? Now EAC can fix 2 bypasses in 1 update
Quote Originally Posted by zsozeatya View Post
But. (I know this is works, but with winrar xD) Then how can EAC detect, when you using HxD? If you pack it with 1 removed file, then it's size changes too. btw. remove the Another method. It's a private one. Who want it, just send it in PM.

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And another good thing: We have got already one bypass. So why you need to share another one? Now EAC can fix 2 bypasses in 1 update
Because people don't want to share the private bypass. I asked for it too many times and nothing
Quote Originally Posted by Hiralex View Post
Because people don't want to share the private bypass. I asked for it too many times and nothing
Yes nothing, because you asked those guys, who don't know about it.
Quote Originally Posted by zsozeatya View Post
Yes nothing, because you asked those guys, who don't know about it.
So, you have the private bypass? Share to me with PM
Quote Originally Posted by zsozeatya View Post
Yes nothing, because you asked those guys, who don't know about it.
So can u share that private by pass? Pls share to me with PM <3
He made his post private, wow good thing i saw it in time
Quote Originally Posted by fdgudfgsfdgsdf View Post
He made his post private, wow good thing i saw it in time
Nope, he got banned.
Hi can you send me in private how to do EAC Bypass again?? please...
Quote Originally Posted by xGAGED View Post
Guys, i found what EAC does to check the files , and send you the error message when unpacking or editing files.
Guys, you know that if you edit a file , it changes its size and that's what EAC does to send the error message. It has a preseted value size for each file. As this was done , we need to edit the file in mode that them remain at the same size.
Now lets talk about the unpacking. EAC detects that the .pak file is not anymore there cuz is named .pak.bak. As it is , we need to pack again the file and everything will pe allright. Im using WinRAR for packing them again and is working for me. Tell me about yours.
And another method is that we should can replace the older EAC files from the game folder, and from appdata.
Hey man, what folders exactly do you repack and what settings do you use in WinRar? It's not working for me, won't start the game at all
Man, you need to get the files in the folder "content" from C:\Steam\steamapps\common\Dead By Daylight\DeadByDaylight\Content.
And then unpack the pak file. After unpacking , you edit what you need. After editing/modifying you pack the file into a .rar using WinRAR , normal settings, and then , change the extensions of the file.

zsozeatya - I don't give a shit, i'll delete this post.
Quote Originally Posted by xGAGED View Post
Man, you need to get the files in the folder "content" from C:\Steam\steamapps\common\Dead By Daylight\DeadByDaylight\Content.
And then unpack the pak file. After unpacking , you edit what you need. After editing/modifying you pack the file into a .rar using WinRAR , normal settings, and then , change the extensions of the file.

From the archive to unpack it is necessary ?
Yes.
//2short
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