OutdatedRBot - Brand new, fully scriptable bot (using C#)

Posts 46–60 of 178 · Page 4 of 12
Quote Originally Posted by imbasu View Post
That's exactly what I intend to do. The hiccup I'm seeing working around is temp items generated by map interactables and packets.
I am making good progress on automating these sorts of items; I'll let you know when its fully implemented.

My current method of doing it is to capture map SWFs when they are loaded, disassemble them, and examine the disassembled code for map item assignments. These assignments are sent back to the bot application so packets can be forged for them and sent.
File approved
This bot is aimed for more experienced coders. I'll stick to using Girmoire.
hey is it possible that you can ensure that setting bot.Options.LagKiller = true will update the GUI Option check box? (And the other options by default).
cool bro, but pls add some 'bot step' like grimoire, so i can know where the 'process' hehe
THANKS!
Quote Originally Posted by baguherma View Post
cool bro, but pls add some 'bot step' like grimoire, so i can know where the 'process' hehe
THANKS!
You can use the Debug log to see what's going on, and what has been done.

Do you mean "bot steps" to see the instruction that's currently being performed?
Quote Originally Posted by baguherma View Post
cool bro, but pls add some 'bot step' like grimoire, so i can know where the 'process' hehe
THANKS!
I'm not quite sure what you mean by 'bot step'
Equipping an item not working. Anyone knows how to make this work?
Although the bot works really well for me, especially it works with escherion's Supplies with Glitch, anyone got work around on using while loop? while tends to eat a lot of CPU because of infinite checking, while Grimoire does not (maybe it's not implemented using while)
Quote Originally Posted by adndv View Post
Although the bot works really well for me, especially it works with escherion's Supplies with Glitch, anyone got work around on using while loop? while tends to eat a lot of CPU because of infinite checking, while Grimoire does not (maybe it's not implemented using while)
Grimoire also uses while loops, but it has a delay between each check so that it consumes less resources.

So in RBot you could add bot.Sleep inside the while loop so that it waits a specified amount of time before checking again, don't know if there is a better way as I really haven't used this trainer a lot.

Also depending on what you have inside the while loop using "bot.Options.SafeTimings = true;", could fix your problem.
Is there a function that buys an item or merge? @gaffox

Edit: Found it. Nevermind.
Just asking those one of the bots do the complete challenge of VHL?
can you override bot.Player.Hunt(string name) to accept string [] as a parameter please?

this is so i can check all the monster categories in the map and put all "Undead" in a list and then farm those.
Quote Originally Posted by imbasu View Post
can you override bot.Player.Hunt(string name) to accept string [] as a parameter please?

this is so i can check all the monster categories in the map and put all "Undead" in a list and then farm those.
You can hunt multiple enemies using the '|' character between enemy names. I will add a convenience method that takes a list or array when I release the next update.

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Quote Originally Posted by HpRizMp0 View Post
Just asking those one of the bots do the complete challenge of VHL?
I have made one which (somewhat; I haven't tested it fully) reliably farms the void highlord challenge (without using the stack glitch). It will be included in the next update.

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Quote Originally Posted by gaffox View Post
Grimoire also uses while loops, but it has a delay between each check so that it consumes less resources.

So in RBot you could add bot.Sleep inside the while loop so that it waits a specified amount of time before checking again, don't know if there is a better way as I really haven't used this trainer a lot.

Also depending on what you have inside the while loop using "bot.Options.SafeTimings = true;", could fix your problem.
Indeed safe timings should fix any high CPU in while loops that I have written in the underlying bot code. You should enable this option in every bot, unless the bot only does actions which you want to control.
Thanks for release mate ++
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