Help/anvil command not working on fsod?

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/anvil command not working on fsod?
Any help here? It says conversion complete but nothing happens..
Code:
 
    internal class ConvertCommand : Command
    {
        public ConvertCommand()
            : base("Convert")
        {
        }

        protected override bool Process(Player player, RealmTime time, string[] args)
        {
            if (args.Length == 2)
            {
                var num2 = 3;
                var num1 = 3;
                try
                {
                    int choice1 = int.Parse(args[0]);
                    switch (choice1)
                    {
                        case 1:
                            num1 += 1;
                            break;
                        case 2:
                            num1 += 2;
                            break;
                        case 3:
                            num1 += 3;
                            break;
                        case 4:
                            num1 += 4;
                            break;
                        case 5:
                            num1 += 5;
                            break;
                        case 6:
                            num1 += 6;
                            break;
                        case 7:
                            num1 += 7;
                            break;
                        case 8:
                            num1 += 8;
                            break;
                        default:
                            player.SendError("Invalid Inventory slot");
                            player.SendHelp("Slots: 1, 2, 3, 4, 5, 6, 7, 8");
                            return false;
                    }
                }
                catch
                {
                    player.SendError("Error while crafting");
                    return false;
                }
                try
                {
                    int choice2 = int.Parse(args[1]);
                    switch (choice2)
                    {
                        case 1:
                            num2 += 1;
                            break;
                        case 2:
                            num2 += 2;
                            break;
                        case 3:
                            num2 += 3;
                            break;
                        case 4:
                            num2 += 4;
                            break;
                        case 5:
                            num2 += 5;
                            break;
                        case 6:
                            num2 += 6;
                            break;
                        case 7:
                            num2 += 7;
                            break;
                        case 8:
                            num2 += 8;
                            break;
                        default:
                            player.SendError("Invalid Inventory slot");
                            player.SendHelp("Slots: 1, 2, 3, 4, 5, 6, 7, 8");
                            return false;
                    }
                }
                catch
                {
                    player.SendError("Error while crafting");
                    return false;
                }
                if (num1 == num2) { player.SendError("Don't try to cheat. It's not fun."); return false; }
                else
                {
                    var Item = player.Inventory[num1];
                    var Orb = player.Inventory[num2];
                    int item1 = 0;
                    int item2 = 0;                                                                          // If you end up with too many items or you want to overlap recipies then just turn this into a switch and case
                    if (Item == player.Manager.GameData.Items[0x1215]) { item1 = 1; } //Scout's Rose Quartz Dagger
                    if (Item == player.Manager.GameData.Items[0x0920]) { item1 = 2; } //Rose Quartz Dagger
                    if (Orb == player.Manager.GameData.Items[0x910c]) { item2 = 1; } //Orb
                    if (Orb == player.Manager.GameData.Items[0x910c]) { item2 = 2; } //Orb
                    if (item1 == item2) //<= Do not bother this but if the player does not have the exact two items requird to craft it then it will fail
                    {
                        if (item1 == 0) //if player does not have any of the items then it will fail
                        {
                            player.SendError("Don't try to cheat. It's not fun.");
                            return false;
                        }
                        if (item1 == 1) //Scout's Rose Quartz -> Rose Quartz
                        {
                            Orb = null;
                            Item = player.Manager.GameData.Items[0x0920];
                            player.SendInfo("Conversion complete!");
                        }
                        if (item1 == 2) //Rose Quartz -> Scout's Rose Quartz
                        {
                            Orb = null;
                            Item = player.Manager.GameData.Items[0x1215];
                            player.SendInfo("Conversion complete!");
                        }
                        else { player.SendInfo("Conversion failed..."); return false; }
                    }
                }
                return true;
            }
            else
            {
                player.SendHelp("Usage: /convert <Slot1> <slot2 (must be the orb)>");
                player.SendHelp("Slots: 1, 2, 3, 4, 5, 6, 7, 8");
                return false;
            }
        }
    }
//bump not sure if this help forum is dead or not
noone knows wtf your talkin about. thats not fabinao regular. so thats your problem.
Why so hostile? If you don't have any help, then don't bud in
Posts 1–5 of 5 · Page 1 of 1

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