hi, i just updating all of my pattern and offset, but my glow feature still doesnt work, its right?

Code:
            dwGlowObjectManager            = G.M.ReadIntPtr(clientSigScan.FindPattern(<enc "A1 ? ? ? ? A8 01 75 4B">, <enc 0x1>)) + <enc 0x4>;
            dwLocalPlayer                  = G.M.ReadIntPtr(clientSigScan.FindPattern(<enc "A3 ? ? ? ? C7 05 ? ? ? ? ? ? ? ? E8 ? ? ? ? 59 C3 6A ?" >, <enc 0x3>)) + <enc 0x4>;
			dwEntityList                   = G.M.ReadIntPtr(clientSigScan.FindPattern(<enc "BB ? ? ? ? 83 FF 01 0F 8C ? ? ? ? 3B F8">, <enc 0x1>));
            dwClientState                  = G.M.ReadIntPtr(engineSigScan.FindPattern(<enc "A1 ? ? ? ? 33 D2 6A 00 6A 00 33 C9 89 B0">, <enc 0x1>));
Code:
        public static readonly int m_ArmorValue = <enc 0xB24C>;
        public static readonly int m_Collision = <enc 0x318>;
        public static readonly int m_CollisionGroup = <enc 0x470>;
        public static readonly int m_Local = <enc 0x2FAC>;
        public static readonly int m_MoveType = <enc 0x258>;
        public static readonly int m_OriginalOwnerXuidHigh = <enc 0x31A4>;
        public static readonly int m_OriginalOwnerXuidLow = <enc 0x31A0>;
        public static readonly int m_aimPunchAngle = <enc 0x301C>;
        public static readonly int m_aimPunchAngleVel = <enc 0x3028>;
        public static readonly int m_bGunGameImmunity = <enc 0x3894>;
        public static readonly int m_bHasDefuser = <enc 0xB25C>;
        public static readonly int m_bHasHelmet = <enc 0xB240>;
        public static readonly int m_bInReload = <enc 0x3275>;
        public static readonly int m_bIsDefusing = <enc 0x3898>;
        public static readonly int m_bIsScoped = <enc 0x388E>;
        public static readonly int m_bSpotted = <enc 0x939>;
        public static readonly int m_bSpottedByMask = <enc 0x97C>;
        public static readonly int m_clrRender = <enc 0x70>;
        public static readonly int m_dwBoneMatrix = <enc 0x2698>;
		public static readonly int m_dwInGame = <enc 0x108>;
		public static readonly int m_dwLocalPlayerIndex = <enc 0x180>;
        public static readonly int m_fAccuracyPenalty = <enc 0x32B0>;
        public static readonly int m_fFlags = <enc 0x100>;
        public static readonly int m_flFallbackWear = <enc 0x31B0>;
        public static readonly int m_flFlashDuration = <enc 0xA308>;
        public static readonly int m_flFlashMaxAlpha = <enc 0xA304>;
        public static readonly int m_flNextPrimaryAttack = <enc 0x3208>;
        public static readonly int m_hActiveWeapon = <enc 0x2EE8>;
        public static readonly int m_hMyWeapons = <enc 0x2DE8>;
        public static readonly int m_hObserverTarget = <enc 0x3360>;
        public static readonly int m_hOwner = <enc 0x29BC>;
        public static readonly int m_hOwnerEntity = <enc 0x148>;
        public static readonly int m_iAccountID = <enc 0x2FB8>;
        public static readonly int m_iClip1 = <enc 0x3234>;
        public static readonly int m_iCompetitiveRanking = <enc 0x1A84>;
        public static readonly int m_iCompetitiveWins = <enc 0x1B88>;
        public static readonly int m_iCrosshairId = <enc 0xB2B8>;
        public static readonly int m_iEntityQuality = <enc 0x2F9C>;
        public static readonly int m_iFOVStart = <enc 0x31D8>;
        public static readonly int m_iGlowIndex = <enc 0xA310>;
        public static readonly int m_iHealth = <enc 0xFC>;
        public static readonly int m_iItemDefinitionIndex = <enc 0x2F9A>;
        public static readonly int m_iItemIDHigh = <enc 0x2FB0>;
        public static readonly int m_iObserverMode = <enc 0x334C>;
        public static readonly int m_iShotsFired = <enc 0xA2C0>;
        public static readonly int m_iState = <enc 0x3228>;
        public static readonly int m_iTeamNum = <enc 0xF0>;
        public static readonly int m_lifeState = <enc 0x25B>;
        public static readonly int m_nFallbackPaintKit = <enc 0x31A8>;
        public static readonly int m_nFallbackSeed = <enc 0x31AC>;
        public static readonly int m_nFallbackStatTrak = <enc 0x31B4>;
        public static readonly int m_nForceBone = <enc 0x267C>;
        public static readonly int m_nTickBase = <enc 0x3404>;
        public static readonly int m_rgflCoordinateFrame = <enc 0x440>;
        public static readonly int m_szCustomName = <enc 0x302C>;
        public static readonly int m_szLastPlaceName = <enc 0x3588>;
        public static readonly int m_vecOrigin = <enc 0x134>;
        public static readonly int m_vecVelocity = <enc 0x110>;
        public static readonly int m_vecViewOffset = <enc 0x104>;
        public static readonly int m_viewPunchAngle = <enc 0x3010>;