DWORD pWeaponMgr = (DWORD)(CShell + 0x1002664);
if(pWeaponMgr!=NULL)
{
for(int i=0; i<1000; i++)
{
DWORD rWeapon = (DWORD)(pWeaponMgr+(4*i));
if(rWeapon!=NULL)
{
for(int y=0; y<9; y++)
{
(float)(rWeapon + 0xB18) = 1.48f;//1.45 for M700 OHK String: DamageRatioPerNode
(float)(rWeapon + 0xB1C) = 1.48f;
(float)(rWeapon + 0xB20) = 1.48f;
(float)(rWeapon + 0xB24) = 1.48f;
(float)(rWeapon + 0xB28) = 1.48f;
(float)(rWeapon + 0xB2C) = 1.48f;
(float)(rWeapon + 0xB30) = 1.48f;
(float)(rWeapon + 0xB34) = 1.48f;
(float)(rWeapon + 0xB38) = 1.48f;
(float)(rWeapon + 0xB3C) = 1.48f;
(float)(rWeapon + 0xB44) = 1.48f;
(float)(rWeapon + 0xB48) = 1.48f;
(float)(rWeapon + 0xB4C) = 1.48f;
(float)(rWeapon + 0xB50) = 1.48f;
(float)(rWeapon + 0xB54) = 1.48f;
(float)(rWeapon + 0xB58) = 1.48f;
(float)(rWeapon + 0xB5C) = 1.48f;
(float)(rWeapon + 0xB60) = 1.48f;
(float)(rWeapon + 0xB64) = 1.48f;
(float)(rWeapon + 0xB68) = 1.48f;
(float)(rWeapon + 0xB6C) = 1.48f;
(float)(rWeapon + 0xB70) = 1.48f;
(float)(rWeapon + 0xB74) = 1.48f;
(float)(rWeapon + 0xB78) = 1.48f;
(float)(rWeapon + 0xB7C) = 1.48f;
(float)(rWeapon + 0xB80) = 1.48f;
(float)(rWeapon + 0xB84) = 1.48f;
(float)(rWeapon + 0xB88) = 1.48f;
}
}
}
}
for(int y=0; y<9; y++)