CoolDBD Savegame Editor v1.1

Posts 115 of 47 · Page 1 of 4
DBD Savegame Editor v1.1
hey ho, releasing this piece of shit software i wrote ages ago and updated a few days ago.
i think it's easier to use than the other one but not much more fancy. oh well, can't have it all ^3^



i'm currently too lazy to write an in-depth tutorial on how to use the software, but it should be pretty self explanatory, if anyone thinks there should be one, write one if you can, you'll save me a bunch of time~

program is un-obfuscated, shitty code. have fun

Save Game Editor v1.1_mpgh.net.rar236 KB · 1,617 downloads 12/64 malicious
Character loadout data is the best feature IMO.
Ofc everything is useful, but that is my fav.
Thank you
Wow, look cool.

It would be nice to have a date option for legacy (Change date to "0001-01-01T00:00:00Z" - the exception is Nurse and Nea)
I wouldn't recommend using this. It adds additional empty metadata to saves for those who don't own some of the dlc, which is a possible vector for detection.
Quote Originally Posted by nnehl View Post
I wouldn't recommend using this. It adds additional empty metadata to saves for those who don't own some of the dlc, which is a possible vector for detection.
good catch, but i've had empty data for a few campers for a while now. although not probable, i will fix this in an upcoming update.
also if you could upload your savefile samples that would help, cuz for me it doesn't do that to dlc characters. it only adds null metadata to some characters which you don't have unlocked, which is already there
It's good don't worry game will fix that by itself probably thanks for the Editor 👍🏿
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name : Index
^v^
can not read the savegame Ingame Error......HELP ?
is this safe to use now that they keep the saves in their servers?
Quote Originally Posted by reignthy View Post
is this safe to use now that they keep the saves in their servers?

using this, cloudeditor thingy, with the new EAC bypass and some other tools which aren't public yet. ^w^
This not look ok.

I have a lot of something like this in many places.

and when I try load my originally save I got this error:
System.ArgumentOutOfRangeException: The index was out of range. It must have a non-negative value and less than the size of the collection.
Nazwa parametru: index
w System.ThrowHelper.ThrowArgumentOutOfRangeExceptio n(ExceptionArgument argument, ExceptionResource resource)
w System.Collections.Generic.List`1.get_Item(Int32 index)
w DBD_Save_Game_Editor.MainForm.CreateTabPage(String CharacterName, Int32 ListIndex)
w DBD_Save_Game_Editor.MainForm.LoadGameButton_Click (Object sender, EventArgs e)
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
w System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Quote Originally Posted by Darkdania View Post
-snip-
if you could pm me your savegame file (you can remove the useruid thing) I would appreciate it and then fix it!
Hey, guys. Tell me what I'm doing wrong?

1. Use a method from this topic https://www.mpgh.net/forum/showthread.php?t=1301975
2. Use a method from this topic https://www.mpgh.net/forum/showthread.php?t=1363252
3. Edit the cloud file save and save it to your Cloud Extract v1.1
4. Open Cloud Extract v1.1 and run the game from DeadByDaylight-Win64-Shipping.exe.
5. In the console that appears, click " 1 " to inject the edited cloud save file.

But after all the manipulations done is my old cloud save file. Why?
Because after you edited it you have to save the cloud save file somewhere else. If you have the edited save file in the same folder as cloud extract it will be overwritten by old save when you open the game. All you have to do is follow all steps you wrote with a small exception: after step 3 save the cloud save in a different folder then after step for get the edited save file from the other folder and put it in cloud extract folder and do step 5
Posts 115 of 47 · Page 1 of 4
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