OutdatedRealmTrack

Posts 7690 of 157 · Page 6 of 11
Well I wouldn't be asking how to do this, now would I? Thanks...
Quote Originally Posted by citydrifter View Post
Well I wouldn't be asking how to do this, now would I? Thanks...
go to these two spots in the nexus:

and type /pos or /coord to get coordinates. replace the coordinates in the source with the ones you recently found
Quote Originally Posted by BoredBro View Post
Sure look ur pm's
Care to pm me coordinates aswell?
I'm using this coords...
Code:
private loop(cli: Client, initial: Boolean): void {
        if (initial)
            setTimeout(() => this.loop(cli, false), 17100);
        else {
            cli.findPath({ x: 107, y: 136 });
            setTimeout(() => {
                cli.findPath({ x: 107, y: 157 });
                setTimeout(() => this.loop(cli, false), 90000);
            }, 11000);
        }
    }
Quote Originally Posted by BoredBro View Post
I'm using this coords...
Code:
private loop(cli: Client, initial: Boolean): void {
        if (initial)
            setTimeout(() => this.loop(cli, false), 17100);
        else {
            cli.findPath({ x: 107, y: 136 });
            setTimeout(() => {
                cli.findPath({ x: 107, y: 157 });
                setTimeout(() => this.loop(cli, false), 90000);
            }, 11000);
        }
    }
I'm doing something wrong, and i can't figure out what, maybe you could add me on dc and help?
Quote Originally Posted by Kallakaja View Post
I'm doing something wrong, and i can't figure out what, maybe you could add me on dc and help?
Disc isn't allowed on MPGH.

All you need to do is replace the old code with this code in the pathwalker class.
Quote Originally Posted by kiwi5 View Post
Disc isn't allowed on MPGH.

All you need to do is replace the old code with this code in the pathwalker class.
What do you mean by "Pathwalker class", could you give me the directory to the folder / ts/js file

thanks
Quote Originally Posted by Kallakaja View Post
What do you mean by "Pathwalker class", could you give me the directory to the folder / ts/js file

thanks
It's in the plugin,

Edit and recompile.
Quote Originally Posted by citydrifter View Post
It's in the plugin,

Edit and recompile.
I'm so confused, could you give me the location like this? \nrelay\**\**
src\plugins\realmtrack.ts

Edit these lines (261,263,265,266,267) like BoredBro explained above.

Hopefully this made more sense
Quote Originally Posted by citydrifter View Post
src\plugins\realmtrack.ts

Edit these lines (261,263,265,266,267) like BoredBro explained above.

Hopefully this made more sense
Thank. it work
I imagine that more than one has this problem after having updated the new coords of the nexus the tracker did not work in the bazaars or in the misc locations, these are the coordinates that must be replaced in the pathwalker:
Code:
/* ------------------ BAZAAR ------------------ */
                if (py < 166 && py > 162) {
                    if (px < 90 && px > 86) bazSide = 0;
                    if (px < 128 && px > 124) bazSide = 1;
                } else if (py < 170 && py > 158) {
                    if (px < 96 && px > 86) bazSide = 2;
                    if (px < 128 && px > 118) bazSide = 3;
                }
Code:
/* ------------------ MISC LOCATIONS ------------------ */
                let locName: string = '';

                if (locName == '') {
                    if (py > 165 && py < 168) {
                        if (px > 109 && px < 112) locName = 'Vault';
                        if (px > 102 && px < 105) locName = 'Guild Hall';
                    }
                    if (px > 109 && px < 112 && py > 160 && py < 162) locName = 'Pet Yard';
                    if (px > 112 && px < 115 && py > 144 && py < 147) locName = 'Daily Quest Room';
                    if (px > 78 && px < 82 && py > 129 && py < 133) locName = 'the Arena';
                }
Code:
private loop(cli: Client, initial: Boolean): void {
        if (initial)
            setTimeout(() => this.loop(cli, false), 17100);
        else {
            cli.findPath({ x: 107, y: 136 });
            setTimeout(() => {
                cli.findPath({ x: 107, y: 157 });
                setTimeout(() => this.loop(cli, false), 90000);
            }, 11000);
        }
    }
I hope it will be useful

PD: These are the updated coordinates.
Quote Originally Posted by BoredBro View Post
I imagine that more than one has this problem after having updated the new coords of the nexus the tracker did not work in the bazaars or in the misc locations, these are the coordinates that must be replaced in the pathwalker:
Code:
/* ------------------ BAZAAR ------------------ */
                if (py < 166 && py > 162) {
                    if (px < 90 && px > 86) bazSide = 0;
                    if (px < 128 && px > 124) bazSide = 1;
                } else if (py < 170 && py > 158) {
                    if (px < 96 && px > 86) bazSide = 2;
                    if (px < 128 && px > 118) bazSide = 3;
                }
Code:
/* ------------------ MISC LOCATIONS ------------------ */
                let locName: string = '';

                if (locName == '') {
                    if (py > 165 && py < 168) {
                        if (px > 109 && px < 112) locName = 'Vault';
                        if (px > 102 && px < 105) locName = 'Guild Hall';
                    }
                    if (px > 109 && px < 112 && py > 160 && py < 162) locName = 'Pet Yard';
                    if (px > 112 && px < 115 && py > 144 && py < 147) locName = 'Daily Quest Room';
                    if (px > 78 && px < 82 && py > 129 && py < 133) locName = 'the Arena';
                }
Code:
private loop(cli: Client, initial: Boolean): void {
        if (initial)
            setTimeout(() => this.loop(cli, false), 17100);
        else {
            cli.findPath({ x: 107, y: 136 });
            setTimeout(() => {
                cli.findPath({ x: 107, y: 157 });
                setTimeout(() => this.loop(cli, false), 90000);
            }, 11000);
        }
    }
I hope it will be useful

PD: These are the updated coordinates.
haven't tested these but they'll likely work, however i'd still recommend people to get their own coordinates so it isn't the exact same, and even add random behavioral changes (taking breaks at bottom part, different timings, etc.) just in case deca decides to get their shit together one day
Does anyone know how to fix this? the version of the game is correct (X27.0.1) but I still have this error: The connection to '' was closed. Cannot read property 'destroy' of undefined

- - - Updated - - -

nvm fixed //2short
Posts 7690 of 157 · Page 6 of 11
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