internal class VaultCommand : Command
{
public VaultCommand()
: base("vault", Ranks.Donor)
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
{
{
}
{
player.Client.Reconnect(new ReconnectPacket
{
Host = "",
Port = 2050,
GameId = Vault.VAULT_ID,
Name = "Vault",
Key = Empty<byte>.Array,
});
return true;
}
}
}
}