Update your client/source.

Posts 3145 of 132 · Page 3 of 9
Wow guess I'm just dumb, thanks a lot Gravitir!!
so i have my keygen but i can't figure out where i have to paste the code for as3 sorcerer. I feel like it's really obvious, but i don't know where to activate
Lol, open "about program" or something and click to "activate using key"
Can't find any working cracks or serial codes for AS3 sorcerer. halp pls

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Nvm, found one
Anyone have an alternative to WinMerge for mac as well?
Quote Originally Posted by Appaa View Post
Anyone have an alternative to WinMerge for mac as well?
FlleMerge? :thinking:
You forgot to replace Playerglobal.swc with an updated version.
hello @Gravitir3.14
wilth all respect due, I will try to make it for x27 , but from your experience following the addition of asset,codes,... will it work or things are screwed and there is not point to try else than waiting your github to be updated ?
thank you very much for taking the time to answer

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ok i could start the game, but once i want to add all png/as/dat its black screen, whatever if i copy/past the addimage/addanimation
so i can play basically, but cannot add new asset without imploding and having to return back... even if i enter the lines :
cnidarianReefObjects8x8Embed_ = kabam****tmg.assets.EmbeddedAssets_cnidarianReefOb jects8x8Embed_;
cnidarianReefObjects16x16Embed_ = kabam****tmg.assets.EmbeddedAssets_cnidarianReefOb jects16x16Embed_;
Quote Originally Posted by gorgor View Post
hello @Gravitir3.14
wilth all respect due, I will try to make it for x27 , but from your experience following the addition of asset,codes,... will it work or things are screwed and there is not point to try else than waiting your github to be updated ?
thank you very much for taking the time to answer

- - - Updated - - -

ok i could start the game, but once i want to add all png/as/dat its black screen, whatever if i copy/past the addimage/addanimation
so i can play basically, but cannot add new asset without imploding and having to return back... even if i enter the lines :
cnidarianReefObjects8x8Embed_ = kabam****tmg.assets.EmbeddedAssets_cnidarianReefOb jects8x8Embed_;
cnidarianReefObjects16x16Embed_ = kabam****tmg.assets.EmbeddedAssets_cnidarianReefOb jects16x16Embed_;
Usually this error is caused by missing texture files that your XMLs are trying to read. Make sure you put the correct name in the sheets, also any reason for space between ob jects? Yeah, just check your XMLs again, make sure everything is just from https://static.drips.pw/rotmg/production/current/

As for waiting for Gravitir to update, you can simply update your own client in around 20-30 minutes, by just scanning the new prod swf for changes compared to the old version, and simply adding them to your client. This is probably the method I would recommend you to do.
Hey,how can i scan the new prod swf for changes/what program do i have to use?
Quote Originally Posted by DogeZ View Post
Hey,how can i scan the new prod swf for changes/what program do i have to use?
This is not a lazy tread here, if you can't read the 1st post, then pass your way
Quote Originally Posted by DogeZ View Post
Hey,how can i scan the new prod swf for changes/what program do i have to use?
xD Dumbass:

Code:
- AS3-Sorcerer
- Flash Decompiler Trillix
- WinMerge
ok all done fine.
thank you very much @Gravitir3.14
Why are all these softwares mentioned paid only?
Posts 3145 of 132 · Page 3 of 9

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