Well I wouldn't be asking how to do this, now would I? Thanks...
OutdatedRealmTrack
I'm using this coords...
Code:
private loop(cli: Client, initial: Boolean): void {
if (initial)
setTimeout(() => this.loop(cli, false), 17100);
else {
cli.findPath({ x: 107, y: 136 });
setTimeout(() => {
cli.findPath({ x: 107, y: 157 });
setTimeout(() => this.loop(cli, false), 90000);
}, 11000);
}
}
Thanks... workie c:
src\plugins\realmtrack.ts
Edit these lines (261,263,265,266,267) like BoredBro explained above.
Hopefully this made more sense
Edit these lines (261,263,265,266,267) like BoredBro explained above.
Hopefully this made more sense

I imagine that more than one has this problem after having updated the new coords of the nexus the tracker did not work in the bazaars or in the misc locations, these are the coordinates that must be replaced in the pathwalker:
I hope it will be useful
PD: These are the updated coordinates.
Code:
/* ------------------ BAZAAR ------------------ */
if (py < 166 && py > 162) {
if (px < 90 && px > 86) bazSide = 0;
if (px < 128 && px > 124) bazSide = 1;
} else if (py < 170 && py > 158) {
if (px < 96 && px > 86) bazSide = 2;
if (px < 128 && px > 118) bazSide = 3;
}
Code:
/* ------------------ MISC LOCATIONS ------------------ */
let locName: string = '';
if (locName == '') {
if (py > 165 && py < 168) {
if (px > 109 && px < 112) locName = 'Vault';
if (px > 102 && px < 105) locName = 'Guild Hall';
}
if (px > 109 && px < 112 && py > 160 && py < 162) locName = 'Pet Yard';
if (px > 112 && px < 115 && py > 144 && py < 147) locName = 'Daily Quest Room';
if (px > 78 && px < 82 && py > 129 && py < 133) locName = 'the Arena';
}
Code:
private loop(cli: Client, initial: Boolean): void {
if (initial)
setTimeout(() => this.loop(cli, false), 17100);
else {
cli.findPath({ x: 107, y: 136 });
setTimeout(() => {
cli.findPath({ x: 107, y: 157 });
setTimeout(() => this.loop(cli, false), 90000);
}, 11000);
}
}
PD: These are the updated coordinates.
haven't tested these but they'll likely work, however i'd still recommend people to get their own coordinates so it isn't the exact same, and even add random behavioral changes (taking breaks at bottom part, different timings, etc.) just in case deca decides to get their shit together one day
Does anyone know how to fix this? the version of the game is correct (X27.0.1) but I still have this error: The connection to '' was closed. Cannot read property 'destroy' of undefined
- - - Updated - - -
nvm fixed //2short
- - - Updated - - -
nvm fixed //2short
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