Lag Switch on Rust
Is it possible to use a lag switch on Rust? For example if someones running lag the game, headshot them, will the hit register?
I think it will yes. I remember before I got better internet(I live out in the country, it used to be pretty shit), I could still lag and kill people. This is how it went, I would lag, shoot someone in the head, then after it was done lagging it would SOMETIMES hit them. It all happened pretty quick though, and when it would lag really bad it never worked.