CoolDBD Savegame Editor v1.1

Posts 1630 of 47 · Page 2 of 4
Quote Originally Posted by lonnye View Post
after step 3 save the cloud save in a different folder then after step for get the edited save file from the other folder and put it in cloud extract folder and do step 5
Sorry I don't understand.

I have to edit and save the file in another folder and then put it in the folder with cloud extract?

If you are not difficult, make a video tutorial and send me to pm. I will be very grateful to you!)

UPD: I solved it. Thanks for your help.
I really need help, do you have ******* or something ?
Quote Originally Posted by Azuki View Post
hey ho, releasing this piece of shit software i wrote ages ago and updated a few days ago.
i think it's easier to use than the other one but not much more fancy. oh well, can't have it all ^3^



i'm currently too lazy to write an in-depth tutorial on how to use the software, but it should be pretty self explanatory, if anyone thinks there should be one, write one if you can, you'll save me a bunch of time~

program is un-obfuscated, shitty code. have fun




On some characters, mistakes in all subjects perks. Can give my save, where all the characters are available to adapt you Savegame editor?

- - - Updated - - -
I will send my save where all the characters are bought and edited. All perks, addons and subjects (killers and survivors). I hope this helps
Yes.


************** Texte de l'exception **************
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: M. Path '', line 0, position 0.
à Newtonsoft.Json.JsonTextReader.ParseValue()
à Newtonsoft.Json.JsonTextReader.Read()
à Newtonsoft.Json.JsonReader.ReadForType(JsonContrac t contract, Boolean hasConverter)
à Newtonsoft.Json.Serialization.JsonSerializerIntern alReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
à Newtonsoft.Json.JsonSerializer.DeserializeInternal (JsonReader reader, Type objectType)
à Newtonsoft.Json.JsonConvert.DeserializeObject(Stri ng value, Type type, JsonSerializerSettings settings)
à Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
à DBD_Save_Game_Editor.MainForm.LoadGameButton_Click (Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DBD Save Game Editor
Version de l'assembly*: 1.0.0.0
Version Win32*: 1.0.0.0
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Savegame%20Editor%20-%20Azuki.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
Version de l'assembly*: 11.0.0.0
Version Win32*: 11.0.2.21924
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Newtonsoft.Json.DLL
----------------------------------------
System.Core
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple*:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Quote Originally Posted by cybug84 View Post
Yes.


************** Texte de l'exception **************
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: M. Path '', line 0, position 0.
à Newtonsoft.Json.JsonTextReader.ParseValue()
à Newtonsoft.Json.JsonTextReader.Read()
à Newtonsoft.Json.JsonReader.ReadForType(JsonContrac t contract, Boolean hasConverter)
à Newtonsoft.Json.Serialization.JsonSerializerIntern alReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
à Newtonsoft.Json.JsonSerializer.DeserializeInternal (JsonReader reader, Type objectType)
à Newtonsoft.Json.JsonConvert.DeserializeObject(Stri ng value, Type type, JsonSerializerSettings settings)
à Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
à DBD_Save_Game_Editor.MainForm.LoadGameButton_Click (Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DBD Save Game Editor
Version de l'assembly*: 1.0.0.0
Version Win32*: 1.0.0.0
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Savegame%20Editor%20-%20Azuki.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Newtonsoft.Json
Version de l'assembly*: 11.0.0.0
Version Win32*: 11.0.2.21924
CodeBase*: file:///F:/Steam/steamapps/common/Dead%20by%20Daylight/Newtonsoft.Json.DLL
----------------------------------------
System.Core
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1099.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Version de l'assembly*: 4.0.0.0
Version Win32*: 4.6.81.0 built by: NETFXREL2
CodeBase*: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple*:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
seems like there is an error with your save file, since it fails to parse the json, if you could also send your savefile per pm to me (you can remove user id) I could fix that issue
Quote Originally Posted by oleg.milligan View Post
On some characters, mistakes in all subjects perks. Can give my save, where all the characters are available to adapt you Savegame editor?

- - - Updated - - -

Here is my savefile where all the characters are bought and edited. All perks, addons and subjects (killers and survivors). I hope this helps
Remove your playerUId , if you don't wanna be banned and re-upload.
Quote Originally Posted by T-800 View Post
Remove your playerUId , if you don't wanna be banned and re-upload.
Oh forgot, thanks for deleting. I edited the message and send my save Azuki without id

- - - Updated - - -

Quote Originally Posted by Azuki View Post


can you send me the details of the crash?
just click on details and copy paste that


- - - Updated - - -



send to me on pm please, i will fix it asap
Add me to contact list please. I can not write to you
Quote Originally Posted by Azuki View Post


seems like there is an error with your save file, since it fails to parse the json, if you could also send your savefile per pm to me (you can remove user id) I could fix that issue

Yes i give you this as soon as possible.

Just where is mp ? :/
Doesn't work.

Help me please
Quote Originally Posted by cybug84 View Post
Doesn't work.

Help me please
can you send me the details of the crash?
just click on details and copy paste that


- - - Updated - - -

Quote Originally Posted by oleg.milligan View Post
On some characters, mistakes in all subjects perks. Can give my save, where all the characters are available to adapt you Savegame editor?

- - - Updated - - -

Here is my savefile where all the characters are bought and edited. All perks, addons and subjects (killers and survivors). I hope this helps
send to me on pm please, i will fix it asap
update train!! v1.1 is here and fixes a few bugs:
- thanks to @oleg.milligan for providing his save file and ultimately leading me to the cause of the issue with that
the update fixes that killers such as The Huntress, Myers, Doctor and Freddy were identified as survivors, which fixes their inventory and perks.

VirusTotal [1 / 60]

Jotti [0 / 16]

@T-800 please public update and change title to v1.1
Save Game Editor v1.1_mpgh.net.rar236 KB · 40 downloads 1/60 malicious
Quote Originally Posted by Azuki View Post
update train!! v1.1 is here and fixes a few bugs:
- thanks to @oleg.milligan for providing his save file and ultimately leading me to the cause of the issue with that
the update fixes that killers such as The Huntress, Myers, Doctor and Freddy were identified as survivors, which fixes their inventory and perks.

VirusTotal [1 / 60]

Jotti [0 / 16]

@T-800 please public update and change title to v1.1
//Approved
How to use/what to do with the modified file, where should i paste it ?
I can't understand how to use it...someone could write how to do it?
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