Originally Posted by PhantomLegal with the outbound rule it works like the previous bypass Well i have a rule to put in system 32>Host with Notepad++
Originally Posted by PhantomLegal with the outbound rule it works like the previous bypass Well I dunno
Originally Posted by PhantomLegal with the outbound rule it works like the previous bypass Did you test this? no survivor was disconecting from you lobby?
Originally Posted by IIOmqRedxii Well i have a rule to put in system 32>Host with Notepad++ What's that?
Originally Posted by IIOmqRedxii download.eac-cdn.com a thing like this Dude, why don't you just make a nice tut for everyone lul
Originally Posted by PhantomLegal Ok, I used 1.6.2 EAC version and the EAC start, but survivors still disconnects I was thinking what happens if you change the current DeadByDaylight-Win64-Shipping to an older DeadByDaylight-Win64-Shipping like from the legacy
Originally Posted by IIOmqRedxii I was thinking what happens if you change the current DeadByDaylight-Win64-Shipping to an older DeadByDaylight-Win64-Shipping like from the legacy Well, tried everything. You can't launch the game with the older EAC, or even if you start it, survivors still be disconnecting
I think all problem in Certificates game.bin Devs put in previous update 1.8.3b tools for connection analytics on game server side.
hoping the moderators approve it soon, untill than i just have to hungrily wait for those delicious wallhacks
Originally Posted by chedderd hoping the moderators approve it soon, untill than i just have to hungrily wait for those delicious wallhacks it doesn't work as a killer, it is like the same as the one which was on this forum - - - Updated - - - Originally Posted by JasonXII I think all problem in Certificates game.bin Devs put in previous update 1.8.3b tools for connection analytics on game server side. You are right
ah damn, thats unfortunate, how did OP use it though? according to him the survivors didnt auto dc from him