DBD Savegame Editor v1.1
I really need help, do you have ******* or something ?
I've added you on Skype. can you help me?
On some characters, mistakes in all subjects perks. Can give my save, where all the characters are available to adapt you Savegame editor?
- - - Updated - - -
I will send my save where all the characters are bought and edited. All perks, addons and subjects (killers and survivors). I hope this helps
Yes.
************** Texte de l'exception **************
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: M. Path '', line 0, position 0.
à Newtonsoft.Json.JsonTextReader.ParseValue()
à Newtonsoft.Json.JsonTextReader.Read()
à Newtonsoft.Json.JsonReader.ReadForType(JsonContrac t contract, Boolean hasConverter)
à Newtonsoft.Json.Serialization.JsonSerializerIntern alReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
à Newtonsoft.Json.JsonSerializer.DeserializeInternal (JsonReader reader, Type objectType)
à Newtonsoft.Json.JsonConvert.DeserializeObject(Stri ng value, Type type, JsonSerializerSettings settings)
à Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
à DBD_Save_Game_Editor.MainForm.LoadGameButton_Click (Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DBD Save Game Editor
Version de l'assembly*: 1.0.0.0
Version Win32*: 1.0.0.0
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Savegame%20Editor%20-%20Azuki.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
Version de l'assembly*: 11.0.0.0
Version Win32*: 11.0.2.21924
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Newtonsoft.Json.DLL
----------------------------------------
System.Core
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple*:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
************** Texte de l'exception **************
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: M. Path '', line 0, position 0.
à Newtonsoft.Json.JsonTextReader.ParseValue()
à Newtonsoft.Json.JsonTextReader.Read()
à Newtonsoft.Json.JsonReader.ReadForType(JsonContrac t contract, Boolean hasConverter)
à Newtonsoft.Json.Serialization.JsonSerializerIntern alReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
à Newtonsoft.Json.JsonSerializer.DeserializeInternal (JsonReader reader, Type objectType)
à Newtonsoft.Json.JsonConvert.DeserializeObject(Stri ng value, Type type, JsonSerializerSettings settings)
à Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
à DBD_Save_Game_Editor.MainForm.LoadGameButton_Click (Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés **************
mscorlib
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DBD Save Game Editor
Version de l'assembly*: 1.0.0.0
Version Win32*: 1.0.0.0
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Savegame%20Editor%20-%20Azuki.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
Version de l'assembly*: 11.0.0.0
Version Win32*: 11.0.2.21924
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Newtonsoft.Json.DLL
----------------------------------------
System.Core
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.
Par exemple*:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Doesn't work.
Help me please

Help me please

update train!! v1.1 is here and fixes a few bugs:
- thanks to @oleg.milligan for providing his save file and ultimately leading me to the cause of the issue with that
the update fixes that killers such as The Huntress, Myers, Doctor and Freddy were identified as survivors, which fixes their inventory and perks.
VirusTotal [1 / 60]
Jotti [0 / 16]
@T-800 please public update and change title to v1.1
- thanks to @oleg.milligan for providing his save file and ultimately leading me to the cause of the issue with that
the update fixes that killers such as The Huntress, Myers, Doctor and Freddy were identified as survivors, which fixes their inventory and perks.
VirusTotal [1 / 60]
Jotti [0 / 16]
@T-800 please public update and change title to v1.1
How to use/what to do with the modified file, where should i paste it ?
I can't understand how to use it...someone could write how to do it?
This thread is closed for replies.
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