Reference to find Game Pointer, Weapon Pointer, Hero Pointer Many More..

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Reference to find Game Pointer, Weapon Pointer, Hero Pointer Many More..
This is where BlackShot Initializing...
You can find many pointer by jumping into these function and find more hack!!


0057ED78 = InitGame

Code:
int *__thiscall InitGame(_DWORD *this)
{
  void (****v1)(void); // esi
  void (****v2)(void); // edi
  void *v3; // ecx
  void *v4; // ecx
  void *v5; // ecx
  void *v6; // ecx
  void *v7; // ecx
  void *v8; // ecx
  void *v9; // ecx
  int v10; // ecx
  int v11; // ST04_4
  int *v12; // eax
  int v13; // ST08_4
  char v15; // [esp+10h] [ebp-4h]

  v1 = (void (****)(void))this[3];
  v2 = (void (****)(void))this[4];
  if ( v1 != v2 )
  {
    while ( v1 != v2 )
    {
      (***v1)();
      v1 += 2;
    }
  }
  InitObject(this);
  InitWorldEnviromentInfo__(v3);
  InitCWorldManager();
  InitHeroState(v4);
  InitWeaponInfoText();
  InitCOrganicManager();
  InitCInterfaceManager(v5);
  InitCLobbyMananger(v6);
  InitCSoundManager(v7);
  InitCChatManager(v8);
  InitEncryptedString(v9);
  SetFontPath();
  SetFontSize();
  SetServerCountBar();
  InitPartnerSystem();
  SetSkinColor();
  SetJackpotNoticeColor();
  SetNameColor();
  SetClanMarkNum();
  SetGachaValue();
  SetUAVValue();
  SetMuzzleFlash();
  SetUIPallete();
  SetNationCode();
  SetLuaLog();
  SetScriptChange();
  SetMemVar("IfDefAchievementSystem", GamePtr, (int)sub_4A8596);
  SetMemVar("IfDefCollectionBook", GamePtr, (int)sub_4A8599);
  SetMemVar("IfDefMovePartnerTap", GamePtr, (int)sub_4A859C);
  SetMemVar("If_RM_Mode", GamePtr, (int)sub_4A859F);
  SetMemVar("If_URF_OnOff", GamePtr, (int)sub_4A85A2);
  SetMemVar("If_THW_Mode", GamePtr, (int)sub_4A85A5);
  SetMemVar("If_WR_Mode", GamePtr, (int)sub_4A85A8);
  SetMemVar("If_SBF_Mode", GamePtr, (int)sub_4A85AB);
  v11 = v10;
  v12 = InitAchievementMedalInfo((int *)&v15, v10);
  return DefineAllVar(v12, v11, v13);
}
Quote Originally Posted by saiaapiz View Post
This is where BlackShot Initializing...
You can find many pointer by jumping into these function and find more hack!!


0057ED78 = InitGame

Code:
int *__thiscall InitGame(_DWORD *this)
{
  void (****v1)(void); // esi
  void (****v2)(void); // edi
  void *v3; // ecx
  void *v4; // ecx
  void *v5; // ecx
  void *v6; // ecx
  void *v7; // ecx
  void *v8; // ecx
  void *v9; // ecx
  int v10; // ecx
  int v11; // ST04_4
  int *v12; // eax
  int v13; // ST08_4
  char v15; // [esp+10h] [ebp-4h]

  v1 = (void (****)(void))this[3];
  v2 = (void (****)(void))this[4];
  if ( v1 != v2 )
  {
    while ( v1 != v2 )
    {
      (***v1)();
      v1 += 2;
    }
  }
  InitObject(this);
  InitWorldEnviromentInfo__(v3);
  InitCWorldManager();
  InitHeroState(v4);
  InitWeaponInfoText();
  InitCOrganicManager();
  InitCInterfaceManager(v5);
  InitCLobbyMananger(v6);
  InitCSoundManager(v7);
  InitCChatManager(v8);
  InitEncryptedString(v9);
  SetFontPath();
  SetFontSize();
  SetServerCountBar();
  InitPartnerSystem();
  SetSkinColor();
  SetJackpotNoticeColor();
  SetNameColor();
  SetClanMarkNum();
  SetGachaValue();
  SetUAVValue();
  SetMuzzleFlash();
  SetUIPallete();
  SetNationCode();
  SetLuaLog();
  SetScriptChange();
  SetMemVar("IfDefAchievementSystem", GamePtr, (int)sub_4A8596);
  SetMemVar("IfDefCollectionBook", GamePtr, (int)sub_4A8599);
  SetMemVar("IfDefMovePartnerTap", GamePtr, (int)sub_4A859C);
  SetMemVar("If_RM_Mode", GamePtr, (int)sub_4A859F);
  SetMemVar("If_URF_OnOff", GamePtr, (int)sub_4A85A2);
  SetMemVar("If_THW_Mode", GamePtr, (int)sub_4A85A5);
  SetMemVar("If_WR_Mode", GamePtr, (int)sub_4A85A8);
  SetMemVar("If_SBF_Mode", GamePtr, (int)sub_4A85AB);
  v11 = v10;
  v12 = InitAchievementMedalInfo((int *)&v15, v10);
  return DefineAllVar(v12, v11, v13);
}
Seems someone here learned how to use IDA, welldone dude.
The functions name resolutions was did by for IDA or you edited?
I edit the name func by myself, easy to look.
Quote Originally Posted by saiaapiz View Post
I edit the name func by myself, easy to look.
Yep the strings still there.
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